GGA soonk
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yeah it was during top 8 for Frosty Faustings I think. That was the most recent one, anyways. Thanks.Hey man, great sub-zero. I think it was "soonk" I saw in some tourney vids on the site.
yeah it was during top 8 for Frosty Faustings I think. That was the most recent one, anyways. Thanks.Hey man, great sub-zero. I think it was "soonk" I saw in some tourney vids on the site.
B312 is the ideal string after an air to air punch...you can either do b312 shocker, b31 superman or b31 shocker, b31 superman for over 20% damage. Air to air punch followed by superman is only 10%, and just B312 superman alone does 16%B312 should be included as an accidental AA combo. You can do B312 shocker, B31 super man but there's probably a better one. I see too many people not capitalizing on AA B312.
I wasn't talking about using it as an air-to-air. I'm talking about using it as an accidental anti-air. For example, you go into use B312 as a block string (or whatever) and you find out you hit the opponent while he is airborne. You can then link in shocker into a bigger combo for at least 25%. I've seen both PL and hitoshura not do this.B312 is the ideal string after an air to air punch...you can either do b312 shocker, b31 superman or b31 shocker, b31 superman for over 20% damage. Air to air punch followed by superman is only 10%, and just B312 superman alone does 16%
Yeah I know, I do it all the time. B312 shocker into F23 superman or sometimes F23 1+2, or 334.I wasn't talking about using it as an air-to-air. I'm talking about using it as an accidental anti-air. For example, you go into use B312 as a block string (or whatever) and you find out you hit the opponent while he is airborne. You can then link in shocker into a bigger combo for at least 25%. I've seen both PL and hitoshura not do this.
Sounds to me like you're linking the superman into the 334 string. Don't do this, generally what you want to do is 334, pause, and then superman after the string has completed. 334 bounces the opponent off the ground and leaves them in the air, giving you enough time to do a superman.I just picked up raiden, always kind of had him as a back pocket alternate, but now i want to bring him to the front as a main. When i get a successful crossover i like toe 334 teleport F2 shocker into 334 superman. I haven't had trouble with the F2 shocker after a teleport, what I'm failing on is after the shocker i get my 334 to land. and instead of hitting superman as a full combo. its kind of an unwanted reset, i think I'm scooping the opponent off the ground for a +9% superman, which would be cool if it wasn't blockable. Any tips for timing the superman to land with the combo and not as a bootleg reset? cuz i have been punished badly for this mistake. Am i going into superman to slow? Hard to tell cuz I'm just buffering it out. any help would be appreciated.
Thanks for the response, this was a face palm moment for sure. It wasn't ten minutes after i posted this that i realized the 4 launches and its unblock able in the air. But some good things came from it. While failing to link the superman, i brushed up on the 334 teleport, f2 shocker f2 VB string. I still need some work with landing the B3 consistently, but its improving all the time.Sounds to me like you're linking the superman into the 334 string. Don't do this, generally what you want to do is 334, pause, and then superman after the string has completed. 334 bounces the opponent off the ground and leaves them in the air, giving you enough time to do a superman.
Take your time doing the F2. F2 collision region is really low, so don't worry about getting it too late.I have a question of timing of the combomidscreen 37%)
334, :tele:, fbp, :shocker:, 334, :superman:
I practiced a lot but i can't do the punch after the tele, any advice for this? .
It's there, says VB optional next to it.only looked at first page but i just did 334, 4 , 334, 33 shocker, f2 3 superman for 43% and didnt see that there.
edit: in the corner
edit again: you can do 33superman ender aswell if your lazy as me and cant learn more than one string
So it does, my badIt's there, says VB optional next to it.
Thanks for pointing that out, it's a diagonal jump kick into superman.On combo 11. What is that Up+R ? is it calling for up FK into superman? Or am i misunderstanding that.
Why not JiP, 334~VB, 4, 334, 33~Shocker, f23~Superman for 46%?only looked at first page but i just did 334, 4 , 334, 33 shocker, f2 3 superman for 43% and didnt see that there.
edit: in the corner
edit again: you can do 33superman ender aswell if your lazy as me and cant learn more than one string
I always follow that up with 334 then superman once they bounce on the ground. I actually found a 41% combo which is very similar to this one, just one move switched. jip, 334~teleport, 1~shocker, 334, superman. The only difference is the f2 is switched out for just a normal standing 1. Without the jump in punch, both combos come out to 37%, but with jump in punch the combo with standing 1 is 1% higher.Whats his most damaging mid-screen combo without X-RAY? What are you guys doing AFTER
JiP, 334, Teleport, 1/f2, shocker?
Im finding some hard solutions. I find that the wired hitbox on 334 keep making me drop the combo, so Im looking for a different alternative (easiest) that does 40%. I cant find anything that does more tho without the use of x-ray lol