I won't say this is bad or good...just interesting. The idea of a more link-based combo system can mean that frame advantage on hit as a whole is taking a serious nosedive. MK's combo system for the longest time has been really different, since heavy frame advantage doesn't result in a link unless a move is used and cancelled to remove the flag in play to otherwise prevent a link. Which has let NRS get away with some insanely high frame advantage on hit (We're talking +15 or more at times).
We'll have to see it when we see it. There does seem to be a consistency in sources, though, but I would also not be surprised if the wording of "more SF-like" isn't an accurate enough description.
Also, for what it's worth, NRS has been introducing more and more common FG mechanics in each iteration. True 2-in-1 cancels were kinda experimented with as early as MK4, but up until MKDC, they didn't exist in a fully fleshed out system. Hell, MKDC was the first MK to have a meter mechanic, and it still wasn't a traditional meter system until MK9.