circle masher
NRS PLLLLS MORE BUFF AN NERFPS GAME IS UBNALENCERD
Good stuff pimpimjim.
i wanna have some games wit u man practice for the next irish tourny i like to think my noob has improved since we last playedFrom checking out this Frame data and practicing with Noob, I am starting to think he is a viable character, with a great footsie game right after a blocked Upknee...
Am I right, or totally wrong?
Im only really using his Upknee on block as a guess game, as his B1 has perfect range if the opponent hesitates, and B1 is 0 on block, which means you can continue the string, grab, or finish your string of B1. You can back away for Anti airs, or d4 for advantage, or jump in.i wanna have some games wit u man practice for the next irish tourny i like to think my noob has improved since we last played
i hate the recovery of noobs clones so i tend to try zone wit gateways wen u get it right its lethalIm only really using his Upknee on block as a guess game, as his B1 has perfect range if the opponent hesitates, and B1 is 0 on block, which means you can continue the string, grab, or finish your string of B1. You can back away for Anti airs, or d4 for advantage, or jump in.
And because you can't jump in against noob, it makes his footsies after the upknee on block interesting. I am not too great with his zoning right now, but il get there.
Are you learning this character for Johnny Cage and Sonya? Lol. I think he blows now, man, unfortunately. All his normals are too slow, leaving you b1 and then a tackle or an upknee if you think they will jump. That's how I use b1 but it sucks anyway, lol. No more Noob Saibot love for me, I need a character with excellent footsies and I've slowly realised Noob just doesn't have them, he's too slow to do anything with his advantage off a blocked upknee, too. All his strings whiff high so you can just poke Noob and if Noob enters into a poking war, he's going to get messed up sooner or later.Im only really using his Upknee on block as a guess game, as his B1 has perfect range if the opponent hesitates, and B1 is 0 on block, which means you can continue the string, grab, or finish your string of B1. You can back away for Anti airs, or d4 for advantage, or jump in.
And because you can't jump in against noob, it makes his footsies after the upknee on block interesting. I am not too great with his zoning right now, but il get there.
From the times I used him, that's pretty much what I got the impression of.From checking out this Frame data and practicing with Noob, I am starting to think he is a viable character, with a great footsie game right after a blocked Upknee...
Am I right, or totally wrong?
Its not for the match against Cage thats for sure, Noob has no way to get out once he's in.Are you learning this character for Johnny Cage and Sonya? Lol. I think he blows now, man, unfortunately. All his normals are too slow, leaving you b1 and then a tackle or an upknee if you think they will jump. That's how I use b1 but it sucks anyway, lol. No more Noob Saibot love for me, I need a character with excellent footsies and I've slowly realised Noob just doesn't have them, he's too slow to do anything with his advantage off a blocked upknee, too. All his strings whiff high so you can just poke Noob and if Noob enters into a poking war, he's going to get messed up sooner or later.
Maybe you can show me something new with him, Jay.
His standing 2 is really good as anti air. Hes hard to get in on, and he has a guess game after the up knee on block, its either, B1 again, D4, jump in, or back away from anti air, that works for what I do. His D3 is +10 on a crouched opponent, do his 11, D3 is viable.From the times I used him, that's pretty much what I got the impression of.
d3 and d4 are normal speeds, 12 isn't that slow either, b1 has a majorly disjointed hitbox (I mean it's REALLY disjointed. Very much wall-like), and then there's upknee. Tackle and slide are icing on the cake...when you use them a good deal more sparingly, 11 and 14 frame projectiles that are 50/50 mixups in themselves become a lot more solid.
b1 and f3 do not whiff high fyi.All his strings whiff high so you can just poke Noob and if Noob enters into a poking war, he's going to get messed up sooner or later.
Yeah but they are 21 and 17 frames respectively, so there's no way you're not getting checked with pokes. You can't do much with the advantage you get off a blocked upknee, that's the problem.b1 and f3 do not whiff high fyi.
No, but you can abuse Upknee (for the most part) and remain safe if blocked.Yeah but they are 21 and 17 frames respectively, so there's no way you're not getting checked with pokes. You can't do much with the advantage you get off a blocked upknee, that's the problem.
Hey enhanced slide is safer than non enhanced so at least you got that!why the fuck is Saibot Charge - -42 on block??? wtf is that. i noticed this the other day and its been pissing me off. why the fuck is a enhanced special worse on block then the regular version?? WTF!!!!!
Its like NRS hates us :/Hey enhanced slide is safer than non enhanced so at least you got that!
Well in real life a shotgun blast to the face on block is +87. Why not?Why the hell would anyone throw out a point blank Ex tackle anyways? That's just stupid.