I had no idea you were there. You should have talked to me and we could have played some games.
I honestly believe the match up is even. The Freddy player must respect iaTU at all times. Take advantage of its threat by block-dashing forward and quickly closing the gap. Claws are good but should not be keeping you out for a long period of time. They have no push back and leave Freddy at a frame disadvantage on block. I would mostly use iaTU as a "mental" threat. If you are trying to punish every glove or finger with iaTU, the risk vs. reward becomes in Freddy's favor. Reacting to gloves can be very difficult, and impossible at mid range.
I can shed some light on this, since I play Hanks a lot with generally competent Freddy.
From what I've noticed against Sektor, he can't really attempt zoning from full screen because Ground Claw stuffs just about everything he does, including teleports. When he tries to play the mid game he sacrifices his ability to react to most projectiles. Also, both Freddy Fingers and Ground Claw can stuff teleport reads/random teleports in that range.
As Sektor gets closer and closer he has to respect Freddy's anti-air options, and although he has advancing normals, Freddy is typically backdashing in this range and can punish those on whiff with a projectile or claw. Freddy's high hitbox allows him to be subjected to the worst of Sektor's shenanigans, but make no mistake: Sektor isn't necessarily Cage. It's not really all that hard to get out of Sektor pressure for a couple reasons.
It is true that Sektor's 1, 2, b1 hits Freddy but that's ONLY when he's sitting there blocking. If you've conditioned Sektor not to jump much (which isn't difficult with Freddy's AA1 and godlike uppercut), when he dashes in you can easily stuff almost all of his pressure with an uppercut. Freddy's uppercut lowers his hitbox enough so that the 6F jab actually whiffs and Sektor just eats the d2. This happens a lot between Hanks and I. Freddy's good 6F d1 is nice too.
Also, Freddy doesn't have to play a completely defensive game against Sektor. At certain ranges Freddy can go on the offensive. He has great mixup tools that Sektor needs to respect, and any slipup lands Sektor all the way across the screen.
I don't mean to paint Sektor as being completely neutralized in this matchup because frankly, he's not. Hanks beats me plenty, I'm just saying that when we play, it mostly feels like Sektor has more of a hill to climb than Freddy, and there are far more times when it feels that Freddy is dictating the pace than Sektor.