just found some deep jump in kick( djik) combos (meaning kicking them below the belt) that could potentially be very useful in high level play if you keep getting caught by aa d1's and standing 1's. bare in mind you can still get caught by standing 1's and aa specials but it's harder for your opponent to read since you'll standing further away than you usually do for a jip or a normal jk. with djik the lower you hit the easier the juggle will be and most of these combos are fairly difficult so i'll have to classify these as :grr: combos but there are a few that are easily pulled of consistently with a little practice. also important to mention these combos are all only viable in the corner (with opponents facing away from the corner) but you could connect with the djik while your oppponent is one dash distance away from the corner but it's much more difficult to link into a combo. d1 would be easiest after you land a djik while your opponent is not in the corner but near it and you have to dash in quckly after the djik.
you can also link a d1 from normal jik so even if you hit above the belt when the opponent is in the corner it's possible to link a d1 into shocker and continue into the combo.
djik= deep jump in kick
djik, b3, shocker, 334, 1212, sp- 39%
djik, 1, shocker, 334, 1212, sp- 37%
djik, d4, shocker, 334, 1212, sp- 37%
djik, 2, shocker, 334, 1212, sp- 37
djik, d1, shocker, 334, 1212, sp- 36%
you can also use 33 or f23 just before the superman but i've found that 1212 provides the most damage and doesn't make it any more difficult. x ray can also be linked at the end of the combo if you really need to after 33 and f23 but it's near impossible to link it after 1212. the most convinient xray combo i could find from a djip is~ djik,b3,shocker,334,1212, xray-48%.
even these combos are situational and are somewhat risky, they have their benefits and and some are useful to use and have in your head just in case. i would recommend just using the first combo i posted since it's the highest damaging and neither harder nor easier to do than the rest+ it's not to difficult to land the b3 after you connect with a djik while your opponent is near the corner since the b3 has good range so there's no need to dash in.