SPECTRELIGHT
F, D, F + HP
Many, Many Thanks RunawayMafia!
She must have hundreds of combos per each of her Nine Lives
She must have hundreds of combos per each of her Nine Lives
So I take it that Cat Claws MB combos are more damaging than Cat Dash MB combos?
All I see in the MB section are Cat Claws combos...
Cool. Perhaps it hasn't been fleshed out entirely what special is better in combos relevant to the situation, stage, etc. Just an observation and inquiry. Still early, I'm sure there are many more combos to be discovered...I have a comparable or more damaging MB Cat Dash combo 2 posts up.
Most I've been able to get was 53% off a jump in with 1 bar, no interactable thoughPrior to my previous post.
You can replace the first string with a single F+2, Inter.
this adds 3% to the first combo (without jump in). So that's 54% 1 bar, with hard knockdown.
Can anyone get higher with 1 bar?
I have the next two days off and I am DETERMINED to get everything organized and updated!This thread is so nicely organized. Beautiful!
Instead of f2 4 to end you can do 3,3 4 once you get the f3 timing rightHey guys, been playing Catwoman since day 1, thought I'd share some of my stuff
j3 112 catdash MB (1 hit) b3 f3 f2 4 (full scratch) - 52%
Good damage off a crossup j3 after a 122 untechable knockdown
b2 f112 catdash MB (1 hit) b3 f3 f2 4 (full scratch) - 51%
main overhead combo I was using before the f1 overhead buff. Still really good and more damage than I've been able to come up with off f1
f112 cat claws f2 cat dash MB (1 hit) b3 f3 f2 4 (full scratch) - 46%
Biggest damage I've been able to milk out of f1 without a jump in
d1 cat dash b3 f3 f2 catdash MB (1 hit) 3 4 (full scratch) - 41%
Most I found off a d1 starter. I also use the same combo without the d1 when I land a raw cat dash, still does 41%
I know, I just found f2 4 to be more consistent, and it does more damage than just 3 4Instead of f2 4 to end you can do 3,3 4 once you get the f3 timing right
Here are my Catwoman 1 meter combos that end in a hard knockdown long enough to get a free meaty or low/overhead mixup on the opponents wakeup.
chain, cat claws, b.3, f.3(one hit), 3,3, cat dash MB f.3. (1,1,2 starter does 39%, B.1,2,d.3 starter does 43%, d.1 starter 37%)
Then you get to mixup the opponent and hopefully repeat!
I literally just started doing this the other day...it's a nice change of pace/mix up...F1~Cat stance (1), into B3...etc.,. It's great.I found something that is going to make her midscreen combo options with F1 higher... F1~Cat Stance~1 connects perfectly at midscreen...
Damage potential? I'm guessing it's lower than current bnb's. Testing later for sure.I literally just started doing this the other day...it's a nice change of pace/mix up...F1~Cat stance (1), into B3...etc.,. It's great.
Yes! I was searching something to connect cat stance because 12~CS only works on some characters ;_; and yes, it's great <3I literally just started doing this the other day...it's a nice change of pace/mix up...F1~Cat stance (1), into B3...etc.,. It's great.
Do you players have any 100+ % combo videos to share? If so I will post it in my thread. Traits/Transitions/Interactables/Guaranteed Resets are allowed.