I've not even had the chance to experiment with the blockstring online. Everyone just gets hit by the b2,1,24
Haha this exactly. If someone manages to block the full string, it doesn't really matter what the cancel frames are on B12(2+4) because they also have to respect the meter burn blade call that will armor break and lead into full combo restand and pressure loop. Remove the infinite because people seem to always be scared the moment that word is mentioned, and lets move on
I have been enjoying and agree with
@MrProfDrPepper 's debate though, I think if some characters have a bad matchup in the game, and their only option is to armor out of it or take a hit, thats fine imo. Kenshi will dent you hard in any variation if Takeda is spamming the attempted block infinite, and he'll push you full screen for the cost of 1 bar. Takeda has no armor breaking strings besides MAYBE a well-timed F3, so honestly I think Kenshi (and other characters) players would be more than happy if they can expect a Takeda to run flowchart on them.
I'd love to bring up the Flame Fist Liu Kang vs Ronin matchup just to demonstrate how terrible some matchups can be. And I don't think anything there should be changed, I'll just play a character that can handle him better instead. I understand character specialists/loyalists, and I respect them, but at a certain point you need to realize that you might need something else to beat someone, even if its not your main. SonicFox learned Kitana for the Kung Lao matchup, Honeybee now has a pocket reptile for bad matchups, Reo is learning Hunter Predator iirc, its not the end of the world when your character has trouble against someone.