Yes, first off, I would like to say thanks to Crazy Domincan and DJ Eric for coming down to NEC. CD displayed serious UMK3 skills.
I deleted the other person's account, I checked the user info and it seemed like a joke, so he should be able to sign up with that name now.
We still couldn't get the sticks or keyboard to work right while connected to the Ipac tonight but Eric the tournament coordinator wasn't going to let me leave NEC without running a UMK3 tournament. I wound up staying til about 8:30, the tournament went from exactly 5 PM til exactly 8PM. I wanted to leave by 6:30 or 7PM to do a radio show with my friends, who texted me constantly while playing Julian in the finals.
After the tournament Busta and I determined a possible explanation of the behavior from the sticks and keyboard being connected to the ipac as well. We tested a few things and here's what we found through examples for anyone who tried using the sticks or KB:
Charge LK for Kano's cannonball, and if you do something like, jump forward and attack which would be pressing other buttons at the same time, it loses the LK charge.
Something similar also happened when blocking. I noticed when blocking if I held D+B+BL and pressed any other button even accidentally, something would give out, be it back, down, or block, either resulting in being swept, getting thrown, or taking a free combo.
With Reptile tonight, I did a ton of unwanted acid spits. I can go 50 matches without ever doing one by accident normally, but the problem was: Pressing F, F+LP+HP or holding LP and performed F, F+HP would cause one of the three buttons to not come out, either result in nothing, a LP, or an acid spit, so what I had to do was F, F, pause LP+HP.
Teleport punches had to be performed specifically like taps, meaning, you couldn't be holding B and HP at the same, it had to be: D, B, HP.
I managed to squeak by an equally crippled Julian tonight in the finals. GGs to Julian.
Basically everyone used gamepads for the tournament, Busta and Julian tried the sticks but suffered for it greatly. I probably could have used the pads but stayed with the glitchy keyboard. Hopefully by the next tournament all the bugs will be worked out.
I also want to thank Sean and Mike for coming out and taking part in their first competitive UMK3 experience, hope to see you guys in the future as well, perhaps at the Break soon for more tournaments.
GGs everyone.