To me the cancels part of her game is what makes her interesting, so I'd rather they leave that part alone. I do like the idea of making them a bit more visible. I'd rather they balance her by scaling down the damage, and maybe changing B2 to a high just to make it a tiny bit harder for her to get in. I love that she's so dangerous when she's up close, to me that's exactly how a pressure/rushdown min-max character should feel. I just think they need to make it slightly more difficult for her to get in.