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Noob Saibot General Discussion Thread

Do u mean after an amped tele?
I can sort you
113 amp tele dash 4 bf1, d1 ,b1 1+3 tele does 45%
42 or 3 with the restand.
After a jump kick id usually just do f3 f3 d1 d1 b1 1+3 if its a tense match just so i dont drop it but if youre feeling ballsy you can do
Jump kick full dash f3 bf1, d1, b1 1+3 amp tele, dash 113 clone (quick dash) for like 47 i think
I tried it here. It was 113 into tele(amp) jump in 3, D1, D1, 113, BF2
It does 402.

I remember practicing the one you mentioned with the spirit ball but now I'm not finding the D1 timing.

I guess just doing the midscreen optimal 113, tele(amp) into 113, 113, BF2 for 41% (in the corner) is the optimal for me right now.

Thanks man!
 
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fr stack

Noob's saibot or noob saibot's?
I tried it here. It was 113 into tele(amp) jump in 3, D1, D1, 113, BF2
It does 402.

I remember practicing the one you mentioned with the spirit ball but now I'm not finding the D1 timing.

I guess just doing the midscreen optimal 113, tele(amp) into 113, 113, BF2 for 41% (in the corner) is the optimal for me right now.

Thanks man!
Once you find the highest point of the stand 4 spirit ball the d1 comes out fine i can land it online 6 out of 10 attempts lol .. practical as fuck i know 8D
 

Tanya-Fan-28

TanyaShouldBeInMK11
I'm a beginner Noob. Been playing him for 2 weeks. I find I use 113, B2 and 212 into tele. When is a good time to use B3 1+3? I find ppl jump over it a lot. I presume its a whiff punish but I use B2 or F4 for whiff punishing by reflex.
 
I'm a beginner Noob. Been playing him for 2 weeks. I find I use 113, B2 and 212 into tele. When is a good time to use B3 1+3? I find ppl jump over it a lot. I presume its a whiff punish but I use B2 or F4 for whiff punishing by reflex.
B3 is a move I personally don't use that much. But to contradict myself, it's also one of the most important on my playbook. Because while it works maybe once a match it definitely works that one time and it's usually when I need it most. I usually win close matches with a B3 into Fatal Blow or sometimes even B3 into Tele (amp) for a full combo but this one is risky since I don't know if it's confirmable. I usually predict the guy will press a button instead of crouch blocking but like I said, it's not a good habit to rely on this.

I guess B3 into Tele Amp is a good alternative to B1, 1+3 into Tele Amp in match ups where the opponent has insane range. Like, right now from what I experienced so far B1 1+3 against Joker is a big gamble because he outreaches and outspeeds (is that a word? English is not my first language) the Shadow and he gets a full 30%+ damage full combo.
 

NoDoubt

nasty
Watsup fellows, I just finished creating a custom designed Noob Saibot ensemble. I designed, drew, drafted & constructed it all ! Check out the video and see it in action, worn by me !!

 

Hitoshura

Head Cage
B3, 1+3 is a gamble, but the risk is worth the reward. It should be used when you're in neutral and you think you've conditioned the opponent enough where they're scared to make moves and is keeping up with your footing. It will throw them off sometimes as they're not expect the b3 low. Sometimes the opponent will hold block and you land the krushing blow for b1, 1+3; however, you don't see it as often because a lot of good players will not block when they're X distance away from Noob and that's due to his neutral tools mostly hitting high. The opponent will usually duck your spirit balls, 113 and f2212.

I'm not sure if this is still the case, because it's been a few months since I last played, but b3 has an option select with teleslam. I used to throw out b3, then input teleslam right away. If the b3 hit the opponent it would confirm into teleslam and I would amplify it to extend into a combo. If the opponent blocked it I just got a b3. I play Dark Sabbath mainly.
 
B3, 1+3 is a gamble, but the risk is worth the reward. It should be used when you're in neutral and you think you've conditioned the opponent enough where they're scared to make moves and is keeping up with your footing. It will throw them off sometimes as they're not expect the b3 low. Sometimes the opponent will hold block and you land the krushing blow for b1, 1+3; however, you don't see it as often because a lot of good players will not block when they're X distance away from Noob and that's due to his neutral tools mostly hitting high. The opponent will usually duck your spirit balls, 113 and f2212.

I'm not sure if this is still the case, because it's been a few months since I last played, but b3 has an option select with teleslam. I used to throw out b3, then input teleslam right away. If the b3 hit the opponent it would confirm into teleslam and I would amplify it to extend into a combo. If the opponent blocked it I just got a b3. I play Dark Sabbath mainly.
Interesting. How do you input this? I'm totally clueless on his OSs.
 

Hitoshura

Head Cage
Interesting. How do you input this? I'm totally clueless on his OSs.
If the OS is still in the game then when inputting b3 immediately slide your finger to down, then hit up. You can't confirm into it. Timing is too tight. That's why they originally made it into an OS. Again, not sure if it's in the game still. Haven't played MK11 since before Nightwold dropped. Just got it again recently.
 
How do you guys feel about the Joker match up? It feels like he was made to counter Noob and probably other characters that rely on mid/long range punishing.
 

Tanya-Fan-28

TanyaShouldBeInMK11
B3 is a move I personally don't use that much. But to contradict myself, it's also one of the most important on my playbook. Because while it works maybe once a match it definitely works that one time and it's usually when I need it most. I usually win close matches with a B3 into Fatal Blow or sometimes even B3 into Tele (amp) for a full combo but this one is risky since I don't know if it's confirmable. I usually predict the guy will press a button instead of crouch blocking but like I said, it's not a good habit to rely on this.

I guess B3 into Tele Amp is a good alternative to B1, 1+3 into Tele Amp in match ups where the opponent has insane range. Like, right now from what I experienced so far B1 1+3 against Joker is a big gamble because he outreaches and outspeeds (is that a word? English is not my first language) the Shadow and he gets a full 30%+ damage full combo.
Hey thanks for the knowledge. I'd imagine B3 is mostly good against Jade, Kabal & Joker. Everyone else in the roster seems like it requires a hard read. Outreaches a valid word, you're good :p lol.
 

Metzos

You will BOW to me!
Premium Supporter
How do you guys feel about the Joker match up? It feels like he was made to counter Noob and probably other characters that rely on mid/long range punishing.
For SD, its not that hard, since you can try and counter poke him if he decides to zone you with jack in the box (v2 Joker). Regarding his other two variations i believe Noob wins against him. Against v2 its not that bad. If you corner him you have the adv, if he corners you he has the adv. In the end its player vs player.
 
For SD, its not that hard, since you can try and counter poke him if he decides to zone you with jack in the box (v2 Joker). Regarding his other two variations i believe Noob wins against him. Against v2 its not that bad. If you corner him you have the adv, if he corners you he has the adv. In the end its player vs player.
I see... Well I guess I'll pick SD against him then. I'll se how it goes.
 

Zer0_h0ur

XBL tag: South of Zero
in my experience with noob, very rangy normals that outrange my normals is usually tougher than characters without range.

Joker def got range lol. and the sick stagger frames to back it up.
 

Zer0_h0ur

XBL tag: South of Zero
I think TheMightyUnjust is playing the best noob right now on any streams and sets I've seen online.

He's freakin mastered staying within Noob's effective range and whiff punishing / kountering everything coming at him.
A lot of what he does is beyond me, I just can't react like that, but one thing I notice is he seems to backdash way way way way more than me (as opposed to my walk back).
 

Zer0_h0ur

XBL tag: South of Zero
Anyone have tips on how to approach the Sindel and Joker matchup?

I feel like I just get engulfed by the range of their strings and normals. Like I know Noob has range but theirs seems to throw me off.
Any tips?
 
Anyone have tips on how to approach the Sindel and Joker matchup?

I feel like I just get engulfed by the range of their strings and normals. Like I know Noob has range but theirs seems to throw me off.
Any tips?
To address your previous post, I personally like to back dash a lot with Noob but sometimes it's my ruin because I get caught by a move.


I just recently got back to MK11 so I can't say much on Sindel but Joker, as someone that plays mainly Black Sabbath, got a bit more manageable after I started to "visualize" him as twice as big as he is in the screen. Let me explain that... Because his F2 is so absurd with such a big range and advance I started to throw my B1, 1+3 way far back and he just F2s into it. Of course, it's all about conditioning and knowing your opponent. If you do it too much he might just start punishing you with projectiles but overall my matches against Joker are 99% baiting his F2 and punishing it.
 
Anyone have tips on how to approach the Sindel and Joker matchup?

I feel like I just get engulfed by the range of their strings and normals. Like I know Noob has range but theirs seems to throw me off.
Any tips?
I have another question... How do you guys deal with Upgraded Jaquie? Lol
 

Lt. Boxy Angelman

VOTE FOR ANGELMAN
Premium Supporter
I feel like Dark Sabbath is the way to go against Joker. The disruptive power of Spirit Ball, the risk of being Amp Teleslammed out of projectiles, and Sickle Port to crossup his long recovery moves is a LOT for Joker to have to get around.
 
I feel like Dark Sabbath is the way to go against Joker. The disruptive power of Spirit Ball, the risk of being Amp Teleslammed out of projectiles, and Sickle Port to crossup his long recovery moves is a LOT for Joker to have to get around.
I'd say nothing in this game is "a LOT" for Joker. I personally think he's one of the best characters, definitely.
As for BS, maybe you're right idk.. I'm a BS player myself and it's far from being as "comfy" as it sounds. We all know how teleslam is against projectiles, it's never a sure thing, all it takes is him baiting us and we're comboe'd to hell and if he goes for the low projectile he's safe against our teleport. And finally if we get caught in his strings even on block pretty much everything he does seems to be safe either because of frames or range.

But maybe the best we can do is actually play from long range because being in his range is like being in a meat grinder.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
I'd say nothing in this game is "a LOT" for Joker. I personally think he's one of the best characters, definitely.
As for BS, maybe you're right idk.. I'm a BS player myself and it's far from being as "comfy" as it sounds. We all know how teleslam is against projectiles, it's never a sure thing, all it takes is him baiting us and we're comboe'd to hell and if he goes for the low projectile he's safe against our teleport. And finally if we get caught in his strings even on block pretty much everything he does seems to be safe either because of frames or range.

But maybe the best we can do is actually play from long range because being in his range is like being in a meat grinder.
Imo Noob’s D4 (or any D4 for that matter) is super good for shutting down Joker’s F2. So is slide at a longer range. Noob’s stance for slide already goes under a lot of high projectiles so that’s helpful too. I’m honestly more worried about Joker’s F1 than F2 personally. F1 has such deceptive range and is a very good mid.
 

Rasssta48

" I would test your skill"
The only issue im upset about Noob Saibot is - why NRS hackworked with сolor of his entrails and blood? Frost shares the same problem but there is need an new textures(no excuse anyway but a cool missed oppotunity) while Noob requires simple recolor, im not saying about other issue from MK9 where Noobs shadow dissapires while he used moves with a shadow. Sorry but Its breaking my heart, I would attack NRS twitters but my English lacks grammar and practice. Maybe you guys help me with it? Make Noob Saibot great again and not this disguised cosplayer)))
 

Kiss the Missile

Red Messiah
The only issue im upset about Noob Saibot is - why NRS hackworked with сolor of his entrails and blood? Frost shares the same problem but there is need an new textures(no excuse anyway but a cool missed oppotunity) while Noob requires simple recolor, im not saying about other issue from MK9 where Noobs shadow dissapires while he used moves with a shadow. Sorry but Its breaking my heart, I would attack NRS twitters but my English lacks grammar and practice. Maybe you guys help me with it? Make Noob Saibot great again and not this disguised cosplayer)))
Yeah it's weird they gave him red blood, Cyrax and Sektor still have black blood in mk11. Seems like another one of NRS' "why not" changes that they've been making lately