RyuuJin882
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Is b3 2 special cancellable? The in game frame data says so, but I can't seem to do it.
Only b3 is special cancelable b32 is can't be special canceledIs b3 2 special cancellable? The in game frame data says so, but I can't seem to do it.
No I don't think it is. I've tried to do it as well but didn't get anything to work eitherIs b3 2 special cancellable? The in game frame data says so, but I can't seem to do it.
Jip links into anything in MKX, but why would u jump in and then f4 it's too slow 4 pressure in HF. Your better off doing said combo above.Quick question. I moved back to Cali last year and I wanted to save money so ended up not buying a system. First MK release I've ever missed and to this day still don't own it. I do play at one of my local bars and picked up quite easily since it plays so similar to 9. Been maining Smoke but decided I needed a backup character since his lack of armor limits his options for pressure escape. Picking up hell fire because I'm all about the run cancels a la MK9 Kabal. So if I have a couple horrid questions, bear with me. I've played Scorp a total of 10 minutes.
Question 1: does JIP no longer link into F4? I found that killed my combos. I was trying to mimic some combos I'd seen in match videos - 21(FBRC) 214~TP, 114~ex TP, RC 21~spear, JP2~F4, 11~TP.
pretty sure PL was doing it at ESLQuick question. I moved back to Cali last year and I wanted to save money so ended up not buying a system. First MK release I've ever missed and to this day still don't own it. I do play at one of my local bars and picked up quite easily since it plays so similar to 9. Been maining Smoke but decided I needed a backup character since his lack of armor limits his options for pressure escape. Picking up hell fire because I'm all about the run cancels a la MK9 Kabal. So if I have a couple horrid questions, bear with me. I've played Scorp a total of 10 minutes.
Question 1: does JIP no longer link into F4? I found that killed my combos. I was trying to mimic some combos I'd seen in match videos - 21(FBRC) 214~TP, 114~ex TP, RC 21~spear, JP2~F4, 11~TP.
Jip links into anything in MKX, but why would u jump in and then f4 it's too slow 4 pressure in HF. Your better off doing said combo above.
And to answer your second question it's probably the controller setting. It's best if you turn off negative edge as it makes stuff much easier to do. You're gonna need to work on it in the lab.
Thank you, sir. I'll give it a whirl.Jump in 2 links to f4, jump in 1 does not link into f4
dont do this combo. Im sure you will check out the actual combo thread but you should never go for 21 (FBRC) before 214, it scales more than going for 214 TP. You dont need too spend meter doing either but if you want to, go for 214 TP, 214 ex TP, 21 spear, JP2 F4 db4, s3 (FBRC) s3 TPQuick question. I moved back to Cali last year and I wanted to save money so ended up not buying a system. First MK release I've ever missed and to this day still don't own it. I do play at one of my local bars and picked up quite easily since it plays so similar to 9. Been maining Smoke but decided I needed a backup character since his lack of armor limits his options for pressure escape. Picking up hell fire because I'm all about the run cancels a la MK9 Kabal. So if I have a couple horrid questions, bear with me. I've played Scorp a total of 10 minutes.
Question 1: does JIP no longer link into F4? I found that killed my combos. I was trying to mimic some combos I'd seen in match videos - 21(FBRC) 214~TP, 114~ex TP, RC 21~spear, JP2~F4, 11~TP.
you're +13 after Flame Aura, If I'm not mistakenI didn't realize you had time to hit a standing 3 after flame aura. Another one I'll try out.
Agreed 100%, I'll take that stamina over the damage all day unless it is going to kill or something.@FatalTragedy I wouldn't advise doing a FBC at the end of your combo as it removes the ability to confirm off of Scorpions FBC pressure after the restand. You only get an extra 1 or 2% and give up the chance to confirm into another full BnB. You also lose the ability to use the 214 OS I posted about which is very strong against some characters.
why do you ask? is it because you're fucking disgusted cause i amIs the frame data for Inferno's demons correct? Is DB1 (and ex version) -21 on block and DB2 (and ex version) -27?
It's for a thread I'm in the middle of makingwhy do you ask? is it because you're fucking disgusted cause i am
No and no. From what I remember testing they're -8 and -17 respectivelyIs the frame data for Inferno's demons correct? Is DB1 (and ex version) -21 on block and DB2 (and ex version) -27?
Sometimes the tele has odd whiffing issues from time to time for me. But since I've never had the best hit confirming I usually settle for s3 or d2 punish. The air tele as an AA does have bad whiffing at times when I try to beat out a jip/jik. NRS should allow air tele to have bigger hurtbox against jumping opponents imodoes anyone have the whiff problem with stand 3 tele anti air? the 3 hits but the tele whiffs
Yeah, exactly, does it combo? I might be doing the FBRC too slow, as in the lab the F3 is always blocked after the b12xxFBRC.what do you mean by possible? like does it combo?