After the most recent patch dropped, I immediately noticed a difference online. It was consistently worse than it had been. And the issue still persists.
For instance, before I play someone, it will say the ping is anywhere between 30-70. Which is perfectly fine. The problem is, once the match starts, it stays above 100 ping.
There seems to be more button delay, and lag than before. And this is pretty consistent. The SAME exact players where I was getting a consistent 50 ping the entire match, is now around 100. There’s even random HUGE lag spikes somehow when both players are wired. None of this happened to me before the update.
Many others seem to be experiencing the same problem. Do any of you notice a difference? Also, what could be causing this? I know nothing about programming or anything related to what the problem could be, so if someone knows or has an idea, post it up.
Word for word the same thing I'm experiencing. I'm late to tell because I tend to stay offline at locals and spend most if my time in practice and vs players at my house.
Before the patch most of my matches where very solid and it felt as close to offline as I think possible.
I expect 2-4f lag static but 8-12+ frame lag is completely unacceptable for competition.
Everything that matters is high level matches just are nonexistent when you have 6 or more frames of lag. Especially when it fluctuates. Its like playing on a buggy PC version.
I'm Wired and only play 120ms tops and aim for 80ms or better WIRED only.
Things that are nonexsistent Online after last patch:
Reacting to anything.
Certain unsafe moves(-12)become safe.
Counter poking(vital at high level)
Wiff punishing in 6f Windows.
Jailing pokes into high starters(1-8f window)
Anti airing on reaction
Staggers become punishable
Plus on block becomes negative
Dropping combos
Tight frame links.
It just becomes scrub kombat Where two players are pressing our of turn hoping for the best.
So you know I'm not even talking about bad connections (200+) what I mentioned above is on 80ms-120ms connections.
This definitely happened after the last patch and I hope it gets fixed.
I suspect the netcode was altered by last patch causing a visual reset on rollback but who knows?