So since teleslam is +7 on hit, how can I use it to my advantage? I mean opponent can't roll back but I'm still susceptible to wake ups right?
depending on the character. for example Smoke
All of smoke wakeup can be beaten by noobs d4 except for tele punch but smoke hurtbox goes right over noob due to noobs low hitbox during the animation of d4.
Its a great way to get in on certain characters. D4 can also be used on kitana. You catch her with a throw or teleslam get + advantage and d4 her. Cutter and air booty glide go over D4 hitbox.
Charcters that can be stopped by noobs D4 on wakeup/characters that miss noob b/c of D4's hitbox are:
Baraka (avoids spin)
Freddy
Jade (stuffs wakeups, avoids shadow kick)
Jax (stuffs wakeups, avoids bionic arm. Does not stuff elbow smash all the time)
Kano (stuffs wakeups, avoid upball completely)
Kitana (stuffs wakeups, avoids cutter and air booty glide)
Nightwolf (stuffs wakeups, avoid shoulder bash. Be careful of ex shoulder bash and watch out for hatchet0)
Quan-chi
Sektor (stuffs wakeups, i believe flamethrower is the only wakeup that sektor has tht stops d4...more testing needs to be done)
Smoke (stuffs all wakeups, avoids telepunch)
Sheeva (avoids all her armored grabs. Noob recovers quicker)
I made this list in like a min so i know i missed some things Ill have the full list on my guide...whenever tht comes out