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Match-up Discussion RiBBz22's Killer Frost Matchup Chart [Updated: 10/10/13]

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Rickyraws

This mean you don't like me?
Why are you justifying the nerfs, 111 is a string starting in a high and she has nothing that jails into blocking high so the only way she would hit the entire string without it being interrupted would be if your oppenant was so negative that the 1 could whiff and the next hit would still hit them which is there fault or they were blocking high for the overhead which again is just there bad read.

Considering after the damage nerf she only gets around 37% vortex setups and no one was doing these combos before the patch there was no way she was getting superman corner damage even after that was normalised.

The upplaying never ends
Up playing? Justifying the nerfs?

Outside of vortex set ups I've been using the same combos since say one, as is even dated in my recorded videos.
1114 being high and duckable, and therefore not admittedly insanely good? Dude, did you even Killer Frost pre-nerf? I literally got death threats using pre-trait cancel nerf Frost. And her damage potential? Most players who play me regularly can attest to the fact tha I use semi unconventional combos and have for months, so because you may not have been able to take off 80% with two bars off a wrong guess does not mean that those who did are up playing. What, I wanted her nerfed? Please. She OBVIOUSLY didn't attain Superman corner damage.' OBVIOUSLY' because of the use of the word 'almost' in that sentence.

Comrade desist immediately. You are a Frost brethren, but are eerily starting to look like just another man to punish.
 

@MylesWright_

I'll be back 3ing
Up playing? Justifying the nerfs?

Outside of vortex set ups I've been using the same combos since say one, as is even dated in my recorded videos.
1114 being high and duckable, and therefore not admittedly insanely good? Dude, did you even Killer Frost pre-nerf? I literally got death threats using pre-trait cancel nerf Frost. And her damage potential? Most players who play me regularly can attest to the fact tha I use semi unconventional combos and have for months, so because you may not have been able to take off 80% with two bars off a wrong guess does not mean that those who did are up playing. What, I wanted her nerfed? Please. She OBVIOUSLY didn't attain Superman corner damage.' OBVIOUSLY' because of the use of the word 'almost' in that sentence.

Comrade desist immediately. You are a Frost brethren, but are eerily starting to look like just another man to punish.
Tushay
 

Rickyraws

This mean you don't like me?
Sorry about the small break in this thread. I am not really playing the game seriously at the moment until the new patch drops. Once KF gets her air dagger buff then I can go ahead and change all the MU's to 10-0 FREE.
One can only dream huh? If anything she's probably gonna be eating some slight nerfs next patch. Your guess is as good as mine as to why, but I can sense it already.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Still think its pretty funny you have her as 6-4 Grundy......

But yeah we should just wait for the patch at this point.
I am happy you think it is funny...but yes, she definitely beats Grundy. I think Grundy would potentially win this if he had a faster jump, but WC is not enough in this fight as it is easy to punish with meter. Outside of that the only thing KF has to worry about is zoning and watching out for swamp hands which you can see coming easily since it is more of a factor based on screen position.
 

NRF CharlieMurphy

Kindergarten Meta
I am happy you think it is funny...but yes, she definitely beats Grundy. I think Grundy would potentially win this if he had a faster jump, but WC is not enough in this fight as it is easy to punish with meter. Outside of that the only thing KF has to worry about is zoning and watching out for swamp hands which you can see coming easily since it is more of a factor based on screen position.
Its not as cut and dry as that...... not even in the least.
In the same aspect... the only thing I worry about you having is an air dash and crossing up the WCC input.

Everything else is easily scoutable and punishable by WC with no meter.

She can't exactly get off the ground for free at all.... at any point.

I think you overestimate her ... average zoning... and underestimate the fact that I can armor through everything you do in the neutral game for free.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
I really wanna say joker goes even with KF but its probaly 6 4
I played Dark a bunch online last night and it is definitely annoying online but it is at least 6-4 offline if not worse. He started off the match by D2'ing like 75% of the time. Can I parry that? I was trying other ways to punish it last night but it recovered too quick (maybe just online).

Its not as cut and dry as that...... not even in the least.
In the same aspect... the only thing I worry about you having is an air dash and crossing up the WCC input.

Everything else is easily scoutable and punishable by WC with no meter.

She can't exactly get off the ground for free at all.... at any point.

I think you overestimate her ... average zoning... and underestimate the fact that I can armor through everything you do in the neutral game for free.
But I never said anything about going to the air to win. That is a losing strat against Grundy IMO. His WCC & AA give Frost problems if she is trying to float around him like that. It is the Frost player's job to keep Grundy at a distance and bait out mistakes. His dash is good, but his jump is begging for death.
 

Qwark28

Joker waiting room
I played Dark a bunch online last night and it is definitely annoying online but it is at least 6-4 offline if not worse. He started off the match by D2'ing like 75% of the time. Can I parry that? I was trying other ways to punish it last night but it recovered too quick (maybe just online).
its 6 4 your favour for sure offline

D2 is a great footsie tool, excelent range and cancellable, you can parry but i wouldn't recommend it. D2 is -15 and if cancelled to flower -4, flower whiffs at max range and is about - 20something on whiff and you can slide it.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
OP Match-up numbers have been tweaked a bit prior to 1.08 balance patch.

9/19/13 Changes:

Changed Zod to 5-5
Changed Superman to 5-5
Changed Raven back to 6-4
Changed MMH to 4-6
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Why exactly do you have Bane as 7-3?
The MU for me is much easier than a lot of the ones I have listed as 6-4 in her favor. Full screen Bane really struggles to get in against Frost's zoning if he is not in level 3 trait, and it is not that hard to get full screen against him since his quick ways in are heavily punishable. Bane's venom oki game is very good, but most of that is bait-able into huge punishes. The threat of parry forces the Bane player to respect it and look at other armored options which limits what the KF player has to look out for to punish. If you parry Bane with super armor you get a free f3 into another combo he can't block because he will still be frozen...wtf. Does anyone know if they are fixing this or have fixed it already? xKhaoTik?? Konqrr??

His dash is a lot better than it was before 1.05...but that was back in the MU was un-winnable. I mean before 1.07 Bane got killed by 1 slide+1 50/50 during the de-buff period which is ridiculous. Damage has changed, but the way the match is played hasn't. I feel like Frost totally controls the pace of the match. I think the new buffs will probably help out a bit in the future patch.
 

ApocaLips

Kombatant
The MU for me is much easier than a lot of the ones I have listed as 6-4 in her favor. Full screen Bane really struggles to get in against Frost's zoning if he is not in level 3 trait, and it is not that hard to get full screen against him since his quick ways in are heavily punishable. Bane's venom oki game is very good, but most of that is bait-able into huge punishes. The threat of parry forces the Bane player to respect it and look at other armored options which limits what the KF player has to look out for to punish. If you parry Bane with super armor you get a free f3 into another combo he can't block because he will still be frozen...wtf. Does anyone know if they are fixing this or have fixed it already? xKhaoTik?? Konqrr??

His dash is a lot better than it was before 1.05...but that was back in the MU was un-winnable. I mean before 1.07 Bane got killed by 1 slide+1 50/50 during the de-buff period which is ridiculous. Damage has changed, but the way the match is played hasn't. I feel like Frost totally controls the pace of the match. I think the new buffs will probably help out a bit in the future patch.
What Bane players do you play against, and when did you play against them?
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
What Bane players do you play against, and when did you play against them?
I have played maxintensity, Michaelangelo, a decent one in tournament at UFGT, Forever King Jr and a few other good ones online. But like I have said before in this thread, the players I have played don't really impact the way I see MU's...I simply am looking at the characters' tools and which ones shut the other ones down and how bad. If you are looking to not even discuss the matchup and simply call out my competition you are totally wasting your time.
 

ApocaLips

Kombatant
I have played maxintensity, Michaelangelo, a decent one in tournament at UFGT, Forever King Jr and a few other good ones online. But like I have said before in this thread, the players I have played don't really impact the way I see MU's...I simply am looking at the characters' tools and which ones shut the other ones down and how bad. If you are looking to not even discuss the matchup and simply call out my competition you are totally wasting your time.
Calm down. I wanted to make sure you've played a decent Bane recently. The matchup has changed significantly, and you bring up a lot of pre-patch concepts that are antiquated.

I disagree with a lot of your analysis. But first I'll start with what you didn't cover about this matchup:

- Bane doesn't have to use meter on his bnbs. He also deals high damage with single moves. This makes round 2 fall into his favor. The extra meter means he's going to win clashes, and he can deal decent unclashable damage himself. On top of that, he can close out the round with 70% combos with full meter.
- Interactables play massively to Bane's advantage. He gets a nice damage boost on them with venom, and his armor prevents him from getting knocked down by them much of the time.

Moving on to some of your points:

Bane really struggles to get in against Frost's zoning if he is not in level 3 trait, and it is not that hard to get full screen against him since his quick ways in are heavily punishable.
Disagree completely. Banes aren't using Raging Charge to get in anymore. His dash buff lets him dash between KF daggers, and it only takes 2 dashes to get in from full screen. The only frame trap available is daggers to iceberg, but if he blocks the iceberg, it deals very little chip and gives him a free dash on your recovery.

Zoning here won't keep a patient Bane out. It'll only build you some meter, deal very minor chip, and give you advantage when he dashes into slide or air dash range.

Bane's venom oki game is very good, but most of that is bait-able into huge punishes. The threat of parry forces the Bane player to respect it and look at other armored options which limits what the KF player has to look out for to punish.
There's no baiting or limiting options. Bane can do one of three things on wakeup: (1) meaty b2; (2) command grab; or (3) double punch. Each of these options on hit lead back into the same oki if set up correctly.

KF has the following options:
- Wakeup slide. Beats meaty b2, loses to command grab and double punch.
- Parry. Beats double punch, loses to command grab and meaty b2.
- Jump. Beats command grab, loses to double punch and meaty b2.

As you can see, KF only has a 1/3 chance of guessing right in each circumstance. There's no limiting it.

If KF guesses right, she does get a full combo punish into vortex. And if she parries armor, she gets more damage than usual. But she only has a 1/3 chance of getting that guess.

On the flip side, command grab MB does 32% in level 3 venom, and b23, 11xxcommand grab MB does 43%. And b23, 113~super deals 60%. With the chip damage on his specials and the damage you ate to get knocked down in the first place, it doesn't take long to die. The payoff matrix is likely in KF's favor, but not by as much as you think.


Beyond your comments, there are other difficulties for KF in this matchup.

- Her offense can be tough to get going. Midscreen venomed raging charge checks slide and airdashes and puts a lot of pressure on KF due to the high chip. You have to play completely reactionary.

- KF has a hard time catching a Bane who prudently avoids risk when he's about to go on venom debuff. Jump back body splash beats jump ins and stuffs slide most of the time. Her only option to close in and start offense is via dash, which is stuffed by pretty much everything else, particularly d1. The only time you'll likely really get a reward from venom debuff is on your first vortex attempt after the previous combo drains his venom time.


I tend to agree with Doombawks. This matchup is imo a 5-5 on stages that favor Bane (Themyscira, Rooftop, etc.) and a 6-4 on neutral stages (Batcave etc.). In no circumstance is this matchup a 7-3.
 

Konqrr

MK11 Kabal = MK9 Kitana
RiBBz22 NRS knows about the armor parry stuff and I doubt it's going anywhere.

I'd have to agree with ApocaLips for the most part. It is much easier for him to get in now with the dash buff. It is very difficult to get up once he knocks you down. But I have it at a solid 6-4. After the patch... it's going to be more hits that we have to land on him and that just may make it 5-5.
 

ApocaLips

Kombatant
NRS knows about the armor parry stuff and I doubt it's going anywhere.
Seems like more of a feature than a bug. It works predictably and cleanly. I actually like it, it makes intuitive sense to me.

After the patch... it's going to be more hits that we have to land on him and that just may make it 5-5.
KF has to play such a reactionary role in this match that it devolves almost completely to the payoff matrices on guesses. The lower damage definitely will play a big role in the matchup.
 

Rickyraws

This mean you don't like me?
Its not as cut and dry as that...... not even in the least.
In the same aspect... the only thing I worry about you having is an air dash and crossing up the WCC input.

Everything else is easily scoutable and punishable by WC with no meter.

She can't exactly get off the ground for free at all.... at any point.

I think you overestimate her ... average zoning... and underestimate the fact that I can armor through everything you do in the neutral game for free.
Killer Frost's b23 causes walking corpse to whiff. If KF does it too early it's a clean whiff. If she does it on time or late, Grundy is going full screen.

Six.



Four.


Killer Frost.

Don't let me tell you again.
 

Konqrr

MK11 Kabal = MK9 Kitana
Killer Frost's b23 causes walking corpse to whiff. If KF does it too early it's a clean whiff. If she does it on time or late, Grundy is going full screen.

Six.



Four.


Killer Frost.

Don't let me tell you again.
Why use b23 when simply b2 gives you a full combo anywhere on the screen?
 

Rickyraws

This mean you don't like me?
Why use b23 when simply b2 gives you a full combo anywhere on the screen?
Why does Donald Duck wear only a shirt, leaving his lower region exposed, only to wrap a towel around his waist after taking a shower? Life is full of unanswered questions, and mysterious charades of grandeur, but I know that as long as we remain within the distance to make Walking Corpse obsolete, we just might make it out alive from this wonderous adventure we call life.


Join me, Konqrr. For I cannot venture forth alone.
 
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