haketh
Champion
https://twitter.com/Skullslime/status/625513450689576961
Some Scorpion fanart y'all might be interested in
Some Scorpion fanart y'all might be interested in
Hey man, what i do is keep an eye on scorpions feet. As soon as the tele finishes, the moment he has both feet on the ground, you can enter the 21. Sounds weird, but it works for meRecently I have picked up Scorpion and I have a question regarding his combos, when I do 2-1-4 then teleport then 2-1, what is the exact timing that I should use in order to input the 2 after the teleport, should I buffer it in the ending frames of the teleport or should I just wait for the teleport animation to finish? Cuz no matter how many times I tried to do that online the combo gets dropped.
I will try to do that, thanks for the advice.Hey man, what i do is keep an eye on scorpions feet. As soon as the tele finishes, the moment he has both feet on the ground, you can enter the 21. Sounds weird, but it works for me
Hey remember tech rolls?Just a short video showing what can lead to a guaranteed ex hellfire. Sub Zero is set to wake up Icy Slide.
The most useful imo is b121. My reasoning being it's a good way to increase the damage on his fastest mid string. You can b12 fbc into whatever or b121 for a pretty safe mixup and can at least net some extra damage if the last hit of b121 hits.
My bad I forgot to do quick roll on 114, double spear and 214 with wake up attack on. The ai doesn't jump on the first possible frame out of wake ups. b121 still works as advertised though as well as njk.Hey remember tech rolls?
All of them are. All his variations are goodHey which scorpion variation is actually tournament viable?
B3, fbrc, 214 still seems to connect consistently, the only time I miss it is when I make an execution mistake on the fbrcI wonder why no one mentioned that yet.
Recent patch nerfed hellfire scorpion pretty hard. How so? - Side nerf.
They fixed option selects by making same timing for specials to come out on block and on hit, and Scorpion got his fireball cancels moved to the block cancel timing. That means - if previously you could do b12 and have about 4 frame window to connect 214 for fullcombo, now it's a 1 frame link. If previously connection b3 fbc b12 FA was pretty consistant, now it's a pain in the ass to connect sometimes, same goes for f3 fbc combos.
I guess now you have to check lowprofiling by b1 fbc instead of b12 fbc, because of bigger hit advantage and possibility to get a combo after succesfull check, and probably more b3 -ex spear usage. But it's making me super sad, i'm okay with relearning all the cancel timings over again, but having worse hit advantage on cancels probably going to make a huge difference in matches.
I have no such issues after hotfix patch, all fbc's work like before.I wonder why no one mentioned that yet.
Recent patch nerfed hellfire scorpion pretty hard. How so? - Side nerf.
They fixed option selects by making same timing for specials to come out on block and on hit, and Scorpion got his fireball cancels moved to the block cancel timing. That means - if previously you could do b12 and have about 4 frame window to connect 214 for fullcombo, now it's a 1 frame link. If previously connection b3 fbc b12 FA was pretty consistant, now it's a pain in the ass to connect sometimes, same goes for f3 fbc combos.
I guess now you have to check lowprofiling by b1 fbc instead of b12 fbc, because of bigger hit advantage and possibility to get a combo after succesfull check, and probably more b3 -ex spear usage. But it's making me super sad, i'm okay with relearning all the cancel timings over again, but having worse hit advantage on cancels probably going to make a huge difference in matches.
Overhead minion is not negative on hit. In fact, the frame data for all of Inferno's minions is incorrect except Minion Grab and the EX version. Granted, it still doesn't really give enough advantage on the overhead minion to really do anything with it on hit currently.Inferno needs a buff. I love scorp to death but he needs something in this variation. Idk why the air minion is negative on hit, like that makes no fuckin sense to me. The start up could be better on all of them or something. An he definitely needs better buttons. That f2 nerf/buff was unnecessary.
Thoughts?
In addition to the Yolo factor it is also the fact that lag makes his minions much harder to react to which is also a buff for inferno online. Imo there is no reason to use inferno offline against real competition at all. You will rarely catch anyone with a low minion offline and you sure as he'll are not going to zone anyone out by any means and IMO hellfire does the damage/mixup game much better in addition to having better pressure. And Ninjitsu clearly does footsies and neutral much much better so I really don't see a use for using inferno offline in a tournament setting. I do think that the minions are cool looking though!I agree inferno has the biggest yolo factor, i guess online players tend to ignore neutral, so that makes sense. I picked up ninjutsu scorpion this summer and within two weeks felt confident enough to use him in online tournaments. Maybe he just clicked with me, but he seemed super easy to pickup and understand.