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Match-up Discussion Sektor Matchup Discussion Thread

SwiftTomHanks

missiles are coming
Can tell you right now that Sektor/Mileena is not a 5/5.

Mileena can on reaction teleport every time you shoot a missile. Sure Sektor can TU against a sai toss, but he has to do so on a read.

The other huge downside to this match up is Sektor's inability to punish her teleport kick. He "can" jump kick into TU or even f4,4 TU. However if the Mileena player times the sai afterwords correctly it will stop Sektor from doing so. Thus, the only thing he can do 100% of the time is just uppercut. An upside to this is that Sektor has a fast enough uppercut where he can punish her EXtu if he duck blocks it.

A small downside his Sektor can not get a full punish off a blocked roll. He has to start with f4,4 instead of 1,2,b1 since she has extra air time.

Lastly, up missile traps will never work. All her wake ups negate the possibility of up missile help at the end of combos. While doing your up missile she will hit you with a roll or teleport kick since she comes in at an angle rather than on top of you.

If I had to put a number on it I would say 4/6 in Mileena's favor.

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Personally the only matches that feel like a 4/6 to me are Mileena and Smoke. I don't have good Raiden experience, but on paper I can see how that would be a 4/6.

Kung Lao and Reptile are great examples of a 5/5 in my opinion.

Aside from the shit tier, I don't believe Sektor has a 6/4 against any mid to top tier character.

His best match up is Sheeva. It's the only 8/2 in the game in my opinion.
 

Robotic

Gentleman.
Can tell you right now that Sektor/Mileena is not a 5/5.

Mileena can on reaction teleport every time you shoot a missile. Sure Sektor can TU against a sai toss, but he has to do so on a read.

The other huge downside to this match up is Sektor's inability to punish her teleport kick. He "can" jump kick into TU or even f4,4 TU. However if the Mileena player times the sai afterwords correctly it will stop Sektor from doing so. Thus, the only thing he can do 100% of the time is just uppercut. An upside to this is that Sektor has a fast enough uppercut where he can punish her EXtu if he duck blocks it.

A small downside his Sektor can not get a full punish off a blocked roll. He has to start with f4,4 instead of 1,2,b1 since she has extra air time.

Lastly, up missile traps will never work. All her wake ups negate the possibility of up missile help at the end of combos. While doing your up missile she will hit you with a roll or teleport kick since she comes in at an angle rather than on top of you.

If I had to put a number on it I would say 4/6 in Mileena's favor.

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Personally the only matches that feel like a 4/6 to me are Mileena and Smoke. I don't have good Raiden experience, but on paper I can see how that would be a 4/6.

Kung Lao and Reptile are great examples of a 5/5 in my opinion.

Aside from the shit tier, I don't believe Sektor has a 6/4 against any mid to top tier character.

His best match up is Sheeva. It's the only 8/2 in the game in my opinion.
Though I don't have experience in it, I hear Crunchy versus CSZ is the worst matchup in the game.....it's hard for me to believe that's the case considering the severity of non consentual sex Sheeva is constantly forced into against Sektor....
 

Zoidberg747

My blades will find your heart
Ill try and add some input in later tonight. Need to kinda refresh my memory on Sektors game though.
 

SektorCyrax

Apprentice
hey guys finally got around to sektors matchup :p


will try to help out this matchup thread as much as possible with my limited matchup knowledge

i will try to tackle 1 character per week and edit it as i gain more experience through said matchup
 

RomeoBravoDelta

Kombatant
Several of these matchups are going to need revised to take into account the latest patch. Sub-Zero, Reptile, Sindel, and Jade in particular need revisiting.

I'm on the PS3 so I can't make any real indepth assessments, but I feel like the Sub-Zero match has shifted to 4-6. You can no longer zone him out and if you are frozen you will eat a combo no matter where you are.
 

SwiftTomHanks

missiles are coming
Several of these matchups are going to need revised to take into account the latest patch. Sub-Zero, Reptile, Sindel, and Jade in particular need revisiting.

I'm on the PS3 so I can't make any real indepth assessments, but I feel like the Sub-Zero match has shifted to 4-6. You can no longer zone him out and if you are frozen you will eat a combo no matter where you are.
If you trade a missile from full screen he has enough time to combo you now?! I know they added more time, but christ! The missiles knock down!

Fuck Sub Zero.
 

RomeoBravoDelta

Kombatant
If you trade a missile from full screen he has enough time to combo you now?! I know they added more time, but christ! The missiles knock down! .
I'm pretty sure he does. Right now on an ice-ball/missile at full screen the freeze will break just in time for you to block. The extra 10 freeze frames should give Sub-Zero plenty of time to combo, even with the knock down and the new dash mechanics.
 

PND_Ketchup

"More deadly than the dawn"
the ability to hurt sub zero from distance and being able to instant air teleport all projectiles he throws will always have the sub zero/sektor matchup in sektors favour.
 

RomeoBravoDelta

Kombatant
the ability to hurt sub zero from distance and being able to instant air teleport all projectiles he throws will always have the sub zero/sektor matchup in sektors favour.
You can't keep him out anymore because of the armor on EX slide and all he has to do is stand in front of an ice clone to shut down TUs.
 

migosan

MK Philippines / Injustice Philippines
hey talking about mileena, any tips on how to deal with her? punish options? thanks!
 

RomeoBravoDelta

Kombatant
hey talking about mileena, any tips on how to deal with her? punish options? thanks!
On paper, Mileena is Sektor's worst matchup. She has an answer for everything. TKs go over fire and balls go under straight missiles while up missles are a dangerous waste of time.

In practice, Mileena is still pretty bad, but manageable. Her Achilles heel is that all of her starters are either slow or extremely punishable, and Sektor can punish for much more than Mileena can. I'm sure there are better combos by now, but I punish blocked balls or TKs with f44>TU>jk>exTU>b12 or just f44>TU>b21, not using flame burner to bait her unsafe wake-ups. Another good option is f44>TU>214, as it sends her fully across the screen and almost guarantees a wake-up TK. You can d1 or uppercut (and perhaps b1? I haven't tried it) her out her splits and if you block her b3 right you will likely get a wiffed ball since the ball off of b3 isn't hit conformable. Use fire sparingly to make her approach cautiously and think twice about spamming d4. If she gets you in a corner, block the d4s until you get a split and then punish it to get out. Jump-in's are ill-advised since she can just ball cross-ups and can TK jump-kicks, both of which lead to full combos.

That's been my experience with Mileena at least. I would still put that match-up in Mileena's favor, but not by much. Her d4 means you can't pressure her, so it's a matter of patience and waiting for her to make a mistake.
 

migosan

MK Philippines / Injustice Philippines
thanks a lot man! btw can i punish her tk+sai by a jk+tu or is the f44++ the only option?
 

RomeoBravoDelta

Kombatant
thanks a lot man! btw can i punish her tk+sai by a jk+tu or is the f44++ the only option?
I don't know about using a jk>TU to punish TK>sais. I don't think it's fast enough, since you have to wait for the sais before you can jump. TK>sais is actually one of the few instances where f44's slow start up actually works in Sektor's favor, since the sais delay Mileena's fall. Using f44 will also net you more damage, unless you have jk combo we don't know about.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
hi,

could i get some sektors players (ketchup or swiftom if you could help) opinions on the sektor vs baraka matchup?
thanks
 

Chaosphere

The Free Meter Police
hi,

could i get some sektors players (ketchup or swiftom if you could help) opinions on the sektor vs baraka matchup?
thanks
I'd say it's a 5-5 matchup. Baraka doesn't really have any tools that really shut any of sektor's game down and vice versa. Baraka can punish any blocked flamethrowers with his blade charge but that's the only thing that really comes to mind that I really hate about playing against baraka.

EDIT: Actually im going to go with 6-4 in sektor's favor since sektor can interrupt ALL of barakas normals with his 12b1 string which leads into full combo (with sektor's 1 being 6 frames, which is twice as fast as barakas fastest standing normal). barakas normals are damn slow. he has fast specials but those dont lead into full combos.
 

Robotic

Gentleman.
Ex blade charge shuts down the missile game. Blade charges can also be done back to back and he will catch you in them if ur not careful. You kind of have to play him as if he's reptile with a flame thrower...this matchup is tougher than people think.
 

Chaosphere

The Free Meter Police
Yeah blade charge is the only thing really to be wary against when playing against baraka, at least for me so far. I may not have played against any good barakas, and i've only played them online. It just seems to me that he has more things to worry about than I do. I have the fastest string punisher in the game, iaTU for projectile punish, homing missile for pressure, a great anti air game, etc. Baraka has good anti air too though.
 

Heroic_Legacy

Apprentice
The matchup is basically Baraka trying to get you hit by any combo starter to f4 in order to start his 50/50. Jumping against Baraka is a no no. IATU only for punishing fireballs. Nothing else. And Baraka's fireball recovery isn't too shabby either so you have to be quick. I think if you block blade charge its -10~ so you could probably just run up to him and 12 b1 punish. Also Baraka's wakeup is to be respected now. Don't run in on him when he's knocked down. Flamethrower combo enders are good for this matchup.

Sometime you Sektor players may not know that is quite interesting. You know all those interesting step-in low starters like Baraka's and Kano's and Liu Kang's? You can actually u4 and force their low to whiff and then punish with 4 TU combo of choice. It's something to keep in mind in case Baraka gets into mixup range.

Homing Missile pressure against Baraka is generally useless since he'll just spin you away before or after the missile hits and you lost meter for him to take 8% damage. Don't underestimate 7f startup spin.

As long as you keep forcing him to break your 40% combos and wasting his meter for EX Charge Sektor should have the advantage.
 

Chaosphere

The Free Meter Police
The matchup is basically Baraka trying to get you hit by any combo starter to f4 in order to start his 50/50. Jumping against Baraka is a no no. IATU only for punishing fireballs. Nothing else. And Baraka's fireball recovery isn't too shabby either so you have to be quick. I think if you block blade charge its -10~ so you could probably just run up to him and 12 b1 punish. Also Baraka's wakeup is to be respected now. Don't run in on him when he's knocked down. Flamethrower combo enders are good for this matchup.

Sometime you Sektor players may not know that is quite interesting. You know all those interesting step-in low starters like Baraka's and Kano's and Liu Kang's? You can actually u4 and force their low to whiff and then punish with 4 TU combo of choice. It's something to keep in mind in case Baraka gets into mixup range.

Homing Missile pressure against Baraka is generally useless since he'll just spin you away before or after the missile hits and you lost meter for him to take 8% damage. Don't underestimate 7f startup spin.

As long as you keep forcing him to break your 40% combos and wasting his meter for EX Charge Sektor should have the advantage.

Does that u3 trick work against jax's low starter as well? I'm going to have to keep that in mind.
 

Heroic_Legacy

Apprentice
Oh right, u3. My bad.

It'll probably go over the Jax f4 but since 1 comes out so fast after it I'd be a bit worried. Not to mention, the risk reward of doing it to Jax is a potential 110% combo if you fuck up.
 
I have a hard time fighting Raiden and Kitana. Also, a friend started using Kenshi and I find it too hard to fight him.

Any tips on these match-ups?

Kenshi just rapes me with SPAM, and all I can do is block/dash most of the time.

Kitana is hard, mostly because of the guy I play against. He is good with her. So any tips I can use against good Kitana players?

The other one is Raiden. He is just trouble. Every time he teleports, is really hard to do anything, all I do is pretty much d1 to try and poke him out of doing anything. But if he manages to crossover, I get punish for whatever I try.

So, any tips?
 

Chaosphere

The Free Meter Police
I have a hard time fighting Raiden and Kitana. Also, a friend started using Kenshi and I find it too hard to fight him.

Any tips on these match-ups?

Kenshi just rapes me with SPAM, and all I can do is block/dash most of the time.

Kitana is hard, mostly because of the guy I play against. He is good with her. So any tips I can use against good Kitana players?

The other one is Raiden. He is just trouble. Every time he teleports, is really hard to do anything, all I do is pretty much d1 to try and poke him out of doing anything. But if he manages to crossover, I get punish for whatever I try.

So, any tips?
Kitana - The first thing to mention is that any time she throws a fan, especially when she's further away, go for the instant air TU. Hit up then immediately go into TU. You'll really want to practice this because you can almost punish every projectile in the game like this on reaction. But kitana especially. Up close you just kind of have to know her strings. Her d1 is bullshit, but you can pretty much block most of her damage high. Sure she can d1 you or do her pretty kick but those don't net a whole lot of damage. Your 6 frame 1 is the best string punisher in the game since 12b1 leads into full combo. Don't try to jump in on her on wakeup because that damn fan lift will cause you to lose 40% of your health.

Raiden - I fucking hate Raiden too. His teleport can be punished though. If you let go of block AS SOON as he begins to teleport, you can punish him with your 12b1 string since the first hit is 6 frames. If you learn what his b321 and 334 strings look like, I believe you can interrupt between the 2nd and 3rd hits of both strings. I think you can interrupt after the first hit of b321 if you're a jedi but don't quote me on that as I've never actually done it myself.
 

Robotic

Gentleman.
The problem with a good raiden is he won't just teleport just cuz. If there is a staring contest going on and he teleports, then by all means, 12b1. A good raiden will teleport when your doing something and you can't stop in time, so Raiden is a real bitch against alot of characters because of this. You also have to refrain from going full speed ahead once you see Raiden in the corner because of his get-out-of-jail-free card that will instead turn the tables on you. Always play with a buffer to stay away from the corners against him. I know, easier said than done.

Against Kitana - hell, against everyone - don't just throw out a TU even if you think you can punish something. There are exceptions, of course, like 3/4 and farther when she throws fans, then Chaos is totally right, IATU*. Limit your TUs in this match to in combos if at all possible because a good chunk of Kitana's move set and specials advance her forward and ur TU will whiff even when you may have guessed correctly. Far screen, you have the advantage as ur missiles cause more damage then her fans and her fans don't knock down. Her fans have a long start up and you can instill some paranoia in her head after a few IATU combos connect. This will almost for sure cause square boosts and advancing forward. Kitana will not want to stay 3/4 screen from you and she will not want to step back to full screen, so flame thrower is your buddy here as she tries to advance. Back to back flame throwers are a good idea against Kitana. Homing missiles are also very good for a Kitana constantly wanting to close distance so you can turn the tables and get your offense going instead.

*IATU, if you begin by just pressing up, will not work sometimes because of the 3 frame recognition involved with the up command - total bullshit. This means the better you get and the faster you get at executing the IATU, the more likely you will not have it come out and a regular one will be done instead - full combo punish. Instead, try up forward or up back as a starter; I have not had issues with these start commands.