Thanks a lot! I'll try it out when I get home and mess around with some games. Didnt even think about using this move cause it's so unsafe lolSo far hurricane bow seems to have the most invincibility.
Thanks a lot! I'll try it out when I get home and mess around with some games. Didnt even think about using this move cause it's so unsafe lolSo far hurricane bow seems to have the most invincibility.
The frame data on it is wrong though. I don't remember what it is exactly but its somewhere around -14 and -16.Thanks a lot! I'll try it out when I get home and mess around with some games. Didnt even think about using this move cause it's so unsafe lol
The frame data on it is wrong though. I don't remember what it is exactly but its somewhere around -14 and -16.
no problemGood to know! Thanks for clarifying.
Its kinda random on the invincibility. Sometimes it will go through attacks, sometimes it wont.Nice. I'll be doing the same and trying this out in a bit too. Nice to know its frame data is wrong and it might be a good wakeup.
Okay I am fast becoming convinced that Green Arrow is meant to be a cornering in and out guy. All his midscreen stuff wants to push you away, he can load 3 fire arrows that all push you away and do great damage in the process, and his forward dash is far superior to his back dash and his easiest damage comes from the corner. I'm thinking I'm gonna try to load up fire at the start of the round and put up a wall and go for the corner as fast as possible on them. Once there I'm gonna load ice for damaging shit then try for crossups or pressure and if I can't get my shit started I'll back off and put up the wall again on them. I'll just make certain to end my pressure in safe stuff or into his jump back arrow stuff to safely get outta there and setup again.
UPDATE:
Okay I was right. Green Arrow's main goal should be to achieve the corner and fish for combo once there. Green Arrow puts up a great wall from midscreen to full and almost everything he does pushes folks away. Even if I struggle to get the combo once I get them in the corner all the damage I rack up from the fire arrows isreally adding up. Way better than trying to run with him because if he corners himself its rough getting folks off without blowing bar on pushblock.
I feel ya man. I dont like his wakeup yet so I'm not cool with fullscreen since folks are fast being trained how to think and move against fullscreen pressure and stay on that ass, but thats just my comfort level I guess. I'm happy knowing for now that my tactic of cornering and using his other trait arrows works really well for damage though. I'll lab my wakeup stuff this weekend when I got more time. For now its just small stuff between work and coding late night.He does have a good midscreen game too, since b13/b23 are +15 on block you can create pressure games midscreen, especially with 22 away shot. This creates mix ups for 223 and 22 and further going into b23/b13 to f2d13 for pressure. Also in the corner on certain maps, GA gets almost free level transitions...'Oh, you want to try to uppercut or d1?...Let me punish with d1 to ice arrow...anddddd b3. brb you're going up the side of wayne manor'. GA does thrive in the corner but he can do keep an opponent on their feet even at mid to full screen. He is a very versatile character.
The game is new, keep exploring!
I want this too plox!Is there a thread on the ways to use arrows and there usefulness?
What in particular are you looking for first?hi, im trying top learn GE and im having a hard time in general with learning this game. GT on xbl is bus orez. Thanks for any assistance that can be given
Also while I'm here I'm looking for the top stages and his best ways to go in/stay out.What in particular are you looking for first?
- Combos
- strengths
- weaknesses
- his best ways to get in or stay out
- what is unsafe
- what is a safe combo ender
- best times to load arrows and when to load what
- best and worst stages
- matchups and his options against various cast
http://testyourmight.com/threads/green-arrows-pressure-options.30509/I'm trying to learn GA, switching from GL and NW to find my bearings because he seems very cool with the Super reset, but I'm finding that I have trouble keeping pressure on people and when they go full screen, my arrows usually lose the projectile wars. My current combo is J3,223,hurricane, but I seem to miss the 2 after J3 A LOT online and players just stand up and block me now since I don't know any low or standing overhead combos. Any tips and pointers besides learning some more combos? Applying the pressure with GA seems to be difficult coming from GL.