Hey everybody, I'm one of those FOTM Shinnoks that have probably been popping up all over since DR did so well at ECT. First of all, I've got to say I love this character so damn much. I even got to play him before Boneshaper got buffed since the PC version might as well be stuck in the 80's. I loved it then, and when the buffs hit I liked it even more.
The things that draw me to the character (or any character really) are the restands and strong anti airs. It's the anti airs I wanted to talk about. AA's are one of the biggest holes in my skill set. Truth be told, I'm just not good at them. It's one of the things I need to work on to "git gud" as is so often suggested around here. Here are the options I've worked out to use, and I'd like to know if I've missed any.
- Hell Sparks: Amazing AA against jump ins. This has honestly won me a lot of games against people who won't stay on the ground.
- d2: Fast d2 with a good hitbox. Very dependable.
- 1: It takes more skill, but Shinnok's 1 has a very high hitbox and can be followed up with f22 1+3 for +20% damage and a restand. Wish I could do this one consistently, but I'm not there yet.
- Pre-emptive Jump attacks: Whether it be ji1, jb1, or njp, if you read the jump you can get 24% from this and a restand.
I'm pretty sure I covered all the options. I haven't really had much success low profiling with a d3/4, but maybe it works for some people. Not sure. Does anyone have anything to add?