echelonNYK
Mortal
Random. But her DF+3 is f'n godlike in range
I did see 16 Bit write that f.3 is a good overhead since you can add armor to it if you expect your opponent to wakeup with something but that's using a barI've been focusing mostly on the B12D3 but I can't nail it on clutch situations. Thankfully, someone online was patient enough to play 10 matches with me until I finally nailed it in the last match haha.
I've been using B23 to change it up when my opponent's been expecting a B1, but I really don't know where to take that. Are there any overhead alternatives that people can recommend?
Also, I discovered that her forward dash is pretty damn fast, so I can get close enough to be able to hit then with either whip or a j2 to keep the pressure. That J2 is great for keeping people on the ground.
What would be a situation where you'd use that?Random. But her DF+3 is f'n godlike in range
Nothing major. It's just a sweep that can be done mid screen.What would be a situation where you'd use that?
MB Cat Dash is Godlike. You can just camp out full screen and wait till they commit to something that wont interfere with her armor...or whatever. I've used it COUNTLESS times to close the gap/punish.Seems like MB cat dash is a really good gap closer when fighting some zoning characters like Sinestro. Pig of the Hut is currently playing online against CD and he would just wait until the right time to do that move such as when Sinestro uses his meteor overhead.
I also found these:Hit the lab. You can do a b3 after the 2d21 starter, the timing is a little difficult, but it's a good mixup. So, something like:
ji1, 2d21, b3, ji3, 112 xx Whip is 35% meterless. Add a MB Catdash on the end and finish with f3 and you'll get a 39% with a hard knockdown for pressure opportunity.
I really hate cat stance, get D3 all the time. But yeah if you can get it 100% it is pretty good.Also (shameless bump), has anyone else toyed around with ending combos with Cat Stance~3 for when you're going for meterless damage? It's a little higher than her standard specials
man I just dash hold down. Repeat lolHas anyone figured out a way to fight Deathstroke? I've fought a few Deathstrokes of varying skill level in tournaments and I can't find any way to get in on him once he gets full screen. j2 seems to be the best bet but he's got counters to that and MB Catdash just gets shot.
Or evade into Cat dash MB. Both work well.man I just dash hold down. Repeat lol
The combo i do after f2d31 is ji2, 33 ex cat dash, b3 (wall bounce), d2 straight whip. It is 12hits and does 41%.So I've been trying out f2d31 as a combo starter, and it's a pretty good starter for damage. The issue I'm having is that after the launch I go for ji3, and the timing to connect 112 after seems ridiculous. Anybody mind doing it and giving me a pointer on when to input the 112?
That's nice, I usually do F2D31 ji2, 112 Ex Cat Dash MB, B3, 3 Cat Stance 3. It does a little less, somewhere around 34-35% but the Cat Stance 3 jumps over the opponent, reversing the wake up. Good for a few mind games. Alternately instead of 3 Cat Stance 3.... just cat stance 3 for a knockdown.The combo i do after f2d31 is ji2, 33 ex cat dash, b3 (wall bounce), d2 straight whip. It is 12hits and does 41%.