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Noob Saibot General Discussion Thread

What do y'all think of the universal changes and Noob's U3 Hitbox being adjusted? I think with the jump in nerfs & Flawless Block adjustments it would help Noob more as he is a defensive/punish character. The throw kb nerf was expected but tbh I used 1 throw kb to close matches.
 

Lt. Boxy Angelman

I AM MADE OF EVERYONE.
Premium Supporter
He needs an overhead.

Shadow Slide is the only thing that makes Noob tournament-level scary right now. It makes him so much better overall that it almost negates the need to ever use Dark Sabbath, and all but invalidates the third variation entirely. This happens because both of those variations are built for high damage, but Noob has a rreeaall hard time opening people up and getting to the damage without the threat of Slide to back them up. Everything else he has is high-risk, and a far higher risk than a lot of other characters have to take. He is NOT a bad character, but it could be argued that every character has at least one build that's good enough. He just can't play MK11 as well as most of the top tier. And giving him an overhead would go a long way across the board in helping him keep up. A brand new one, maybe off of B3. Something like MK9 Quan Chi's B3 1+2, with the double fist smash. It doesn't even have to be special-cancelable. Just make it reasonably safe on block. Like -3 or -4 with a little pushback.
 
He needs an overhead.

Shadow Slide is the only thing that makes Noob tournament-level scary right now. It makes him so much better overall that it almost negates the need to ever use Dark Sabbath, and all but invalidates the third variation entirely. This happens because both of those variations are built for high damage, but Noob has a rreeaall hard time opening people up and getting to the damage without the threat of Slide to back them up. Everything else he has is high-risk, and a far higher risk than a lot of other characters have to take. He is NOT a bad character, but it could be argued that every character has at least one build that's good enough. He just can't play MK11 as well as most of the top tier. And giving him an overhead would go a long way across the board in helping him keep up. A brand new one, maybe off of B3. Something like MK9 Quan Chi's B3 1+2, with the double fist smash. It doesn't even have to be special-cancelable. Just make it reasonably safe on block. Like -3 or -4 with a little pushback.
What could be SD's bad MUs? I had a harder time against hard zoners like Cetrion. Other characters like Geras (He's still good), Jacquie (Though it's my lack of MU knowledge tbh). If he needs an OH, how should it be implemented? Some argue B2, but I don't like that option.
 

Nevan_PTF

All your mains belong to me!
He needs an overhead.

Shadow Slide is the only thing that makes Noob tournament-level scary right now. It makes him so much better overall that it almost negates the need to ever use Dark Sabbath, and all but invalidates the third variation entirely. This happens because both of those variations are built for high damage, but Noob has a rreeaall hard time opening people up and getting to the damage without the threat of Slide to back them up. Everything else he has is high-risk, and a far higher risk than a lot of other characters have to take. He is NOT a bad character, but it could be argued that every character has at least one build that's good enough. He just can't play MK11 as well as most of the top tier. And giving him an overhead would go a long way across the board in helping him keep up. A brand new one, maybe off of B3. Something like MK9 Quan Chi's B3 1+2, with the double fist smash. It doesn't even have to be special-cancelable. Just make it reasonably safe on block. Like -3 or -4 with a little pushback.
He has 112, which is an overhead, he has a great mid B1, an autoshimmy string in 212, a godlike poke in D3(have you noticed the hitbox extends further than his foot?) that jails into 212, great damage and a solid AA in D4. His strings are good too...

What he suffers is what most of the great majority of the cast suffers, the presence of characters, in their current state, like Johnny Cage and Jacqui for example. Bring those characters down and you'll see other characters, like Noob, to make their stand as strong characters in this game.

People play SD, other than personal preference, due to the threat of a low and an hard to punish move, that's it. The variation doesn't offer much more than that, it's also easier to play and offers "safe" neutral options with the slide. Other the other hand, DS has more to offer that just a slide.

The "thing" that might people feel uneasy to play with DS are that his combos, optimal, aren't straight forward to learn, they need micro walks/dashes. Trust me, DS hits like a truck, as access to a restand using B1,1+2 xx BF1, which leaves you at +5 on hit and each time he touches he's going to hurt.

PB is just inferior, Snag doesn't work standing, which limits his combo routes, Sickle Toss is hella slow...feels incomplete.

I think your assessment is incorrect. This character only needs another viable variation, because he only has two, while other characters, like Jacqui, have 3 that are viable.
 

Zer0_h0ur

XBL tag: South of Zero
He has 112, which is an overhead, he has a great mid B1, an autoshimmy string in 212, a godlike poke in D3(have you noticed the hitbox extends further than his foot?) that jails into 212, great damage and a solid AA in D4. His strings are good too...

What he suffers is what most of the great majority of the cast suffers, the presence of characters, in their current state, like Johnny Cage and Jacqui for example. Bring those characters down and you'll see other characters, like Noob, to make their stand as strong characters in this game.

People play SD, other than personal preference, due to the threat of a low and an hard to punish move, that's it. The variation doesn't offer much more than that, it's also easier to play and offers "safe" neutral options with the slide. Other the other hand, DS has more to offer that just a slide.

The "thing" that might people feel uneasy to play with DS are that his combos, optimal, aren't straight forward to learn, they need micro walks/dashes. Trust me, DS hits like a truck, as access to a restand using B1,1+2 xx BF1, which leaves you at +5 on hit and each time he touches he's going to hurt.

PB is just inferior, Snag doesn't work standing, which limits his combo routes, Sickle Toss is hella slow...feels incomplete.

I think your assessment is incorrect. This character only needs another viable variation, because he only has two, while other characters, like Jacqui, have 3 that are viable.
I agree a lot here, but theres one thing that everyone who says SD is fine ignore:

The slow projectile is a complete utter waste of a slot move. It is. Anyone who says it isn't, is a big liar or doesn't even play mk11. It's utterly useless. So you're saying this character is okay when he's basically using 2 slots compared to everyone else's 3. It's whack that the best version of Noob saibot is incomplete so it's just frustrating. I could understand if there was some neat setup tech to discover or some depth to be labbed for the projectile but there is barely anything.

And I agree, personally, I think I'd bitch a little less if Noob had legit 3 viable variations like other characters do. PB is a total crock.
 

Lt. Boxy Angelman

I AM MADE OF EVERYONE.
Premium Supporter
@Nevan_PTF
I main Dark Sabbath, and I fully agree with you/didn't mean to imply he doesn't have some great buttons. I just feel like when you get all the way to Top 8 levels of knowledge, the stuff like getting D2'd out of F2, B3 only being safe to throw out with Slide behind it, B1 1+3 can't cancel into specials, all the little nuances...coupled with how much easier the top tier gets it in, it makes me feel like he's going to fall behind as time goes on without at least A across the board buff.
I think you and @Metzos (hail the Doomsday fam) have it right; he is in a real Jade kinda spot in that the biggest thing keeping him down is the better characters. So I vote for the overhead because I think it'll give him a better chance to compete overall. He NEEDS something strong and stiff that isn't the Slide. I fucking love Sabbath's combos and actually having use for his projectile ( @Zer0_h0ur has it right, Ghost Ball is straight ass), but being able to tuck everything behind Slide. Sabbath has all the excitement, but at much greater risk than SD.

Whoever came up with that third variation should be fired. I can't believe a move as hard as Sickle Snag got wasted so thoroughly.

What could be SD's bad MUs? I had a harder time against hard zoners like Cetrion. Other characters like Geras (He's still good), Jacquie (Though it's my lack of MU knowledge tbh). If he needs an OH, how should it be implemented? Some argue B2, but I don't like that option.
Another mixup option off of B3.
I'm telling y'all. Quan's old B3 1+2 would be perfect. No special cancel, no changing the B3 1+3 KB, nothing extra. Just give it some pushback like Sindel has with the F4U3. That's it. That's all I want. A good neutral tool I can use to make space, that doesn't have the gap like 112 or the death on block like B1 1+3. If I had that in Sabbath, and then had the mindgame of Spirit Ball or F2 or Up Kick or even jump back Amp Sickle Port, what have you, THAT would be way more interesting that building my whole game around the Slide.

I don't know if I sound greedy or insane, but that's where I am right now.

I am glad for all the feedback, though.
I was really starting to think there were no Noobs left.
 

Zer0_h0ur

XBL tag: South of Zero
VGY (seeing double) vs NinjaKilla (Johnny PlusFramez)


Few thoughts
VGY clearly doesn't know noob well lmao, he doesn't even attempt the b1 KB until 10 games in.
He never comes close to workin the throw game. Like at all. New tech? lmao
He never tries to use the back jump - bait - jump tele gimmick. Prob a good thing honestly.

Hard to watch really, seeing the same 2-3 johnny plus frames non-gap non-FB'able strings pinning down VGY in the corner gets pretty repetitive. VGY's defense in spacing was great in the middle games tho.
 

Zer0_h0ur

XBL tag: South of Zero
Any Noob vs Joker thoughts?

I'm getting zoned out pretty handily, especially version 1 (the one with the low shot, I believe.). I haven't labbed much but the strings but I know Dark Sabbath's projectile will hit Joker when he does low shot. Will teleport?
 
Did anyone else have trouble getting/downloading the new DC skin?
The Kitana Kat Woman, and Baraka Killer Krok skins showed up/downloaded fine, but the Noob one is nowhere to be found.
 

fr stack

Noob's saibot or noob saibot's?
Any Noob vs Joker thoughts?

I'm getting zoned out pretty handily, especially version 1 (the one with the low shot, I believe.). I haven't labbed much but the strings but I know Dark Sabbath's projectile will hit Joker when he does low shot. Will teleport?
I only played a few times vs him last night and i think all bar his straight shot i reckon i can punish once i get more familiar also dont be afraid to trade noobs spirit ball hits harder than most fireballs
 
Just came back to the game after a 3~4 months break. What's the current consensus on variations? Last time I played was when the third variation released and it was very underwhelming. Seeing Double felt good at the time but a bit boring so I decided to stay a Dark Sabbath main only switching to SD on certain match ups.

Any new tech I should be aware of?
 

fr stack

Noob's saibot or noob saibot's?
Just came back to the game after a 3~4 months break. What's the current consensus on variations? Last time I played was when the third variation released and it was very underwhelming. Seeing Double felt good at the time but a bit boring so I decided to stay a Dark Sabbath main only switching to SD on certain match ups.

Any new tech I should be aware of?
There is no tech lol check the state of the character forums
 

Nevan_PTF

All your mains belong to me!
It's not a bad thing tho, Noob ain't that tech heavy kinda character. Apart from the restand offered by DS(B1,1+2 xx BF1), there's nothing much going on.

He's a character that rewards solid fundamentals and playing good neutral. Your mind games will come off the restand, jailing and etc, pretty generic.

@OceanOne - in terms of variations stay away from V3 x')
 
There is no tech lol check the state of the character forums
Sorry, I meant like new combo paths and stuff.. I've seen a video of a guy playing DS doing 113 into jump kick into D1s in the corner and didn't recall seeing it back when I was active. That's why I thought people could've found new stuff. I'll check the state of the character forum.

Thanks!
 
It's not a bad thing tho, Noob ain't that tech heavy kinda character. Apart from the restand offered by DS(B1,1+2 xx BF1), there's nothing much going on.

He's a character that rewards solid fundamentals and playing good neutral. Your mind games will come off the restand, jailing and etc, pretty generic.

@OceanOne - in terms of variations stay away from V3 x')
Yea I was surprised by how I still had some of the fundamentals and muscle memory after taking a break.

Thanks for your reply man, will stay away from V3 :D
 
Yea I was surprised by how I still had some of the fundamentals and muscle memory after taking a break.

Thanks for your reply man, will stay away from V3 :D
Try V3 against Kotal & Shao Kahn. I've been doing surprisingly well against good Kotals and Shaos using V3.
 

fr stack

Noob's saibot or noob saibot's?
Sorry, I meant like new combo paths and stuff.. I've seen a video of a guy playing DS doing 113 into jump kick into D1s in the corner and didn't recall seeing it back when I was active. That's why I thought people could've found new stuff. I'll check the state of the character forum.

Thanks!
Do u mean after an amped tele?
I can sort you
113 amp tele dash 4 bf1, d1 ,b1 1+3 tele does 45%
42 or 3 with the restand.
After a jump kick id usually just do f3 f3 d1 d1 b1 1+3 if its a tense match just so i dont drop it but if youre feeling ballsy you can do
Jump kick full dash f3 bf1, d1, b1 1+3 amp tele, dash 113 clone (quick dash) for like 47 i think