RNLDRGN
RONALD ROGAN
@Mikemetroid gave his $0.02, but I'll give mine:
1. 50/50 mixups/pressure: 2/5--Between F21, F2xLog, F23xLog, and F233 he has decent mixups from his footsies, but overall his pressure is pretty bad given how slow he is. He has a hard time applying pressure and most of his mixups are reactable, can be fuzzy guarded, or don't lead to enough damage to be a big threat. His pressure is also questionable given the massive gaps in lots of his strings and setups.
2. Zoning and anti-zoning: 2/5--Swampy really struggles vs zoning and runaway. Yes he has DB3 clone attack to check zoners but it does minimal damage, doesn't knock down, and hits high. DB3 MB is a bit slower than DB3 and doesn't trade favorably at all--the amount of time it holds the opponent on trade is laughable. His vine throw doesn't go fullscreen and can be too slow to check zoning vs most of the cast.
3. Neutral game and footsies: 4/5--I feel like Swamp actually does okay midscreen when he's allowed to play footsies vs the opponent. He's not the fastest, but he can out-range most characters save for Scarecrow and Brainiac. If you're smart with your J2, F2, sweep, vines, and log he can control a good portion of the screen. Just make sure you don't whiff much in the neutral or you'll realize how bad his defensive options are.
4. Defensive options: 1.5/5--Swamp Thing cannot get quick opponents off of him. His D2 is horrid. His walkspeed and backdash make getting out of pressure nearly impossible. He has one of the slowest (if not THE slowest) MB dash in the game. Yes he has a solid wake-up with his Tree (DB2) but it can be easily stuffed by attacks like Harley's J2, Batman's jump anything, or a well-timed crouching attack as the first hit is a high. His B3 and F3 are also 35 frames, meaning a MB F3/B3 will almost always get stuffed. Ugh.
5. Damage output: 3/5--Swamp Thing has solid damage in the corner, but struggles to break 40% midscreen for 1 bar (depending on the starter). His vine grabs do great damage, but his meterless damage pales in comparison to the rest of the cast given how unreliable/difficult landing a F23 after F233 or B223 can be. For how incredibly slow this character is, it blows my mind that the fast members of the cast (Catwoman, Batman, Black Adam, Canary, etc.) all hit so much harder than him.
Verdict: 12.5/25 (basically half a character)
RIP.
1. 50/50 mixups/pressure: 2/5--Between F21, F2xLog, F23xLog, and F233 he has decent mixups from his footsies, but overall his pressure is pretty bad given how slow he is. He has a hard time applying pressure and most of his mixups are reactable, can be fuzzy guarded, or don't lead to enough damage to be a big threat. His pressure is also questionable given the massive gaps in lots of his strings and setups.
2. Zoning and anti-zoning: 2/5--Swampy really struggles vs zoning and runaway. Yes he has DB3 clone attack to check zoners but it does minimal damage, doesn't knock down, and hits high. DB3 MB is a bit slower than DB3 and doesn't trade favorably at all--the amount of time it holds the opponent on trade is laughable. His vine throw doesn't go fullscreen and can be too slow to check zoning vs most of the cast.
3. Neutral game and footsies: 4/5--I feel like Swamp actually does okay midscreen when he's allowed to play footsies vs the opponent. He's not the fastest, but he can out-range most characters save for Scarecrow and Brainiac. If you're smart with your J2, F2, sweep, vines, and log he can control a good portion of the screen. Just make sure you don't whiff much in the neutral or you'll realize how bad his defensive options are.
4. Defensive options: 1.5/5--Swamp Thing cannot get quick opponents off of him. His D2 is horrid. His walkspeed and backdash make getting out of pressure nearly impossible. He has one of the slowest (if not THE slowest) MB dash in the game. Yes he has a solid wake-up with his Tree (DB2) but it can be easily stuffed by attacks like Harley's J2, Batman's jump anything, or a well-timed crouching attack as the first hit is a high. His B3 and F3 are also 35 frames, meaning a MB F3/B3 will almost always get stuffed. Ugh.
5. Damage output: 3/5--Swamp Thing has solid damage in the corner, but struggles to break 40% midscreen for 1 bar (depending on the starter). His vine grabs do great damage, but his meterless damage pales in comparison to the rest of the cast given how unreliable/difficult landing a F23 after F233 or B223 can be. For how incredibly slow this character is, it blows my mind that the fast members of the cast (Catwoman, Batman, Black Adam, Canary, etc.) all hit so much harder than him.
Verdict: 12.5/25 (basically half a character)
RIP.