Holy crap 57%? Nice Ninj! and thanks. My video quality sucks but the quality in your video is amazing. Btw, good luck in your MM match!So I finally had some time again after...how long has it been? A month? Anyway, I finally had a chance to sit down and work on some more Skarlet business (including the guide, which has undergone complete restructuring based on a lot of information I found along the way). I found this little gem:
[video=youtube_share;5BMQOb0Ro2E]http://youtu.be/5BMQOb0Ro2E[/video]
57% No Meter Corner Reset
Inputs: JiP,B2,DB2 -- U3,U3,DF1 x B1,1,F4,DB2 x B1,1,F4,DB2 -- 1,1,2,DF3
RedRaptor10 - I'll record the combo's you've posted above this post and put them on the front page when I get a free moment.
Excellent. Thanks for this. If I used F+2,1,2,1+2 as the starter would I omit the first U+3 from the combo?So I finally had some time again after...how long has it been? A month? Anyway, I finally had a chance to sit down and work on some more Skarlet business (including the guide, which has undergone complete restructuring based on a lot of information I found along the way). I found this little gem:
[video=youtube_share;5BMQOb0Ro2E]http://youtu.be/5BMQOb0Ro2E[/video]
57% No Meter Corner Reset
Inputs: JiP,B2,DB2 -- U3,U3,DF1 x B1,1,F4,DB2 x B1,1,F4,DB2 -- 1,1,2,DF3
RedRaptor10 - I'll record the combo's you've posted above this post and put them on the front page when I get a free moment.
Yes you would. F2,1,2,1+2 doesn't work as a starter for this combo - gravity hits the opponent too hard.Excellent. Thanks for this. If I used F+2,1,2,1+2 as the starter would I omit the first U+3 from the combo?
So if they guess wrong once they'll eat over 90%? That's just awesome. The only thing I don't like about Skarlet's corner combos is that there are so many hits in them that the opponent can build meter fast and break out of them. Still, this is a great reset if your opponent expects a slide.
So about this video. This is another piece of Skarlet's corner game. The idea behind this is that if your opponent does anything besides a standing block for both hits of an :enDown Slash(DB2), then he gets "reset" into a 41% no meter reset in this case - as you can see, you can keep recycling this into itself for 1 meter each reset.
It's important to note: After doing a 1,1,2 reset into an :enDB2, your :enDB2 is being treated as if the opponent has already been bounced, as in the gravity is going to be slightly heavier than normal - this is why I reset into an U3 instead of a B2. You could do a Red Dash after your 1,1,2 and wait an extra .5-1 seconds to completely reset the bounce counter.
Also, this is just an example with the 51% combo starter - you should typically be doing between 45-50% corner resets - so here we see 1 meter giving a total yield of 92% damage if pulled off. If you think you have what it takes, pull this off with the 57% no meter reset for a sexy 99%.
I don't remember the exact damage but try these for midscreen:Whats the best combo off of a naked up slash/down slash? Midscreen and in the corner. Thanks!
Up slash's for wall combo's use the B1,1,F4 to get anywhere. You want to become very familiar with the look of people falling in corners off of this combo so that you can gauge how many you can do in total before you have to end it or reset it.I don't remember the exact damage but try these for midscreen:
Up/Down Slash, dash, 2, 3, Red Dash, Down Slash, 2, Red Dash, Down Slash, dash, 1, 1, 2, Red Dash (last dash has to be a full dash for standing reset)
Up/Down Slash, dash, 2, 3, Red Dash, Down Slash, 2, Red Dash, Down Slash, dash, 2, 3, Red Dash, Red Slide (max damage)
For wall combo, naked Down Slash can get up to 57% including jump-in punch (refer to Ninj's 57% combo on 1st page of this thread).
Don't know about Up Slash for wall combo...
Good easy corner 50%'er. There are a lot of different ways for Skarlet to achieve 45%+ off of a corner reset which is a great thing about her.here's mine, before i found this combo, i didn't know there were so many like it here XDwell here's my variation, which is a little easier imo for 1% meter less, the 51% meter posted here, causes the enemy to fly behind her at times XD
@FloggI've decided that Skarlet is going to be my new main.
I've wanted a powerful new main, and I just find no joy playing Raiden so I dropped him like a bad habit. But I spent an unGodly amount of time with Skarlet in the lab yesterday, more so than I have with any new character i've decided im going to use.
Yes she is technical, yes requires precise timing but she is a rushdown machine and I wouldn't have it any other way.
I need to get the hang of her dagger cancel to help me extend combos, and she is "easier" to play on a stick than a pad.
What I love about this character is how imaginative and diverse her attacks are. And how powerful they are.
Here is a combo of my own making. Perhaps it's already been found, but I liked it:
Jp, U3, 23, Ex Back slash, dash, F43: 39%
The timing between the jp and U3 is quite strict, but the rest of this combo is relatively easy to do. I've been trying to modify it by incorporating a mid air dagger after the U3, doing a regular up slash after the 23, and so on.
If you do 1, 1, 2 while the opponent is high off the ground (like in a combo) the opponent takes longer to recover. I'm not sure exactly how much more advantage you have but I'm guessing it's enough to make 1, 1, 4 guaranteed. This also lets 1, 1, 4 hit low hitbox characters too. Try setting Mileena to neutral crouch or crouch block and do one of her 1, 1, 2 combos and it should work.After a 112 red dash, 114 is not guaranteed. You are at plus 8 and her jab is 9 frames meaning they can jump. Plus low hitbox characters can duck it. The only thing guaranteed is a d1 at 6 frames. The 114 will only work if they choose to stand block which in a match makes perfect sense but technically is escapeable.