Hi all,
I posted the following bug list in the PC thread, but I know many of you are on console.
I'm curious: those of you on consoles, can you point out which of the following bugs you're experiencing as well? I'm interested in seeing which are platform specific versus game specific. I thought the Fatality music cutting out was PC only, but apparently not!
Major
- Frame rate performance and drops introduced in gameplay. With the 05/31 patch, my game's frame rate in actual gameplay, according to the first Benchmark I ran after the patch install, dropped down to about 25 FPS average. A second run of the Benchmark shortly thereafter registered 45 FPS average. An immediate third run of the Benchmark registered 59 -60 FPS average. My Benchmark may remain at 59-60 FPS average on the game’s next boot up, or may drop back to about 25 FPS average requiring several runs of the Benchmark to resolve. While playing at the very start of a match, there might be some frame rate hiccups, though they're generally minor and have had limited impact on gameplay. They seem to resolve themselves in a few seconds (though they might take longer). There is no pattern to this that I can see, and it appears to be random.
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UPDATED: My regular Krypt crash-to-desktops may have been resolved with the 05/31 patch! I just spent about thirty minutes running around the Krypt without a single crash. I went all over the island, took the odd elevator, and even used "Esc" on my Keyboard to exit the Kollector's Store (which used to guarantee a crash) and no crash! Since I want to play/test more before confirming, I'll leave this bug listed for now.
Original bug note as follows: Krypt regularly crashing to desktop. This was introduced with the 05/24 patch, and it does not seem to matter if it's at 30 FPS or 60 FPS. After the fourth crash, I verified my game's file integrity via the Steam Client, and I've been able to run around the Krypt for more than five minutes without a crash, so this
may have solved the issue, but I need to test further.
Minor
- Frame rate hiccups introduced in the Krypt. With the 05/31 patch, I've noticed some a large number of frame rate drops occurring in the Krypt. These appear to be random, as I've not noticed a pattern and have not been able to reproduce on demand. Since they don't affect my ability to playthrough the Krypt, and since frame drops are preferable to crash-to-desktops, I'm listing this as a "minor" and not a "major" bug. Note I'm playing with "Krypt 60 FPS Mode" Off.
- In Character Intros, at 60 FPS, the first character to speak will not move their mouth. This occurs 100% of the time, and is a bug introduced with the 05/24 patch. On rare occasions, further dialogue will appear slightly out-of-sync. Note this bug only affects characters with lips. Characters like Baraka are unaffected and will always move their mouth.
- On occasion, I'll see white or green artifacts pop up for a frame or so on-screen. This only occurs in a match, not menus, and the frequency seems to have increased with the 05/24 patch. I have not been able to reproduce on-demand, but I've been noticing it occurs more in Goro's Lair.
- Every so often, the Fatality music will not play when a Fatality is initiated. This seems to occur on any stage, and will also occur sometimes if the AI performs a Fatality.
- On rare occasions, the Stage music seems to cut out completely on the Prehistoric Stage. I have not had this occur on any other background, including the other Hourglass ones.
- On very rare occasions, the Brutality music will not play, and your character will not say their verbal taunt after finishing a Brutality, despite doing their talking animation. This bug may have been caused by the 05/31 patch, as I have not experienced it prior and I've performed hundreds of Brutalities.
Nuisance/Quality of Life
- In order to skip watching intros, I now need to press "Y" as opposed to "A." This was a common thing in the previous two
Mortal Kombat games, either on PC or console, as I remap my face buttons to 2,3,1,4. Since "3" is now mapped to "Y," I now have to press this button to skip intros. Ironically while in previous games, this bug was not a thing in
Mortal Kombat 11 until the 05/24 patch.
- The game's default master volume is extremely low.
My system specs are:
- Intel Core i5 4440 @ 3.10 Ghz
- 16 GB Ram
- nVidia GeForce GTX 1660 Ti OC Windforce 6G with the 430.86 Drivers
- 1 TB HDD
- Windows 10 Home October 2018 Update
- Hori Fighting Commander for Xbox One
- Logitech K120 Keyboard and Mouse
Note I use my Controller to play normally, save for the Krypt where I use the Mouse/Keyboard since the Fighting Commander doesn't have sticks. I also need to awkwardly use the Keyboard to use Konsumables in Towers.