It's character dependent. Against female characters it's too risky to attempt a 33 VB after a shocker because the VB is inconsistent against them in high gravity combos. The splat off of B312shocker 334 can be useful, you could cancel the 4 into a teleport or whiffed superman (more meter) to bait out wakeup attacks, or if they stay grounded stand them up with a D3 into a throw or F24 etc. Theres also B312 shocker 334 tele, whiff superman over them while they are still in the splat animation, but it's potentially unsafe....although it can be a good tool to confuse them and puts you back at turtling distance.What is the optimal combo if you catch them in the air with a b312?
I tend to reflexively go for b312~electrocute, 334, superman but they splat after the 334 if all 3 hits of b312 connected. Is there anything better than b312~electrocute, 33~vb, superman?
if you use 1212 superman instead of 33, you'll get 43%corner: f24, d1, VB, 334, 33, shocker, 33, superman = 42%
Maybe it was djk, ff, 1~shocker, 334, superman = 30%? IDK about the damage but you might be able to do moreWhat are Raiden's combo options after an air to air punch and a deep jump kick?
Are the air to air combos on the first page still the best we've got?
I remember B Wizz showing me what he thought was the highest damaging combo any character had off a deep jump kick with Raiden, but I can't remember what it was. I know it used enhanced shocker
That only 48%...I don't know if it was already listed but these days i'm trying to learn something with Raiden and i found this corner combo:
JIP, 334, 334, 33~shocker, 33~X-Ray
50%, easy execution.
http://testyourmight.com/threads/stopping-with-missiles-now-throwing-thunder.26646/wots raidens highest meterless corner damage , ive found a 46% with a jip i think is dat his highest ??
also while im here would rush down raiden be viable ? or is he turtle only
Thank god, this thread was almost useless. There was too much useless stuff, that's why every recent post is people 'discovering' the same corner combo over and over. Thank youSo now that I'm a mod I went ahead and edited this thread big time. There were a lotttt of useless combos in there. Although I appreciate all of the different options raiden has as far as combos go, I thought it would be best to remove all but the highest damaging combos. Also, I changed the format for all of the combos so that they can be read on mobile devices as well. I spend a lot of time on tapatalk and reading this thread was really hard for me lol.
Haha np. At some point I can add some more combos with tele, ex-lightning, etc... but for now I just had to get this done.Thank god, this thread was almost useless. There was too much useless stuff, that's every recent post is people 'discovering' the same corner combo over and over. Thank you
When you get to that you should also probably add in combos for f23~ex-shocker and b2f1~ex-shocker. I think they're at least worth being aware of and are probably the kind of thing people won't figure out very quickly messing around with the character on their own. Also maybe note that you can also do 1~shocker or d3~shocker after 334~teleportHaha np. At some point I can add some more combos with tele, ex-lightning, etc... but for now I just had to get this done.
Definitely. I'll add those tonight for sure.When you get to that you should also probably add in combos for f23~ex-shocker and b2f1~ex-shocker. I think they're at least worth being aware of and are probably the kind of thing people won't figure out very quickly messing around with the character on their own. Also maybe note that you can also do 1~shocker or d3~shocker after 334~teleport
djk, dash, 1~EX Shocker, 33~vb, b3~superman = 33% or 34% I can't rememberWe also need a deep jump kick combo in there
haha, I actually knew the combo and was just commenting that the guide need it, but thanks anyway!djk, dash, 1~EX Shocker, 33~vb, b3~superman = 33% or 34% I can't remember