Archgamer
Mortal
Some things.
-B3 should be a low but it's not.
-His slide tackle is not a real grab because the opponent can just block.
-What is the point of having an amplified charging knee when it doesn't change the properties on the framedata?
-The DDT grab is a high. I think if you amplified it becomes a mid. I need to recheck.
He seem honest for the most part. But I would not really call him a true grappler. B3 cancel into knee is your go to for whiff punishing. And his standing punches all have plus frame for pressure. Right now I think he works best with Sektor because his missle can help keep him safe if slide or knee gets block.
-B3 should be a low but it's not.
-His slide tackle is not a real grab because the opponent can just block.
-What is the point of having an amplified charging knee when it doesn't change the properties on the framedata?
-The DDT grab is a high. I think if you amplified it becomes a mid. I need to recheck.
He seem honest for the most part. But I would not really call him a true grappler. B3 cancel into knee is your go to for whiff punishing. And his standing punches all have plus frame for pressure. Right now I think he works best with Sektor because his missle can help keep him safe if slide or knee gets block.