low arrows ducking was fixed internally awhile ago but hasn't made it into a patch yet. relax
and lol for asking about how to do exploits
Wouldn't it make more sense to nerf the block stun on up heaven blast than to nerf his strings? Also is almost inescapable super reset from a block string really an argument for nerfing the string? The super is unblockable so I would think this is how it was made to be used, and it does cost 4 bars!
You seem to know some stuff, so could you take a quick peek at my list and at least see if the stuff I list in the "fix" section is being touched?
Should be fixed:
-standing 1 hitting after landing a j.2 (this whiffs a lot)
-savage blast hitting all standing opponents (whiffs on a few female characters)
-super hitting characters in the corner every time (some times it will whiff in the corner)
Suggestions:
-slightly less recovery on load arrow
-1% more damage on normal arrows
-More chip damage on electric arrows
-low arrow shouldn't make GA's hurt box bigger so he gets hit by crouchable projectiles <--You adressed this, thanks
-Slightly less damage scaling after freezing the opponent