U can jump in 2 after it, then go for b2 for meterless or f2121 amp df2Jax says Hello
Also, what's the go to thing to do after you land the shoulder charge KB? Dash 111 combo? Or do you have time for another starter?
D3. No reason to use d4. It actually somehow has less range than d3 and is slower.Could anyone be a pal and point me at a couple go-to strings and pokes in neutral for him so far?
I got a little training room time in last night working out basic combos, want to give him a try online tonight but I always struggle with feeling there are too many options whenever I pick up someone new.
Don't take this moment away from meit does, however cetrion gets her tentacles out on you.
You can get some stuff off the B2. Something like B2, dash, F12 OR 111, DBF3Nightwolf seems like he's very reactive rather than aggressive. Going from Noob to him is making it difficult to find a flow. Does Ancestors Gift have any combos outside grapple stalker and 111, RC?
By those standards, he sounds similar to KabalPlayed a bunch of games today against many characters just general thoughts
Also anyone figure out any decent anti-airs? Stand 1 works if they are already at a range they probably shouldn't have jumped at. Basic jump in kicks though seem to stuff most things though including d2 unless you are mad, mad early.
- NW seems overall pretty decent, mid-high tier at least, maybe better? Lots of stuff works and got tools, just his damage is below average.
- Against characters that want to kinda hang out and chill a bit or really play spacing, he can hose em pretty good because he has the charge, and he isn't a slow lummox like Shao kahn(who also has mid hitting charge) in the terms of his neutral strings.
- Seems to struggle against Baraka? Always contesting same space and Baraka just basically does double the damage you do when he gets his conversion.
Huh? Nobody plays Grinnin' Barrett. What you talking about?I've never seen anybody suggest Hunker over Barrett, but even so, 1 in 30? So either ALL command grab variants are garbage or people are just sleeping, as always.
Hunker is definitely the better variation for most matchups.I've never seen anybody suggest Hunker over Barrett, but even so, 1 in 30? So either ALL command grab variants are garbage or people are just sleeping, as always.
I'm absolute scrub tier at this point, but I have been conditioning with b2, meaty b+3,4, and spaced 1,4,2 to condiiton up throw loops and land that sweet crotch axe krushing blow.
So I think I was right about his AI being dogshit. There's a thread on reddit where they try to optimize AI options in unison with variation options. This is their input on Nightwolf.I actually came to this thread to ask the same exact thing. I have his combo bar maxed to 30 and he hasn’t even used tomahawk once, let alone ex tomahawk (and yes I’m sure the variation has it). Totally asinine AI.
I think his OH/Low game is gonna be super strong tho. Not for 50/50s but for all the times you have to transition to block low while blocking high to avoid the OH. Then he staggers you, then he just does B1 xx Throw, then he just does Throw, then he does a safe string that's flawless blockable, then he D3s you and jails you into 312, then you block low to reversal poke his D3 but you eat the overhead, then you try and jump out so he JI2s you and collects a combo off it. It's all reactable or low reward but you have to be quick while hes collecting plus frames. Since you're looking out for all this stuff it'll be easy to get caught by things, or be more focused on blocking than countering himWhy do so many high level players always do call every character broke in first 3 days after release. Premature af.
NightWolf is far from broke. And I say that knowing he is probably top 15.
One pro player said he is a mixup God off true 50/50's?
WTF?
His Overhead's/lows are nowhere near broke:
His Overheads:
His lows:
- F2 is 24f startup (Reactable AF) but still good.
- 112 18f on last hit with gap, is flawless blocked and doesn't lead to combo.
- Rhino Charge Amp (BF4-Amp) is punishable on both hits but has KB. Nothing like Errons F4.
- 312: is a high-high-overhead.
B34: 11f mid-low that has less range than D1/D3's.
B13 safe mid but is 17f startup and has less range than Cassie 11f B24 and has no stagger.
He us definitely a good character and I think he is at least top 15 but he has a ton of gaps and counters.
I just feel like many players use the copout "Character is Broke" instead of labbing the MU or analyzing what got them that L.
I feel his strengths are:
- Good anti zoning vs certain projectiles
- looping forward throw
- corner carry
- good damage
- nice oki with Wolf Buff
- hit confirmable mids
- good AAs
- nice gap closer (shoulder)