juicepouch
blink-182 enthusiast
I was there though so rest assured, the comp was fierceAlso dizzy and ppj weren't there!
I was there though so rest assured, the comp was fierceAlso dizzy and ppj weren't there!
In my opinion, Full Auto Jacqui is high mid tier, which is more or less what PPJ's tier list suggests. She has solid mix ups, very good damage,Jacqui is too high... like way too high. I'll wait for PPJ's breakdown for her coz I'm not buying that placement.
Appreciate the responseWeaknesses:
1. He has a number of strings with gabs in them.
2. Both of his overhead combo starters can be full combo punished on block.
3. Characters with armor reversals that lead to high damage are probably his biggest weakness.
4. Can have a hard time getting in on certain zoning MU's.
5. If you back dash at opportune times, you escape his pressure and can counter attack.
6. I play Heavy Weapons and the cancel is -6 on block - a lot of people don't know this and let me get in free pressure afterwards.
7. You can full combo punish his d12.
8. His F2 has a really iffy hitbox and a lot of characters can neutral duck it.
9. Hard to hit his midscreen combos because of similar reasons.
10. No Vortex (Pumped Up may have a pseudo vortex, not sure - I think it's his worst variation either way).
11. Seems like his air to airs are pretty bad, but probably that's because every online player and their mom pick scorpion.
MU's: Tempest Lao seems bad. I also struggle with Koto War God. Grandmaster is no walk in the park since you can't really keep pressure up. Ermac also seems challenging for me. Rainden is tough. I'm sure there are others, those are just the few that come to mind.
I don't think he's top 5. I actually think he's exactly where he should be at the #9 spot.
Wut, I'm agreeing with m2DaveIn my opinion, Full Auto Jacqui is high mid tier, which is more or less what PPJ's tier list suggests. She has solid mix ups, very good damage,
above average zoning and anti-zoning, good punishment and whiff punishment, and amazing movement.
She is not S tier because she lacks block an unstoppable vortex, block infinite combos, and absurd pressure. If you made machine gun safer by four or five frames, which will of course never happen, she could be S tier.
S/S+ stands for Super/Super+. That's the asian ranking system.I have two questions..
What do the S and S+ tiers mean? Why is S chosen to be higher than A?
Also, does top tier characters refer to characters that have a good chance against every other player? If not, what does it mean?
ABC etc are standard grades, however in Japan they thought the standard A was boring as you'd receive it for completing an assignment at a score around 90%, so S rank was created to showcase perfection. Anything below C is considered a failure.I have two questions..
What do the S and S+ tiers mean? Why is S chosen to be higher than A?
Also, does top tier characters refer to characters that have a good chance against every other player? If not, what does it mean?
When I see a tier list with S+, I see it like this:ABC etc are standard grades, however in Japan they thought the standard A was boring as you'd receive it for completing an assignment at a score around 90%, so S rank was created to showcase perfection. Anything below C is considered a failure.
What S used to mean in fighting games was a character that was in it's own class who pretty much curb stomped the rest of the cast of characters, and was essentially flawless. S+ has no place in any tier list, it's just something to make it seem more awesome then it actually is. Or you could argue by having a S+ placement that characters within it are boarder line broken or are broken, and should be fixed because they break the games balance. But I doubt that is how the tier list is being made out to be, because no one in this game is that strong. So S+ is just trying to sound cool lol
Yeah, it is what this list equates too, but like I said S+ used to be reserved for Broken characters while S tier would be top tier. As S means perfect if you add a + to perfect something ain't right yo! lolWhen I see a tier list with S+, I see it like this:
S+ = top
S = high
A = high mid
B = mid tier
C = shit/low tier
I remember when Jax was considered S+ by Tom Brady in MK9.Yeah, it is what this list equates too, but like I said S+ used to be reserved for Broken characters while S tier would be top tier. As S means perfect if you add a + to perfect something ain't right yo! lol
In reality it should be
S+ = Broken/Overpowered
S = Top
A = High
B = Mid
C = Low Tier
anything lower might as well just say F tier lol
They gave Kitana a Jade variation. That immediately sealed her fate as a bottom tier character. Poor princess. Much like her best friend, she was never allowed to live.Good thread @GGA pimpimjim Can you update the OP with your write ups and then finish every character? If you have time of course =)
It looks like Kitana needs to pull a Stella and get her groove back.
Serious question, what is this block infinite nonsense? I know you're exaggerating on purpose, but be careful, people latch on to it quickly.In my opinion, Full Auto Jacqui is high mid tier, which is more or less what PPJ's tier list suggests. She has solid mix ups, very good damage,
above average zoning and anti-zoning, good punishment and whiff punishment, and amazing movement.
She is not S tier because she lacks an unstoppable vortex, block infinite combos, and absurd pressure. If you made machine gun safer by four or five frames, which will of course never happen, she could be S tier.
What game have you been playing? It definitely isn't MKX.Great anti-air in a game where noone is going to jump because they're mostly floaty jumps.
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Solid Mixup (not plural) coz it's just b2/b33 on the initial hit and she has no mixup in any of her strings really, well she does but they're very linear mixups and too risky in a game plagued with horseshit armored launchers that go into 35% damage.In my opinion, Full Auto Jacqui is high mid tier, which is more or less what PPJ's tier list suggests. She has solid mix ups, very good damage,
above average zoning and anti-zoning, good punishment and whiff punishment, and amazing movement.
She is not S tier because she lacks an unstoppable vortex, block infinite combos, and absurd pressure. If you made machine gun safer by four or five frames, which will of course never happen, she could be S tier.
I've had Jacqui as my secondary for a bit now and agree with what you said but I think she needs to be that way. Her weaknesses are what stop her from being absolutely insane. Like other characters I feel she is a different animal when cornering your opponent (full auto) her damage potential is insane from her safe launching 50/50's.Solid Mixup (not plural) coz it's just b2/b33 on the initial hit and she has no mixup in any of her strings really, well she does but they're very linear mixups and too risky in a game plagued with horseshit armored launchers that go into 35% damage.
They're also both not-cancellable on block (which is a good thing coz almost everything she has is crazy unsafe) but it leaves no potential of extended mix-up/pressure. If they block either option your turn ends right there.
At the end of it I agree with most of what you said except punishment, she can't punish like what almost everyone can do on unsafe moves with normals as they have no range and/or too slow to actually punish. There's a fair amount of moves that pretty much everyone can get a standing 1 into a full combo punish but Jacqui can't coz her normals go fuckin nowhere.
bf1 punishes some stuff but only if the move leaves them standing, if their animation is slightly bent it goes over their head and you're open for a full combo punish.
She also has some of the worst jumping normals in the game imo, they're so bad that while you play her you'd legit think anti-airs work in this game.
Not to mention all her EXs outside of the Full-Auto only moves are absolute trash.
She's not low tier by any means and very viable especially in Full-Auto, I just don't think she's on the same level as the other characters in her current A tier placement.
In a proper tier list based on match-up numbers she will be placing much lower.
The fireball cancel is a pseudo block infinite combo for three repetitions that results in 8.25% (probably 10% with flame aura) of guaranteed chip damage. The fact that you cannot interrupt the fireball cancels is what makes Hellfire Scorpion's best variation.Serious question, what is this block infinite nonsense? I know you're exaggerating on purpose, but be careful, people latch on to it quickly.
I've heard a commentator call Kung Lao's 112124~ex hat spin a block infinite and I know he was exaggerating, but this sort of thing makes the game look bad as some people don't know any better. Scorpion's 214 fbc is not a block infinite by very definition, since your stamina meter is finite.
Your turn is supposed to end on block because you have just attempted a safe (but unsafe versus Cassie and Tempest Kung Lao for the low option) 50/50 mix up that leads to 40% of damage with one bar. Moreover, you are proving my point about the S tier characters in this game. On block, your 50/50 mix up is not supposed to lead to more 50/50 mix ups or unblockable tick throws. Such strategy is poor gameplay design that some fan boys in this community apparently mistake as footsies, so these fools create threads praising certain players for abilities they do not possess. The reality is that the S tier characters have set an absurd standard for offense that anything sort of borderline broken is presently regarded as insufficient.Solid Mixup (not plural) coz it's just b2/b33 on the initial hit and she has no mixup in any of her strings really, well she does but they're very linear mixups and too risky in a game plagued with horseshit armored launchers that go into 35% damage.
They're also both not-cancellable on block (which is a good thing coz almost everything she has is crazy unsafe) but it leaves no potential of extended mix-up/pressure. If they block either option your turn ends right there.
That was my point tho, a fair amount of the top characters can attempt a mix-up and keep pressure going or go for another mix-up if you blocked the first one. Jacqui doesn't have anything like that which is why I say her mix-up game isn't that big of a deal. She has a 50/50 tho and some +2 strings.Your turn is supposed to end on block because you have just attempted a safe (but unsafe versus Cassie and Tempest Kung Lao for the low option) 50/50 mix up that leads to 40% of damage with one bar. Moreover, you are proving my point about the S tier characters in this game. On block, your 50/50 mix up is not supposed to lead to more 50/50 mix ups or unblockable tick throws. Such strategy is poor gameplay design that some fan boys in this community apparently mistake as footsies, so these fools create threads praising certain players for abilities they do not possess. The reality is that the S tier characters have set an absurd standard for offense that anything sort of borderline broken is presently regarded as insufficient.
Yes amazing! Kenshi gets 30% and fullscreen knockback if he hits the EX RK and my punish is 9%.. other characters get a proper 30%+ punish which my whole point, she can punish but it's very low damage and the risk/reward gets skewed toward the character doing the unsafe move.. like why would he not try to EX everytime where he can get 3 times I damage I'd do if I block and punish..b,f+1 reverses sides and punishes moves like Erron Black's f+1,3,2 and Kenshi's EX rising karma. 1 has short range but leads to 40% with one bar. Machine gun punishes lots of zoning tools full screen away, including all of Kenshi's teleflurries and Jacqui's own machine gun.
He is a cool guy, actually. That said, when he gets all Morrissey about Sub-Zero, he tends to say and do a lot of questionable shit.Can someone tell me what Tom Brady did to get so much hate and at what point it started occurring? He seems like an all around decent dude for the most part
Cryomancer subzero. No ice clone or shield. Just straight up in your face character.Who do you guys think is the most honest character in the game?
To me an honest character isn't allowed to have a 50/50 lol So probably Kitana and Liu Kang (I know Liu has a bad overhead that is 50/50 worthy). They so honest that they be shipping together in the story.Cryomancer subzero. No ice clone or shield. Just straight up in your face character.
that was 4 years ago and you guys bring it like it happened yesterday.He is a cool guy, actually. That said, when he gets all Morrissey about Sub-Zero, he tends to say and do a lot of questionable shit.
Some fuss-trating, questionable shit.