I think I am probably going to move Aquaman to 6-4 advantage Frost after the patch. Do any Frost players have a reason why this MU is not advantage Frost? I think I probably just got influenced by Aquaman being such a good character overall.
I think that's fair, although it still might be 5-5. I think a lot of Aquaman players don't know the matchup and play it poorly because he has to drastically change his style. I do think he's versatile enough that it could be 5-5 when they figure it out.
+ Being able to punish his seismo means no zoning for him. This alone makes it a strange matchup for him where you can throw daggers, and if he tries to check you with seismo, you punish him.
+ His great footsies are less problematic for KF due to slide.
- His block-slide game is pretty good. The 9-frame low destroys the d1/parry mixup.
- Trait isn't an enormous problem like it is in some matchups, but it still lowers KF's damage.
- Fucking 15% chip for 1 bar that rebuilds 90% of a bar.
- Dat d2.
Basically, I think Aquaman has problems if KF gets a life lead and sits on it. It makes Aquaman have to approach, which is awkward for him. But on the flip side, KF has trouble mounting an offense as well.
I have no problem with the MU right now, but I think that's because Aquaman players haven't adjusted well. But I do see ways that he can change his game that could cause trouble for KF.
tl;dr - I can see why you think it's 6-4 now. But I don't think it'll stay that way once Aquaman gets much more play in version 1.06 because more players will explore the matchup and find the weaknesses I identified here. I don't see it going below 5-5 though.