Zangief is a lot better than Sheeva. He has some fast pokes that he can link into combos. And his command grab hits on the first frame.I think it definitely helps.
In my opinion, Sheeva is the Zangief of this game, since a lot of her moves start kind of slow, they should at least do more damage then average.
This is great advice but it takes a lot of patience and skill to pull this off! I don't think anyone can compete at a high level with Sheeva in her current state, even with the buffs she's received so far.Don't throw out pokes that aren't 4, F4, 1 2, or 212 unless you're doing a jump in where speed doesn't matter. Up close you want to pressure with D3 and read their reaction. If they jump back, dash F4 or BF3 if you can reach. If they attempt to cross up, upper cut, if they jump straight up, air grab or upper cut. If they start to throw their own pokes, Ex DB3. Throw in spontaneous throws after a single D3.
Don't throw out random telestomps. Most good players know how to deal with them. Most XRays also beat it out clean, even if you go behind them they can time it right.
Don't ground stomp unless you're 3/4 - full screen. Fireball is unsafe 1/4 of the screen.
Punish with 212F1 BF3 or 12B1 dash 4 BF3. You can also do 12B1 dash 1B2 DF1 for about 4% less damage, but you land right beside your opponent for more mix up opportunities, or more D3 pressure.
When the opponent is knocked down, you can pressure with B12 or 3 but the opponent can just stay on the ground and do a wake up attack. It's better to just pressure with D3, throws, bait an unsafe wake up, cross up, or random telestomps. If the opponent stays on the ground, telestomp.
You forgot the most important attribute... it's UNBLOCKABLE!Zangief is a lot better than Sheeva. He has some fast pokes that he can link into combos. And his command grab hits on the first frame.
Well, if you are reptile, can't you wakeup dash to get out? I'd like to know as well.Hi sheeva players. I'm getting ready for another tourney on Aug. Last night, played against a good sheeva player who seems to be able to stomp me roughly 80% of the time.
For starters, I do not know the Sheeva matchup and I've barely played against good Sheeva players.
Anyhows, there's this EX grab move (where she beats you then throws you across the screen) that can be followed up by the stomp; doesn't combo, but by the time you recover, she comes landing down, stomping you to bits.
Sometimes, it's just a plain big boot kick (is that the f+4? the one that sends you across the screen), followed up by a stomp but I can escape the stomp...usually.
Granted, these were online matches; are these viable strats offline? Or are these traps/shenanigans "online OP only"?
PS: I use Reptile as my main.
Thanks for the help
Of course that works, you can jp then juggle too... he means after being knocked down by that EX throw or f4 kick and are at fullscreen on the ground when the stomp happens.jump kick back to avoid the stomp. try it.
Actually I'm fine with her grab n punch being blockable since it has great range, catches jumpers, and can be comboed into. Her low grab is unblockable, and technically so is her AA grab. The only thing I would change about her grabs is make the AA grab come out faster or improve the hitbox because as it is its useless as an anti air. Not that she really needs it since she has 4, b, f+3, but it might help in crossup situations.I think her command grab should be unblockable :/