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Post-Tremor Patch - Wishful Thinking

AU_JUST_LOST

You just got Skadoodled
Takeda: f1 2 2+3 string no longer able to blocked ON HIT sometimes
Bf2 less start-up and activates on block giving him chip/armor break capabilities also make it -3 on block
Db1(air) less recovery ex can stay unsafe though(shirai ryu)
Df3 more hit advantage (ronin)
Db1 (callback) can no longer be enhanced and now always launches like ex version (ronin)
Jaqui: Adjust many hitboxes to reduce the chance of wiffing (she has t-rex arms)
-Less start-up on b3 3 to avoid fuzzy guard
-Bf2 has less start-up and doesn't send the opponent so far away. Make ex unblockable high or something cause it's useless (although if she gets better start-up it might become a viable wake meaning it wouldn't need that unblockable thing)
-Bf1 no longer a high
-I'm not sure what to do but high tech is in my opinion the worst variation in the game and needs major work done to it because it sucks so hard. They really just need to go in and redo it/ make some major changes
Lui kang: ex dark ball explodes on contact ,+1 on block, if stopped stays on screen for only 2-3 seconds (dualist)
I have more but gotta to go work now but i really do think these are pretty fair after spending a lot of time with these chars.
 

ColdBoreMK23

Noob Saibot
I just want Kanos B1 to have a different animation in Cutthroat so it hits more consistently.


I want Sub Zero B33xxIce ball to connect on male characters


I want Jax mod screen combos to have a broader window for execution and to land on females.


And fix the fucking net code. If you can give thousands of dollars in pot bonuses the past two weeks, you can get better online experience. Just saying.
 

kivatt

Kono Dio Da
I mean I'm sorry I didn't realize it's a dream to have balance changes tomorrow. But hotfixes are definitely a possibility.
Not in general getting a patch persay, but them actually doing something with variations that need help. Or other pressing issues that people feel can change the meta of the game.
 

conqueror

Apprentice
Jaqui: Adjust many hitboxes to reduce the chance of wiffing (she has t-rex arms)
-Less start-up on b3 3 to avoid fuzzy guard
-Bf2 has less start-up and doesn't send the opponent so far away. Make ex unblockable high or something cause it's useless (although if she gets better start-up it might become a viable wake meaning it wouldn't need that unblockable thing)
-Bf1 no longer a high
-I'm not sure what to do but high tech is in my opinion the worst variation in the game and needs major work done to it because it sucks so hard. They really just need to go in and redo it/ make some major changes
I Agree with this fixes and changes, High Tech is no joke but sure she needs big help.

High Tech Changes:
Less recovery on DB2 or at least on MB DB2.
Less recovery after hitting with MB DF2.
Less startup on DF2.
Armor for MB DF2. (Its slow move)
Faster B33 startup and bigger hitbox but more unsafe on block. (Seriously this is dumb string if you're not inside your opponent it wont hit)
Faster B14 startup
 

Gegz

It's all in the game yo'
lol... sure I'll try and learn how to block 6 vortexes in a row. If you said "learn how to pressure better" I'd accept that, but that still doesn't warrant what Quan's capable of.
Yes maybe i was a little bit to rude, sorry about that. I think he's alright atm, because you can press him to death... Maybe something can be done about his EX Rune, but mmh... I'd rather like to see NRS buff the Block Breaker mechanic :-/
 

Prinz

watch?v=a8PEVV6tt14
There's been so many suggestions by now that I'm more interesting in seeing what NRS will do instead of waiting for certain changes.
 

Geoffmeister

PS4/EU Ermac main
Yes maybe i was a little bit to rude, sorry about that. I think he's alright atm, because you can press him to death... Maybe something can be done about his EX Rune, but mmh... I'd rather like to see NRS buff the Block Breaker mechanic :-/
Absolutely, block-breaker mechanic might as well not exist at this point. I've been hearing so many complaints about regular breakers taking stamina as well, I can live with it though but that's because my main isn't very dependent on run-cancelling.
For Summoner I was thinking that Low Bat should end in a hard-knockdown (8% damage) which can't be combo'd into anymore.. sounds rough but he'll still be able to make his vortexes safe with EX Rune and go for another Vortex if Low Bat is blocked.
 

Slymind

Warrior
Guess I'm the only one hoping for Summoner normalizations. :(
Summoner seems to be too polarizing as it is, you can either get your things going with his vortexes, or you can be completely shut down due his poor defense, i would say it's fair, but not good from a design standpoint, i think it's a variation that if you take anything away from it's offense, you should give something in return to it's defense.