Tony at Home
Noob
ts;dr
There is a huge disconnect between the people that play, practice, master their ways around zoning, and blow it up seen all throughout the game at this stage, vs people who lose to it and refuse to get better at fighting around the technique.It is literal spam in the truest sense of the word. The effort it takes to lock someone down fullscreen vs the effort it takes to avoid getting locked down is so out of wack it makes me wonder how they made it to release like this. Does anyone at NRS actually play their own games? Or maybe they don't even know how to play fighting games so they didn't realize the mess they made. Why do anything other than spam full screen if it's so effective? You'd just be making it harder for yourself.
The only zoner with crazy up close game is deadshot... everyone else is fine. Firestorm needs lvl 3 trait to become crazy up close and he gets that like what 2 times a game?People seem to think me thinking zoners have overloaded kits means "i'm impatient". Strange.
Imagine if cheetah had an instant fullscreen laser or robins birdarang came out in 7 frames. Would that be ok to you?
No?
Then why is it cool that the zoners can beat the rushdown at their own game?
I think people are under the assumption I'm LOSING to the spam.There is a huge disconnect between the people that play, practice, master their ways around zoning, and blow it up seen all throughout the game at this stage, vs people who lose to it and refuse to get better at fighting around the technique.
Black Adam?The only zoner with crazy up close game is deadshot... everyone else is fine. Firestorm needs lvl 3 trait to become crazy up close and he gets that like what 2 times a game?
So you are complaining about the method in which you have to win your matches?I think people are under the assumption I'm LOSING to the spam.
I'm not.
I get in, I do my damage, I win the match.
That doesn't make it any less 1 sided or any more fun to participate in
The risk/reward is out of wack. This is undeniable.
It does make it less one sided because you're winning.I think people are under the assumption I'm LOSING to the spam.
I'm not.
I get in, I do my damage, I win the match.
That doesn't make it any less 1 sided or any more fun to participate in
The risk/reward is out of wack. This is undeniable.
I see, reading comprehension is hard to come by on TYM. I'll break it down for you.So you are complaining about the method in which you have to win your matches?
The risk/reward is out of wack. This is undeniable.
This is your opinion, it is not fact or undeniable.The risk/reward is out of wack. This is undeniable.
I never said zoning was unbeatable. Stop misrepresenting my argument, its annoying.It does make it less one sided because you're winning.
The risk/reward isn't out of wack because you're getting in, dealing damage and winning
If zoning was so unbeatable, how're you winning?
Is that really all that happens when someone throws out a bad fireball? Free meter?I never said zoning was unbeatable. Stop misrepresenting my argument, its annoying.
The risk/reward is out of wack and that has nothing to do with my ability to get in.
What's the WORST thing that happens to a zoner if he mistimes a fireball? Free meter baby!
It is incredibly difficult to make a mistake as a zoning character in I2 because there are no mistakes when there are no [working] answers.
Easy "killer"I see, reading comprehension is hard to come by on TYM. I'll break it down for you.
As in. Zoning someone to death is actually EASY compared to NOT being zoned to death. This is due to several game systems not working as intended. If they were to fix these systems then dealing with zoning with be a challenge instead of a war of attrition.
No, sometimes it connects anyways then they meterburn it for a knockdownIs that really all that happens when someone throws out a bad fireball? Free meter?
Truedat.End of the day its the casuals voice that will get across lol none of the conversation about it here matters whether you are for it or not (Dont care for either side).
The point is that if you get in on a zoner that your options should be way better than theirs up close. If you're not capitalizing then that's on you. If you're having an impossibly hard time against zoners up close game then maybe you should really abuse their gaps and weaknesses.I never said zoning was unbeatable. Stop misrepresenting my argument, its annoying.
The risk/reward is out of wack and that has nothing to do with my ability to get in.
What's the WORST thing that happens to a zoner if he mistimes a fireball? Free meter baby!
It is incredibly difficult to make a mistake as a zoning character in I2 because there are no mistakes when there are no [working] answers.
This right here is my main issue. with the amount of times deadshot fires his gun he gains a shit ton of meter. also the fact that he is actually good upcloseI gotta be honest. I dont feel like it's been super hard to get in on characters like Deadshot or Fate.
What sucks is that once I get there, they have a TON of meter. They can roll out of combos, push block, and when they clash they tend to always have plenty of meter.