Almost definitely click-bait but I'll entertain it:
I could see this happening honestly but the form it would take would definitely noooooot be anything like Street Fighter's "link" system. Both because NRS always tries to steer towards making the game more accessible, and because it'd be too drastic a change to what hit stun means in Mortal Kombat (Imagine being able to link any +12 d3 into a full combo)
The dial-a-combo system allows you to put in inputs as fast as you'd like without worrying about timing. However it does mean you are required to input the next part of the string BEFORE the start of recovery frames for the previous part of the strings. Newbies have historically had issues with this (though nowhere near the issues they have with the SF link system) because certain fast strings can be difficult to mash out, and certain hit confirms off two hit strings become very difficult.
Most other games like DBFZ, Soul Calibur, Tekken, DoA (pretty much any fighter that doesn't use links as a basis) conversely don't allow you to input strings as fast as possible and still come out- however they allow you to input each part of a string into the next anywhere from the startup up until a good portion of the recovery window of the previous move. So even very fast strings are easy to mash out without much speed, and you almost never have a two hit string that you can't easily confirm the third hit off of.
All that said, I'd be bummed about them moving away from dial-a-combo. But if they moved to the traditional string system (NOT links), I'd be fine with it. The big consequence of this though- pretty much every character would likely have good staggers. Whereas with dial a combo a character uniquely had to have a low recovery window to have an effective stagger.