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Raiden Combos

Raiden combos:


A bit more optimal than some of the other stuff I have been seeing out there. I did miss one combo though

Any starter that's NOT back 31 into stormcell, you can go jip2 (deep) f2, 12, superman. Since back 31 launches it begins the gravity scaling and it wont work for that. Timing is tight though fair warning.

Nice vid :). How reliable is the Ji2 Ji4 for you? the 2 jump ins is doable but i miss height for the superman constantly.
 

MKF30

Fujin and Ermac for MK 11
A lot of his more damaging combos are in the corner unfortunately, was labbing with him for few hours straight last night since I'm rotating characters atm. He has a few pretty easy mid screns for 200%-304% some with ex Superman. His B2, B2(krushing blow) leads to nice damage in general.

I also did a 480% combo with his KB B2. And another one with his B2 KB, juggle into Fatal Blow for I think 520 % or so, forget the actual amount but I know it was above 500%. I have them recorded, will post soon. Nice combos though guys! I like his mix up game with 243 and B2, 124, etc, etc work nice up close. I like his first tourney variation more than Rajin personally. I feel Rajin is more set up heavy imo.
 

Kotal Dahn

Stryker/Kotal/Beetle
1 Bar, Corner -for 326.38
b+31~db2 (amp), j4, j4~BF+3
(The first jump 4 should land as late as possible)
 
Reactions: f24

f24

Don't F*** with a God
38% 1 bar Corner Combo - highest I’ve gotten.

Ji3, b31 ampdb2, ji 3 (deep), ji3 bf3 - super tight timing, but possible. 6% of the damage comes from ji3 so it’s only 32% without the jump in.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
Is the timing for doing deep ji3 into f4 into superman mid screen after Amp storm cell the same for doing deep ji2~f4?
 

kabelfritz

Master
thunder wave, for the lulz:

b2KB, 4~db2AMP, j3, 243~FB = about 580 damage.

but probably a 1 in a 100 matches thing.
 

MKF30

Fujin and Ermac for MK 11
Biggest yet easiest combos I've done with his B2 KB so far.

B2KB, F4~db2AMP RB,F4~FB = 602.11%

B2KB, F4~db2AMP RB, FB = 574% [probably the easiest yet most damaging combo for him with the B2 KB and can be done mid screen/anywhere just about.]

B2KB, F4+db2AMP RB, JK~BF3 AMP = 504%

(Near Corner Combo)
B2KB, F4~db2AMP RB, deep JK ~FB = 593%

( near Corner combo)
jump in 2, 24~db2AMP RB, delay JK~FB =421%

Some general combos.

Jump in 2,24~db2AMP RB, deep jip, JK~BF3 AMP RB= 331 %

Jump in 2, 24 ~ db2AMP RB, deep jip, JK~ BF3= 308%

Jump in 2, 24~ db2AMP RB, deep jip, F3, 2= 283%

Jump in 2, 24 ~ db2AMP RB, deep jip, B1, 2, 1+2 = 294%
 
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MKF30

Fujin and Ermac for MK 11
What's the RB part of the db2AMP RB?
Oh yeah sorry about that lol RB=Right Bumper on Xbox or I guess R1 on PS 4 and Switch? But yeah the button you hit to amplify combos.

Considering that every single instance of AMP in the post is immediately followed by RB...
I like to use the specific buttons and not leave anything out to confuse people. Like someone new may not know AMP means without realizing they have to hit Right Bumper/R1 to do so.
 
If someone sees "<special move>AMP" and doesn't understand what amp could be, they haven't done the tutorial yet. If you know how to read 1234 etc and are browsing this forum, you know what amp means.
I was asking because it makes no sense to me to include the button for how to amp, but if you really want to be clear it should be written 1+2, but that would also be unnecessary.

I appreciate you want to not confuse people, but I think it's more confusing the way you did it.
 

MKF30

Fujin and Ermac for MK 11
If someone sees "<special move>AMP" and doesn't understand what amp could be, they haven't done the tutorial yet. If you know how to read 1234 etc and are browsing this forum, you know what amp means.
I was asking because it makes no sense to me to include the button for how to amp, but if you really want to be clear it should be written 1+2, but that would also be unnecessary.

I appreciate you want to not confuse people, but I think it's more confusing the way you did it.
Well, again if you're a noob you may not know what AMP is if they hadn't done tutorial yet keep in mind. Lots of noobs on here learning when the game hit. But anyway, you understand what the terms mean so it's all good. I'll post vids soon. Like when I was new back in Mk 9 learning terms, I wanted people to post every button literally. If I read "jip into ex shadow kick, delay dash 1134" I want to know what the hell EX means and delay dash. Sometimes tutorial doesn't always tell or explain everything as well as players do. Though MK 11's is top notch. I trust you see my point but appreciate the feedback.
 

Cosmic Forge

Practice mode noob
Here's my combo dump. I'll try to clean it up by putting stuff in spoilers.

Raiden combos

SC = super cell (d,b+2)
SM = superman (b,f+3) AKA electric fly
SL= Summon Lightning (when super cell is not equipped; AKA "Raijin")
DC = Discharge (d,b+3 after Quick Charge absorbs 3 hits) (Raijin)
JO = Jo Push (b,f+2)
LS = Lightning Strike (d,f+2)
KB - Krushing Blow
FB - Fatal Blow (L2 + R2)

Corner Starter: Any two hits or 2,4,3,
Corner 1 Meter - SC amp, ji 4, 2,4,3, SC/SM = 318 to 350 dmg

B+1,2 / 2,4 / f+1,1 / 3,2 / 1,2
1 Meter: B+1,2~SCamp, ji1~F+4~SC - 278 dmg
1 Meter: B+1,2~SCamp, ji2~F+4~SC - 291 dmg
1 Meter: B+1,2~SCamp, ji1,ji~4~b,f+3 - 281 dmg
1 Meter: B+1,2~SCamp, ji2,ji~4~b,f+3 - 294 dmg
1 Meter: B+1,2~SCamp, ji1~F+2, 1,2,1 - 284 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2,1 - 297 dmg
1 Meter: B+1,2~SCamp, ji1~F+2, f+3,2 - 286 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, f+3,2 - 299 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2,1 - 297 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2~JO - 302 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2~SM - 311dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2~FB - 436 dmg
2 Meter: B+1,2~SCamp, f+4~SCamp, f+4~FB - 451 dmg
1 Meter: B+1,2~JOamp f+2 1,2,SM - 292 dmg
1 Meter: B+1,2~JOamp f+2 1,2,JO - 281 dmg
1 Meter: B+1,2~JOamp f+2 f+3,2 - 279 dmg
1 Meter: B+1,2~JOamp f+2 1,2,1 - 276 dmg
1 Meter: B+1,2~JOamp f+4~SC/SM - 268 dmg

2,4,3
No Meter: 2,4,3~LS = 155
No Meter: 2,4,3~LSamp = 203
No Meter: 2,4,3~JO = 172
No Meter: 2,4,3~SM = 189
No Meter: 2,4,3~SMamp = 240

F+4
1 Meter: F+4~SCamp, ji4~SM - 290 dmg
1 Meter: F+4~SCamp, ji2~f+4~SC - 315 dmg
1 Meter: F+4~SCamp, ji2~ji~4~SM - 318 dmg
1 Meter: F+4~SCamp, ji2~F+2, 1,2,1 - 321 dmg
1 Meter: F+4~SCamp, ji2~F+2, f+3,2 - 324 dmg
1 Meter: F+4~SCamp, ji2~F+2, 1,2~SM - 336 dmg
1 Meter: F+4~JOamp, f+4~SC/SM - 292/291

ji4
No Meter: ji4, f+4~SC/SM - 239 dmg
No Meter: ji4, 4~SL - 247 dmg (Close ji4)
No Meter: ji4, B+2 - 167 dmg (Cross up ji4, sets up B2 KB)
No Meter: ji4, 3,2~SM - 241 dmg (Cross up ji4)
No Meter: ji4, 3,2~SL - 255 dmg (Cross up ji4)
No Meter: ji4, 2,4,3~SM - 260 dmg (Cross up ji4)
No Meter: ji4, 2,4,3~SL - 273 dmg (Cross up ji4)
1 Meter: ji4, f+4~SCamp, f+4~SC - 345 dmg
1 Meter: ji4, f+4~SCamp, ji4~SM - 351 dmg
1 Meter: ji4, f+4~SCamp, ji2, d+2 - 360 dmg
1 Meter: ji4, f+4~SCamp, ji2, b+1,2~SM - 364 dmg
2 Meter: ji4, f+4~SCamp, f+4~SCamp, ji4~SM - 423 dmg
2 Meter: ji4, f+4~SCamp, f+4~SCamp, f+4~FB- 525 dmg

B2 KB
B2 (both hits KB)
No Meter: B2 KB, f+4~SC/SM - 382 dmg
No Meter: B2 KB, dash~4~SL - 385 dmg (Raijin)
1 Meter: B2 KB, f+4~SCamp, f+4~SC/SM - 472
2 Meter: B2 KB, f+4~SCamp, f+4~SCamp, ji4~SM - 537 dmg
2 Meter: B2 KB, f+4~SCamp, f+4~SCamp, FB - 605 dmg
2 Meter: B2 KB, f+4~SCamp, f+4~SCamp, f+4~FB - 624 dmg
Corner No Meter: B2 KB, 2,1, 4~SC - 390 dmg
Corner No Meter: B2 KB, 2,1, 2,4,3~SC - 407 dmg
Corner 1 Meter: B2 KB, 4~SCamp, ji4, 4~SC - 481 dmg
Corner 2 Meter: B2 KB, 4~SCamp, ji4, 4~SCamp, d2 - 517 dmg
Corner 2 Meter: B2 KB, 4~SCamp, ji4, 4~SCamp, f+3,2 - 511 dmg
Corner 2 Meter: B2 KB, 4~SCamp, ji4, 4~SCamp, FB- 572 dmg

D2 KB
No Meter: D2 KB, b+1,2~SM/SC - 309 dmg
No Meter: D2 KB, 4~SM/SC - 314 dmg
No Meter: D2 KB, f+3, 1,2~SM - 335 dmg
No Meter: D2 KB, f+3, d+2 - 336 dmg
No Meter: D2 KB, f+3, 1,2~SL - 379 dmg
1 Meter: No Meter: D2 KB, f+3, 1,2~SLamp - 347 dmg
1 Meter: D2 KB, 4~SCamp, ji2, f+2~SC - 421 dmg
1 Meter: D2 KB, 4~SCamp, ji2~ji4~SM - 423 dmg
2 Meter: D2 KB, 4~SCamp, f+2~SCamp, ji4~SM - 460 dmg
Corner No Meter: D2 KB, 2,1, 2,4,3~SC - 348
Corner No Meter: D2 KB, 2,1, 2,4,3~FB - 461
Corner 1 Meter: D2 KB, 4~SCamp, ji4, 4~SC - 427 dmg

2,1
No Meter: 2,1~SM - 140
No Meter: 2,1~LS - 117
No Meter: 2,1~SL - 151
1 Meter: 2,1~LSamp - 151
Corner No Meter: 2,1, 2,1, 2,4,3,SC - 202
Corner No Meter and FB: 2,1, 2,1, 2,4,3~FB - 292 dmg
Corner 1 Meter: 2,1, 2,1 2,4,3,SCamp, f+3,2 - 233 dmg
Corner 1 Meter: 2,1, 2,1 2,4,3,SCamp, ji4, f+3,2 - 251 dmg
Corner 1 Meter: 2,1, 4~SCamp, ji4, 4~SC - 265 dmg

Flawless Block/Wakeup U+2
U+2, d+2 - 169 dmg
U+2, f+4~SC/SM - 191 dmg
U+2, 4~SL - 194 dmg
U+2, f+4~SL - 203 dmg
U+2, f+4~DCamp - 217
U+2, f+4~SCamp, f+4~SC - 291 dmg
U+2, f+4~SCamp, f+4~SCamp, ji4~SM - 364
U+2, f+4~SCamp, f+4~SCamp, FB - 440
U+2, f+4~SCamp, f+4~SCamp, f+4~FB - 461
Corner No Meter: U+2, 2,1, 4~SC - 199
Corner No Meter: U+2, 2,1, 2,4,3~SC - 218
Corner No Meter with FB: U+2, 2,1, 2,4,3~FB - 338
Corner 1 Meter: U+2, 4~SCamp, ji4, 4~SC - 302
Corner 2 Meter: U+2, 4~SCamp, ji4, 4~SCamp, f+3,2 - 335
Corner 2 Meter: U+2, 4~SCamp, ji4, 4~SCamp, f+4~FB - 417

Anti Airs
Anti air (far jump)
2,1, f+4~SC/SM - 182 dmg
2,1, f+4~SCamp, f+4~SC - 257 dmg
2,1, f+4~SCamp, ji2, f+3,2 - 258 dmg
2,1, f+4~SCamp, ji4~SM - 261 dmg
2,1, f+4~SCamp, ji2, d+2 - 267 dmg
2,1, f+4~SCamp, ji4, f+3,2 - 267 dmg
2,1, f+4~SCamp, ji2~ji4~SM - 279 dmg (high hit ji2)

Anti air (mid jump)
1, b+1,2,L1 - 152
1, b+1,2~SC/SM - 162
1, b+1,2~SCamp, ji4~SM - 274
1, b+1,2~SCamp, ji2, d+2 - 283 dmg
1, b+1,2~SCamp, ji2~ji4~SM - 299 dmg (high hit ji2)

Anti air (close jump/cross up)
Working. So far d+1 can low profile jump ins and crossovers. But if you land the d+1, immediately follow up with b+1,2. Haven't optimized yet.

Standing 3 works only on close/mid jump range and only if you hit them at apex/on the way up. Pretty hard read.
3, b+1,2,L1 - 182
3, d+2 - 183
3, b+1,2~SC/SM - 192
3, b+1,2~SCamp, ji4~SM - 304
3, b+1,2~SCamp, ji2, d+2 - 313 dmg

4 has a better hitbox but worse recovery and best for long jump ins only. Even 2,1 is better.

And I was able to d+2 at max height jump into a d+1, but it's harder to combo into than other chars I think.

Air to Airs
A2A ji1 or ji2
A2A jip, d+2 - 169/189 dmg
A2A jip, b+1,2~SC - 177/197 dmg
A2A jip, 4/f+4~SC - 182/202 dmg

Will post here again with updates and edits and changelogs.

Updated on 5/10 with some Anti Airs and Air to Air combo examples
Updated on 5/23: D2 KB / B2 KB / jump in 3/4 combos
 
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Mandolore1123

Man of Science Who Wields the Living Lightning
Here's my combo dump. I'll try to clean it up by putting stuff in spoilers.

Raiden combos

SC = super cell (d,b+2)
SM = superman (b,f+3)
JO = Jo Push (b,f+2)
LS = Lightning Strike (d,f+2)
KB - Krushing Blow
FB - Fatal Blow (L2 + R2)

Corner Starter: Any two hits or 2,4,3,
Corner 1 Meter - SC amp, ji 4, 2,4,3, SC/SM = 318 to 350 dmg

B+1,2 / 2,4 / f+1,1 / 3,2 / 1,2
1 Meter: B+1,2~SCamp, ji1~F+4~SC - 278 dmg
1 Meter: B+1,2~SCamp, ji2~F+4~SC - 291 dmg
1 Meter: B+1,2~SCamp, ji1,ji~4~b,f+3 - 281 dmg
1 Meter: B+1,2~SCamp, ji2,ji~4~b,f+3 - 294 dmg
1 Meter: B+1,2~SCamp, ji1~F+2, 1,2,1 - 284 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2,1 - 297 dmg
1 Meter: B+1,2~SCamp, ji1~F+2, f+3,2 - 286 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, f+3,2 - 299 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2,1 - 297 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2~JO - 302 dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2~SM - 311dmg
1 Meter: B+1,2~SCamp, ji2~F+2, 1,2~FB - 436 dmg
2 Meter: B+1,2~SCamp, f+4~SCamp, f+4~FB - 451 dmg
1 Meter: B+1,2~JOamp f+2 1,2,SM - 292 dmg
1 Meter: B+1,2~JOamp f+2 1,2,JO - 281 dmg
1 Meter: B+1,2~JOamp f+2 f+3,2 - 279 dmg
1 Meter: B+1,2~JOamp f+2 1,2,1 - 276 dmg
1 Meter: B+1,2~JOamp f+4~SC/SM - 268 dmg

2,4,3
No Meter: 2,4,3~LS = 155
No Meter: 2,4,3~LSamp = 203
No Meter: 2,4,3~JO = 172
No Meter: 2,4,3~SM = 189
No Meter: 2,4,3~SMamp = 240

F+4
1 Meter: F+4~SCamp, ji4~SM - 290 dmg
1 Meter: F+4~SCamp, ji2~f+4~SC - 315 dmg
1 Meter: F+4~SCamp, ji2~ji~4~SM - 318 dmg
1 Meter: F+4~SCamp, ji2~F+2, 1,2,1 - 321 dmg
1 Meter: F+4~SCamp, ji2~F+2, f+3,2 - 324 dmg
1 Meter: F+4~SCamp, ji2~F+2, 1,2~SM - 336 dmg
1 Meter: F+4~JOamp, f+4~SC/SM - 292/291

ji4
No Meter: ji4, f+4~SC/SM - 239 dmg
1 Meter: ji4, f+4~SCamp, f+4~SC - 345 dmg
1 Meter: ji4, f+4~SCamp, ji4~SM - 351 dmg
1 Meter: ji4, f+4~SCamp, ji2, d+2 - 360 dmg
1 Meter: ji4, f+4~SCamp, ji2, b+1,2~SM - 364 dmg
2 Meter: ji4, f+4~SCamp, f+4~SCamp, ji4~SM - 423 dmg
2 Meter: ji4, f+4~SCamp, f+4~SCamp, f+4~FB- 525 dmg

B2 KB
B2 (both hits KB)
No Meter: B2 KB, f+4~SC - 382
1 Meter: B2 KB, f+4~SCamp, f+4~SC/SM - 472
2 Meter: B2 KB, f+4~SCamp, f+4~SCamp, ji4~SM - 537 dmg
2 Meter: B2 KB, f+4~SCamp, f+4~SCamp, FB - 605 dmg
2 Meter: B2 KB, f+4~SCamp, f+4~SCamp, f+4~FB - 624 dmg
Corner No Meter: B2 KB, 2,1, 4~SC - 390 dmg
Corner No Meter: B2 KB, 2,1, 2,4,3~SC - 407 dmg
Corner 1 Meter: B2 KB, 4~SCamp, ji4, 4~SC - 481 dmg
Corner 2 Meter: B2 KB, 4~SCamp, ji4, 4~SCamp, d2 - 517 dmg
Corner 2 Meter: B2 KB, 4~SCamp, ji4, 4~SCamp, f+3,2 - 511 dmg
Corner 2 Meter: B2 KB, 4~SCamp, ji4, 4~SCamp, FB- 572 dmg

D2 KB
No Meter: D2 KB, b+1,2~SM/SC - 309 dmg
No Meter: D2 KB, 4~SM/SC - 314 dmg
No Meter: D2 KB, f+3, 1,2~SM - 335 dmg
No Meter: D2 KB, f+3, d+2 - 336 dmg
1 Meter: D2 KB, 4~SCamp, ji2, f+2~SC - 421 dmg
1 Meter: D2 KB, 4~SCamp, ji2~ji4~SM - 423 dmg
2 Meter: D2 KB, 4~SCamp, f+2~SCamp, ji4~SM - 460 dmg
Corner No Meter: D2 KB, 2,1, 2,4,3~SC - 348
Corner No Meter: D2 KB, 2,1, 2,4,3~FB - 461
Corner 1 Meter: D2 KB, 4~SCamp, ji4, 4~SC - 427 dmg

2,1
No Meter: 2,1~SM - 140
No Meter: 2,1~LS - 117
1 Meter: 2,1~LSamp - 151
Corner No Meter: 2,1, 2,1, 2,4,3,SC - 202
Corner No Meter and FB: 2,1, 2,1, 2,4,3~FB - 292 dmg
Corner 1 Meter: 2,1, 2,1 2,4,3,SCamp, f+3,2 - 233 dmg
Corner 1 Meter: 2,1, 2,1 2,4,3,SCamp, ji4, f+3,2 - 251 dmg
Corner 1 Meter: 2,1, 4~SCamp, ji4, 4~SC - 265 dmg

Flawless Block/Wakeup U+2
U+2, d+2 - 169 dmg
U+2, f+4~SC/SM - 191 dmg
U+2, f+4~SCamp, f+4~SC - 291 dmg
U+2, f+4~SCamp, f+4~SCamp, ji4~SM - 364
U+2, f+4~SCamp, f+4~SCamp, FB - 440
U+2, f+4~SCamp, f+4~SCamp, f+4~FB - 461
Corner No Meter: U+2, 2,1, 4~SC - 199
Corner No Meter: U+2, 2,1, 2,4,3~SC - 218
Corner No Meter with FB: U+2, 2,1, 2,4,3~FB - 338
Corner 1 Meter: U+2, 4~SCamp, ji4, 4~SC - 302
Corner 2 Meter: U+2, 4~SCamp, ji4, 4~SCamp, f+3,2 - 335
Corner 2 Meter: U+2, 4~SCamp, ji4, 4~SCamp, f+4~FB - 417

Will post here again with updates and edits and changelogs.
Any good anti-air combos? What do I use for anti-airs? Usually I just stick out f1 and it hit pretty high, but I can't convert off it :( Got to stop losing to jumping beans online
 

Cosmic Forge

Practice mode noob
I'll be looking into anti airs soon. As well as air to airs.

From what i heard, standing jab AA's pretty well for a lot of the cast. And Raiden's standing 4 does a good job of this too.

I was pretty stoked when I saw that Raiden can get a full combo off jump in 3/4 into the f+4. I'll update the combo list when I get some good AA's and A2A combos
 

f24

Don't F*** with a God
Any good anti-air combos? What do I use for anti-airs? Usually I just stick out f1 and it hit pretty high, but I can't convert off it :( Got to stop losing to jumping beans online
Standing 4 is a pretty good anti air and converts directly into SC for full combo. I’ll work on some other anti air combos this weekend.

I’m also going to recreate a new combo thread with a more organized OP with everybody’s contributions thus far (since this one is organized like butt) sometime this weekend/early next week.