SaltShaker
In Zoning We Trust
So I typically try to avoid as much guessing as possible in setups on my end. Feel like most people do two things, the regular setup which is great but sucks to delayed WU, and the dash F3 setup which is great against delayed WU but sucks against armor WU lol. You're almost pulling a 50/50 with our own setup. I've noticed that strong players who know the setup will delay WU to see if YOU know what to do, then if you do the delayed WU setup they'll start switching between their options to counter, and you're guessing as much as they are. I didn't like playing that oki at all.What you got? 0.0
Instead what I've been doing against better players is the setup into beam, puddle, then dash and Option-select J2 343 2 to basically get either the OH into combo or the air string into air combo. If they block low the OH hits them, if they get hit by the puddle the air string combos them. Reloop them etc. If they armor you beat it, if they delay WU you beat it. The only true option they have is to stand directly up and block low then OH back to back and then you pressure them, which then of course YOU can mix up the other version to throw them off. I find this much better than what's currently being used out there, but not sure if enough people have found it yet. With this version the "worst case scenario" is that you are pressuring them on block with enough time to do a string or cancel the OH string into grab or whatever pressure you go for, and every other scenario is a full combo or re-loop ender. Extremely low risk, very high reward.
Yea I don't know what they were talking about on the KK with this zoner talk. He doesn't feel much like a zoner at all imo. Something like Shang with Lao's Low Hat (where I'm about to jump ship to I think) is much more zoning than Rain could dream to be. Rain is more of a setplay character that has some tools to "zone" situationally. Like being able to get the loops back to back with one Kameo, there are situations where Rain can go for 1-bar combo resets and pretty much kill you with a couple of wrong-guess resets into a finishing combo, literally not allowing you to play the game lol. Only a matter of time before Sonic picks him up, he's a character made for Sonic. I thought he was pretty trash at first because some these normals/frames/hitboxes feel bad and the falsely advertised zoning is average, but now I think he needs someone with the uber offense mind to bring out his peak which means I definitely can't take him past gatekeeper level LOL!I guess that is why Sonic Fox thinks Rain is good.
I know I complain about this character incessantly, but he is fun to play. I just wish the zoning and some of his normal attacks were better.
EDIT: Typos
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