Ninj
Where art thou, MKX Skarlet?
Middle of this post - 42% BnB video. I'll be consolidating my combo's into one video tonight.Are there any nice BnB's without the daggercancel?
Middle of this post - 42% BnB video. I'll be consolidating my combo's into one video tonight.Are there any nice BnB's without the daggercancel?
Not particularly, no. Skarlet's specials aren't designed to be dash cancelled beyond her dagger, and if you're dagger cancelling you're most likely in mid-combo or zoning (dashing backwards).Has she been affect in any way due to universal change of dashes?
Literally, it's probably the only offensive combo move I use besides 1,1,4 for high/low post-stagger mixups, F+2,1,2,1+2 for meter build, 2,1,2 for punishing and very importantly F+4 for Anti-Air. I remember the day Skarlet came out and the very first things I looked for was the best and safest move on block was. For me it was U+3 and I swear by it. If it was plus 1 or 2 on block it would make Skarlet even better. lol.U3 is awesome!!!
Really? You use u3 that much? I'm curious to see your play style, any chance of some videos in matches?Literally, it's probably the only offensive combo move I use besides 1,1,4 for high/low post-stagger mixups, F+2,1,2,1+2 for meter build, 2,1,2 for punishing and very importantly F+4 for Anti-Air. I remember the day Skarlet came out and the very first things I looked for was the best and safest move on block was. For me it was U+3 and I swear by it. If it was plus 1 or 2 on block it would make Skarlet even better. lol.
I'm also interested in this, because I don't use U3 pretty much ever in my matches. Not saying I have reason to not use it, it just doesn't seem to fit my playstyle as of this point. I've asked Helter if he and I could get some private matches in to compare our Skarlet vs Skarlet playstyle for the good of everyone sometime next week (when I have my 42" TV! Did I mention that before? )Really? You use u3 that much? I'm curious to see your play style, any chance of some videos in matches?
I'm laughing about your tv dude. I think you've mentioned it in everyone of these threadsI'm also interested in this, because I don't use U3 pretty much ever in my matches. Not saying I have reason to not use it, it just doesn't seem to fit my playstyle as of this point. I've asked Helter if he and I could get some private matches in to compare our Skarlet vs Skarlet playstyle for the good of everyone sometime next week (when I have my 42" TV! Did I mention that before? )
AgreedThe d4 lowers her hitbox which is crazy useful, if the d4 wiffs the recovery time isn't awful. If it hits and you've input the df3 you go into the dash animation and are set for your follow up of choice. This gives skarlet a legit footsies game much like the important footsies game in street fighter.
I'd still really like to see this being used as a staple tactic in a match. I just don't see it being 'safe' with 16 frames of startup. Its not like Jade's U+kick move that pushes her forward so much. At a 16 frame start up it is actually her least safe combo starter. The beginning of the cobom is the part that needs to be safest for skarlet so quickness is really important. I would think that it could be used as a punisher or anti air, but I tend to go with other options there too. Also you mention it is safe on block, well all her moves are safe on block and in fact thats where skarlet is most deadly, if you can get them to block the first hit of any string, you have the ability to cancel into df3, then 4 for safety or b2 for overhead mixup. The only string that can't be canceled into df3 is u3! so in that way I find it limiting.Literally, it's probably the only offensive combo move I use besides 1,1,4 for high/low post-stagger mixups, F+2,1,2,1+2 for meter build, 2,1,2 for punishing and very importantly F+4 for Anti-Air. I remember the day Skarlet came out and the very first things I looked for was the best and safest move on block was. For me it was U+3 and I swear by it. If it was plus 1 or 2 on block it would make Skarlet even better. lol.
I'd love to see some gameplay footage man. Like I said before, I don't really incorporate U3 very often into my fighting style (which isn't to say I never do) so I'm very interested to see how you use it.I'll have some people round tommorow or Friday and I'll try and record some stuff.
Here are my reason's for using U+3:
-Grants access to the most damaging combos Skarlet has, due to it being one high damage move as opposed to multiple hits doing slightly more damage.
-Best move off a jump in punch/crossover punch for the reason above.
-Best move you can use after a Down Slash for the first reason I mentioned.
-Best move for corner combos for the first reason I mentioned.
-It can be cancelled into the downwards air dagger to make it safer.
-It's an okay anti-air, although F+4 is much better.
I'm a Mileena player first foremost so I'm used to slow starting strings. I just wish U+3 was 1-2 frames advantage on block. Then it would be possible to use it for frame traps.
Cool. Those are all great reasons to work with it some more. Thanks for taking the time to outline those and I'm looking forward to your vids if you get the timeI'll have some people round tommorow or Friday and I'll try and record some stuff.
Here are my reason's for using U+3:
-Grants access to the most damaging combos Skarlet has, due to it being one high damage move as opposed to multiple hits doing slightly more damage.
-Best move off a jump in punch/crossover punch for the reason above.
-Best move you can use after a Down Slash for the first reason I mentioned.
-Best move for corner combos for the first reason I mentioned.
-It can be cancelled into the downwards air dagger to make it safer.
-It's an okay anti-air, although F+4 is much better.
I'm a Mileena player first foremost so I'm used to slow starting strings. I just wish U+3 was 1-2 frames advantage on block. Then it would be possible to use it for frame traps.
Dude, the best combos are all in this thread. I can give you some major advice that will help you mid screen though, and its not learn the most damaging combo. Skarlet's advantage is her mixup from spacing, just inside sweep distance your opponent is vulnerable to a d4, canceled into df3 then overhead or low. Outside sweep distance, they are vulnerable to a df3 then overhead or low. At jump distance use daggers, air daggers, and dagger cancels, with the threat of teleport to crete opportunities to dash in, for more df3 mixups. At jump distance you are also looking to make a good read on your opponent who will be trying to get their offence going, blast thruogh their offence with enhanced df3 then mixup of choice. Use these tactics as your primary offence, that sets up opportunities to score a jump in or crossover for a major damage combo. Learn this stuff first, then add the long combos to your game.Can someone give me or link me to a list of midscreen combos?
All I have been using is 2,1,upslash. 2 upslash, 2 upslash for 25%
Not bad for a scrub skarlet player like me.
Also, I've taken note that when you do 2,1,2 and delay it and then do a downslash, the opponent will not have time to do his/her command in order to punish, I have seen that this falls for many people.
Well said. Guide is in the works, but it won't be focused on combo's (although staple combo's will be in there)Dude, the best combos are all in this thread. I can give you some major advice that will help you mid screen though, and its not learn the most damaging combo. Skarlet's advantage is her mixup from spacing, just inside sweep distance your opponent is vulnerable to a d4, canceled into df3 then overhead or low. Outside sweep distance, they are vulnerable to a df3 then overhead or low. At jump distance use daggers, air daggers, and dagger cancels, with the threat of teleport to crete opportunities to dash in, for more df3 mixups. At jump distance you are also looking to make a good read on your opponent who will be trying to get their offence going, blast thruogh their offence with enhanced df3 then mixup of choice. Use these tactics as your primary offence, that sets up opportunities to score a jump in or crossover for a major damage combo. Learn this stuff first, then add the long combos to your game.
This will be so helpful. I think that most of the information is here in these threads, but its pretty hard to find what you are looking for unless you have been reading everything and participating in the convo like a few of us.Well said. Guide is in the works, but it won't be focused on combo's (although staple combo's will be in there)
Let's run with this:Any one put dash,u3df1 after up/downslash?
Yeah, if I had ...well, time, I would probably go to a real competition and show her off.Thanks dude, for all what you do for this bloody girl. I'm still waiting for your strategy guide and some more gameplay videos.
I still don't know why we don't see that much Skarlet in high competition. Yet she rocks hard !