ExpectFlames
Lord of embers
Okay I want to state for the record I never once asked for a list of buffs for raiden, I'll try to help you see from my positionI don’t get how Raiden has bad buttons, he has great mids that are fast, cover good range and can be made completely safe in Raijin. He has in Raijin:
Because of these buttons Raiden can control the area from half screen or 3-4 character lengths away quite well, can unless the opponent can something to contest at that range (like SD Noob’s slide) then Raiden holds the advantage in neutral. They do a forward advancing string? -> doesn’t reach -> whiff punish; they sit and block? -> F4 into DF2 -> back to square one but they just lost chip; they jump? -> anti-air with DB2/trip guard into full combo. Of course they can bait the F4 and punish, but that means you just lost neutral and it’s nothing to do with the tools of the character.
- B12: His 11f hit-confirmable string that goes into 30% on hit and DF2 on block, doing good chip and resetting neutral at a range where many advancing mids don’t hit you
- F3: His safe 11F advancing mid that functions as his main pressure tool, can be cancelled into DF2 for safety and spacing but has a flawless block gap or can be cancelled into F32 for +44 hit advantage and without flawless block gap. You cannot hit confirm it, but on hit you are +15 and you can jail into his 243 string and again go for fly on hit or DF2 on block. You also get a free strike/throw mix-up after F3 on hit. Since F3 is safe, you can threaten with flawless block reversals, making it an effective stagger normal as well, so you can go for throw.
- F11: A 16f high that doesn’t have a hurt box and reaches further than B1 and F3, it can be used to whiff punish other moves that you may not feel comfortable punishing with B12. You can hit confirm it, F11 itself is safe and can be safer with DF2. F11 is also excellent in punishing moves like D’vorah’s ovipositor normals due to the nature of the staff hitbox. It has obvious weaknesses since it is a high and the hitbox is inconsistent across the staff, not to mention the upwards angle of F1 makes it whiff on characters. However, this doesn’t take away from the fact that it does its job well.
- F4: A half-screen 19f mid that is only -3 on block and can be cancelled into DF2 for safety. It jails from Raiden’s D4 and starts off Raiden’s most damaging combos. F4~DF2 has no gap, and you can even stagger it when they expect the DF2 and go into throw or poke because F4 is only -3. Raiden can easily suffocate people in the corner by just staying at F4 range and doing F4~DF2 over and over again until the opponent inevitably makes a mistake and you get a full combo.
Sure this character doesn’t have any autoshimmies, or a 9-mid string that is a 1-size-fits-all and has many mind games off of it, and Raijin in particular suffers from being zoned out because Raiden’s wave dash isn’t really very good. These make him a worse character when compared to the top tiers, but this doesn’t take away from the fact that he still has good tools to use.
I will say that yes, in a certain sense Raiden’s kit does contradict itself, especially in the beginning because in the pre-release build he was clearly meant to be a zone with a fast lightning strike that was much safer on block, but they changed it by nerfing his main zoning tool but his normals still had the bad frame data. Raijin after the patch was the band-aid for that and it has arguably done it’s job well by giving him a consistent way to gain safety, but that safety can still be effectively countered by reading correctly the FB gaps, or reading what the Raiden player will do after DF2 on block.
B12- easily his best tool without question great for whiff punishing his bread and butter your right its 11 frames it should be 9 considering it's not staggerable would make it in line with EVERY other character in the game. With buff df2 loops are good only if your opponent isnt patient(more on this later)
F3- is good no argument.
F11- is without question the worst string in the entire game. You vastly understate just how ineffective it is. It doesn't ain't air and doesn't hit crouch blocking opponents. There is zero mix up here, buff df2 loops are it's only saving grace. for something with slow start up and being a high its offensive being told its decent.
F4~df2 loops- f4 is strong very strong with df2 being safe with push back should in theory mean your at raidens strongest position 3/4screen with the chance to use any of your strong individual tools. Not of those tools mean anything in a game where there Is full screen slid dash punch teleport johhnys low strings even kang's f4 can beat out raiden pressing buttons with a micro dash. This is the crux of my point raiden is a whiff punish monster, if this was a game based on footsies he would be top 5 he has ever tool. Im not saying hes the worst fighter ever designed I'm saying that in THIS game hes not better than any other character.
I keep repeating this over and over, he is viable sure he just demands more effort and caution with less bang for buck than everyone else and with that definition he is the worst in the game. Doesnt mean hes bad necessarily just not as good as everyone else.
Am I making any sense here?