MKK hanzo
Moderator
GUYS! Im uploading the 3 vids i promised, it will last a while to upload cause I recorded them at 720p but they have some surprises.
I wired an arcade stick with both button presses on one button alone.
While I DIDNT conduct the test METHODICALLY (counting times p1 won etc) I just make sure that I was:
close both chars
same character (sub zero)
same stance
same outfit
only one stage (training stage default)
no special button config (default)
Results:
In "both grounded" scenario, p1 won like 95% or more of the "trades". It was pressing Sub 2.
In the "p2 jumpkicks p1 and p1 aa p2" we have a consistency in p1 beating MOST if not all the jumping attempts of p2, save for some that I missed the hot box of the aa 2 from p1.
In the "p1 jumpkicks p2 and p2 aa p1" scenario, we see that p2 CAN consistently sucesfull aa p1 attacks BUT, if you watch closely and at slow speed (use the youtube feature), it seems that if you activate a few (or one idk) frames earlier, p1 will hit p2 out of his aa.
This last one is HARD cause I had to calculate that bot hotbox were ON for the collision moment, so we may need a tool assist here.
I didnt tested the "both players jumping and attacking" scenario cause Its late here and im tired.
Hope this all helps and I ask for one favor to you all:
PLEASE FORGIVE MY HORRENDOUS VOICE AND BAAAAAD AS HELL ENGLISH!
Either so, Im still supporting the game, bit there may be scenarios on where ppl could claim stuff like p1 victory, and in some cases they may be right, but its NOT their fault, sadly is the games fault to be build like that.
Good night everyone, when the vids are uploaded I will post the links.
I wired an arcade stick with both button presses on one button alone.
While I DIDNT conduct the test METHODICALLY (counting times p1 won etc) I just make sure that I was:
close both chars
same character (sub zero)
same stance
same outfit
only one stage (training stage default)
no special button config (default)
Results:
In "both grounded" scenario, p1 won like 95% or more of the "trades". It was pressing Sub 2.
In the "p2 jumpkicks p1 and p1 aa p2" we have a consistency in p1 beating MOST if not all the jumping attempts of p2, save for some that I missed the hot box of the aa 2 from p1.
In the "p1 jumpkicks p2 and p2 aa p1" scenario, we see that p2 CAN consistently sucesfull aa p1 attacks BUT, if you watch closely and at slow speed (use the youtube feature), it seems that if you activate a few (or one idk) frames earlier, p1 will hit p2 out of his aa.
This last one is HARD cause I had to calculate that bot hotbox were ON for the collision moment, so we may need a tool assist here.
I didnt tested the "both players jumping and attacking" scenario cause Its late here and im tired.
Hope this all helps and I ask for one favor to you all:
PLEASE FORGIVE MY HORRENDOUS VOICE AND BAAAAAD AS HELL ENGLISH!
Either so, Im still supporting the game, bit there may be scenarios on where ppl could claim stuff like p1 victory, and in some cases they may be right, but its NOT their fault, sadly is the games fault to be build like that.
Good night everyone, when the vids are uploaded I will post the links.