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NO MORE FREE CANCELS

I don’t see why everyone is obsessed with the fact she gets a free -11 cancel. It’s literally a gimmick. Just staggering f3 is actually better in terms of frame data. It dumbfounds me there are people on TYM that are stupid enough to compare her to noob saibot. You really want to make the case for the designated RUSH DOWN character with one option full screen that is a -7 high to have meter dependent cancels because her damage is as good as one of the best spacing characters in the game? Nonsense. You can’t just draw arbitrary comparisons between characters that play fundamentally different and then yell nerf. You guys can complain that she’s broke all you want but truth is a broke character is measured by its number of bad MU’s and jacqui has no shortage of those against mk11’s zoning and spacing heavy cast. @BuffRaiden, I’m sorry your character sucks so much in this game and I know it must be irritating when actually good characters like jacqui exist, but it doesn’t mean you have to invade other character forums and scream for them to be buried because let’s be real, no one wants the entire cast to get nerfed to the level raiden is at right now. Stop trying to bring the community down with you. Raiden will be buffed soon enough and you can kindly leave us jacqui players alone.
 

This is what I was playing with. I suspect all the top players know about it which is why Cassie is suddenly the go to (10f reversal and amazing all around).

Everyone has a throw or backdash reversal if they dont have a 10f reversal. So grab her or make her whiff her follow up when she cancels. If the Jacqui is frame perfect I believe she trades with a s1 against 10f reversals.

And yeah Jacqui can play around the reversal but suddenly her cancels have Liu Kang level of counter play and are no longer completely free for her.

Edit: for raiden specifically, I imagine Electric Fly cancel would work pretty well. If she follows up she will whiff and get punished and if she doesn't you can opt to cancel for defensive meter. This is just theory tho cause I dont play Raiden and i dunno if her s1/d1 will knock him out of the start up
 
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This is what I was playing with. I suspect all the top players know about it which is why Cassie is suddenly the go to (10f reversal and amazing all around).

Everyone has a throw or backdash reversal if they dont have a 10f reversal. So grab her or make her whiff her follow up when she cancels. If the Jacqui is frame perfect I believe she trades with a s1 against 10f reversals.

And yeah Jacqui can play around the reversal but suddenly her cancels have Liu Kang level of counter play and are no longer completely free for her.

Edit: for raiden specifically, I imagine Electric Fly cancel would work pretty well. If she follows up she will whiff and get punished and if she doesn't you can opt to cancel for defensive meter. This is just theory tho cause I dont play Raiden and i dunno if her s1/d1 will knock him out of the start up
Jacqui’s cancels were never free? I have people on my friends list who I can barely even feint on anymore because they have gotten so good at reacting to the staggers. They were always just a gimmick. Most characters can literally just 11 full combo her for feinting at all
 

Gamer68

Fujin!
This just feels like a non-problem. I think Jacqui is about where most of the cast ought to be. Buff the bottom tiers, don't take out what makes her interesting.
Yes, this, holy shit.

I don't want to play a game where literally everything requires meter to do. Jacqui is a character that pretty much only has close range moves, so she better fucking be good up close.

Characters like Sonya, Erron, etc, who seem to have every tool ever can get some meter requirements maybe, but if every character starts getting meter requirements (regardless of tools/playstyle) then this game is going to be way too boring because you will only be able to use your character's main tools SOMETIMES.

Jacqui is obviously a very good character, but she doesn't need to be completely ruined just make her "feel more fair" to some people who don't know how to play against her still. Maybe nerf some of her framedata, but that's about it.

For the most part, characters need to be brought up (or down) to Jacqui's level. Jacqui, and characters around the same tier as Jacqui (debatable), feel perfect in my opinion. As in I want them to be the standard for balance, with some adjustments where needed of course.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
This net code and the free cancels this character has. Fuck this shit.
I feel like there was never any sort of talk about how OP used this as any argument and wanted to call people scrubs for not agreeing with him lol.

But anyway...I dislike REO's suggestion because it solves nothing. Unless Jacqui just hit you twice with a combo back to back, she's not really gonna be out of bar because she never uses bar outside of combos. And even then, it's a good chance she's built back enough bar to start doing it again lol. Having it cost a defensive bar makes no sense either. It is a normal feint, not a flat out special cancel. She doesn't have the freedom to use the feints everywhere, and the idea of the character is to be scary inside in that variation.

The bigger issue is how well she actually plays in the midscreen game. Because dash punch exists, as does b22, it's not as simple as force her to play neutral. Thankfully, at those ranges, she's auto losing her turn trying to get in, but she plays the range probably too well for how good she is inside. If anything were to change with her, I'd say her dash punch oki needs to go. Having to respect a mid followup that resets the situation on hit is really strong for a character like her.

But it's almost 2 months in, we're still learning shit everyday, so it's possible she may not be that strong as players get better.
 
This thread is jokes. Anyone advocating nerfs for Jacqui Briggs of all people need to GTFO. She has NO projectile.

You want her to waste meter using cancels? She has NOTHING going for her beside the cancels.

If anything she needs buffs.
 

Gruntypants

THE MUFFINS ARE BEEFY
One of the most reachable buttons in the game, it may as well not exist.

In almost any case you would use that, short hop OH would be superior and that’s universal.
I disagree, hop attacks are more telegraphed and easier to react to than Jacquis overhead
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I feel like there was never any sort of talk about how OP used this as any argument and wanted to call people scrubs for not agreeing with him lol.

But anyway...I dislike REO's suggestion because it solves nothing. Unless Jacqui just hit you twice with a combo back to back, she's not really gonna be out of bar because she never uses bar outside of combos. And even then, it's a good chance she's built back enough bar to start doing it again lol. Having it cost a defensive bar makes no sense either. It is a normal feint, not a flat out special cancel. She doesn't have the freedom to use the feints everywhere, and the idea of the character is to be scary inside in that variation.

The bigger issue is how well she actually plays in the midscreen game. Because dash punch exists, as does b22, it's not as simple as force her to play neutral. Thankfully, at those ranges, she's auto losing her turn trying to get in, but she plays the range probably too well for how good she is inside. If anything were to change with her, I'd say her dash punch oki needs to go. Having to respect a mid followup that resets the situation on hit is really strong for a character like her.

But it's almost 2 months in, we're still learning shit everyday, so it's possible she may not be that strong as players get better.
I’d probably start with just taking away her throw tech shenanigans. I feel like she doesn’t really need them given how good she is offensively.
 

OnlineSkunk

Mortal
I’d probably start with just taking away her throw tech shenanigans. I feel like she doesn’t really need them given how good she is offensively.
I 100% agree, she should have a back throw Krushing Blow triggered when people tech the wrong direction just like every other character in the game. The throw tech Shenanigans makes her too strong, it needs to go in my opinion.
 

DrFolmer

AKA Uncle Kano
Give her a damage nerf. She does not NEED 300+ dmg easily executed damage of a anti air jab. 80 % of the cast cant even spend a bar to get that dmg lul. She hits like Baraka but she dont struggle opening people up like he does
 

NRF CharlieMurphy

Kindergarten Meta
reading everyone defending Jacqui here.

so whens Jaded Jade going to get free run cancel? Because that variation is literally the same style as 1HKO Jacqui.

The reason this game stays imbalanced is simply out of game design ignorance and favoritism towards charcaters. NRS will always do this and has ALWAYS done it.
 

Matador Fiend

Kombatant
99% of players can hit L2... This is the shallowest game they've ever made. I find myself going back to Injustice 2 if I want to have fun.
reading everyone defending Jacqui here.

so whens Jaded Jade going to get free run cancel? Because that variation is literally the same style as 1HKO Jacqui.

The reason this game stays imbalanced is simply out of game design ignorance and favoritism towards charcaters. NRS will always do this and has ALWAYS done it.
You mean its not coincidence that Sonya is always top tier?

In regards to jacquis stuff, my theory is someone really liked her and they blew her moveset up to make her super good. Its whatever, my main gripe is that they took away Jax's dashpunch which has been a staple move since mk2, gave it to jacqui and gave him a shittier replacement
 
What if they leave her cancels as they are but add a visual indication of them? Like her body flashes when she cancels. I think what makes them annoying is the fact that the animation is almost identical to the normal string. Her cancels would still be free and safer than all the other characters cancels but better identifiable
 

S+ Main

Apprentice
it doesn't matter because you cant react to staggers, cancel or normal stagger. people get blown up when they try to react when you cant you have to make a read. just sit and block a few reps to see how the jacqui stagers 90% of jacquis will use there same stagger patern the whole match.
 
I still don’t understand what anyone here who wants nerfs is talking about. The guy above is literally asking for NRS to put a cue in for when he should hit a button XD. First off, if you really think jacqui’s cancels are the problem, you don’t know shit about jacqui. F3, f1, and f31 as regular staggers are the issue with jacqui. Most of these are -2 on block, the window to reacting to that stagger is incredibly small as a result. That’s why jacqui can just f3 f3 f3 and people get caught. If anything, normalize these staggers to -3 or -4. Online in bad connections, yep, those tools are cheesy for jacqui. Like, I’m a jacqui main, and at this point I honestly hardly even cancel anymore because when I do I usually lose my turn and I give up my chance of hit confirming something. F31 stagger is jacqui’s issue. I always feel bad when I open people up doing f31 into f31, I could live without this ability. If you really get blown up by her cancels constantly you just haven’t fought her enough probably because you’re too busy here wining. I literally made another jacqui main rage quit the other day because I kept full combo punishing his feints. Get gud.