alright great to hear ur good
like wise in here cat
Alright.hmm i agree on u with the concept that f+3,1+2 is legit use! like, why not use it. but i would like to mention some stuff first before i go into the final stuff i wanted to explain
(srry for bothering and long read as well lol)
the only 2 characters in the game that can 100% escape Reptiles safely from FB okizeme or punish the OKI setups are:
-Subzero with Clones
-Smoke with Earth shaker
-Sonya EX fly kick
there are few characters that can matigate the damage or escape if cr+4 is not inputted after FB oki: for example scorpions EX teleport, must be stopped with stuff in cr+4. or kenshi EX RK to matigate the damage. though, for the matigation, it will matigate reptiles Dash and punish him and then either eat FB or forced to block to not get hit by it, making the opponent combo nullyfied and hit traded.
Types of Oki for reptiles:
1-Dash Okizeme. Simply just dash and see what will opponent do, whether reacting with a move or block to punish after or simply just pressuring and confusing opponent
Example: after elbow dash hits opponent, 3x times to change sides or twice.
2-Complete anti wake up with dis regarding offensive pressure series. it's done when u know opponent will either play dead or wake up with a move and that ur EX FB will Catch them. this is done by:
3,2,1~elbow dash~ NJp, 3,2,1~ EX FB
the idea is that EX SFB will hit opponent fast. making reptile Guard strings shorter
3-the third style is simply more damaging combo, which! leads reptile to think about either Defend Control, offense pressure on hit or guard, or simply turtle.
it's also the best Oki as for push to/ near corner pressure, and in general opens the bracket of Reptile pressuring safely with tons of option afterward
3,2,1~elbow dash~ NJP, 3,2~ FB,3,2,1~ EX FB
FB will be slower due to the distance (unlike example 2). thus reptile have more control whether to counter opponents jumps, guard, turtle, or simply pressure.
the benefit is, if reptile pressure, the amount of stings before FB hits are more. making completely reptile favor for offensive mind games.
4-Finally. Regular Okizeme finished with regular SFB.
example: 3,2,1~elbow dash~NJP, 3,2~ FB, 3,2,1~ SFB
this is good for both defense and offense. if opponent not aware of the SFB, u can pressure him afterwards with Dash into combo strings. or opponent is aware, ur simply forcing a safe FB pressure and afterwards u can completely defend without any dis advantages (defend, turtle...etc)
To rate those Oki setups from best to least (that doesnt make them ALL great oki and that each has it's own situation)...then i would say:
Example: 3
Example: 2
Example: 1
Example: 4
Now to rate, f+3,1+2 combo finisher Okizeme, it's one of the series of Example 4. the reasons?
-On hit, after opponent is knock down, Regular SFB can be cached easily by Xray, fast special moves and mitigated armor due to the distance (example, EX Kung lao Spin).so by means, the only viable Oki use after the f+3,1+2 knock down is Elbow dash to other side for safety.or Multiple Elbow dash for confusion. and finally EX SFB due to the fast startup (ex SFB is 18 frame start up, while Regular SFB is 29 Start up)
-only viable Really well against regular stand up. like any other Oki reptile has, u can simply just dash or walk in close and simply stuff with cr+4. in such case, any of reptile Oki can do that
-YOU WILL HAVE TO LAND AND PREFORM OKI AFTERWARDS...which is speed dependable. if u want FB oki afterwards, ur only solution is EX SFB. any other thing beside that, escapable and punishable....this is a major Dis advantage :S unlike his other setups due to the fact they are CHAINED at the end of the combo, giving reptile more time to maneuver.
the f+3,1+2 Oki follow up (on hit) is the same exact example as doing: 1,2,2,1 , dash in f+2,b+1 . EX SFB or regular SFB . That if it's on hit.
Now into the other things f+3,1+2 has:
-you replace a better Okizeme control with 7% damage (i think it scales as well). making any offensive FB follow up not effective at all compared to Example (3) and (2). if it's about regular pressure after wards with either cross over or cr+4 stuff in...etc, then every other reptile Oki setup can do the same! not only that, reptile will have full Control on pressure.
also, ALL of those Oki example are escapable the same way depending on what reptile do...so there're no differentiation.
so the sole reason to use in mid screen just for the 7%? while having fewer control? hmmm...i myself would choose the other examples instead.
-The only reason why i would find this set up useful in Mid screen, is when i dont have meter and want damage as much as possible! after wards i can as well keep the pressure, semi mind games with Elbow dash confusion follow up
anything other than that, then the only use for this setup...as i mentioned before, CORNER. Only corner, period.
Now to answer what you mentioned:
But being up close can be beneficial against some characters who like to maintain their distance against reptile. You also are in range for dash up and mix in a cross over jump to confuse opponents wake up attack inputs.
The other set up is good don't get me wrong. But against certain characters who can easily escape the sfb set up by a tele or what not having them closer is a good option.
And if you do get the reset you just eliminated your opponents wake up and can surprise Him with a mix ups he didn't see coming.
Sure, being upclose can be beneficial against some characters for sure. but that doesnt mean that vise versa as well. in FACT! up close, opponent can afford MORE answers against defending against OKI....but hey, cause ur kinda confused....this is NOT ON BLOCK i presume? :S hence this is the same exact situation as the example of regular FB follow up or dash (Example 4). so....whats the problem? lol .i really did mention that u can do use the f+3,1+2 as a nice Oki if it hit. though again, the distance will put u in less advantage compared to the other oki setups.
so if you think it puts reptile closer toward opponent compared to the other Oki setups (the EX FB setups)...then your wrong. In fact, every other oki can put reptile close as well :S...so wuts the point?
f+3,1+2 will only give u the option of regular pressure after IF OPPONENT didnt wake up with a move that counters (example cr+4~ acid hands). Or a simple 2 or 3x dash confusion while opponent lying down on the ground. Anything else not completely advantageous like the other examples (3 and 2 or 4) due to the distance.
and again ofcourse, regular SFB...no no. slow starter, reptile will be punished.
if you think it's good because it puts reptile in close, then every Oki can have the same effect by either the nature of the Oki, or a follow up safe dash to get u close.
And if you do get the reset you just eliminated your opponents wake up and can surprise Him with a mix ups he didn't see coming
now , the reason why i dont like this mid screen is. this is not viable at all, and it's not controllable to reset by reptile...it's opponent dependable. by means, opponent will have to block WHILE BEING JUGGLE. now....Why the heck would someone block in middle of the juggle if he doesnt have any resets? lol
if it's a reset that reptile have control over, TRUST ME! i would be using it A LOT. though, this is opponent thing :S. And if opponent did that, he DESERVE any follow up! it's purely the opponent mistake :S
It's like subs 22 freeze into b2 reset. It's escapable by not pressing block. But how many ppl have you seen fall for it and get refreezed?? Shit Tom has gotten so many ppl with that in high level tourney play.
this is not even comparable! this is a completely different example.... Subzero Unblock-able (b+2 charged) can be even escaped and punished by some players...and it's Ground to ground. so it's a complete pressure from Subzero, GUARANTEED! and your forced to escape or do something about it.
reptile case is, WHILE IN A JUGGLE!! WHO PRESS BLOCK WHILE IN A JUGGLE IF THEY DOESNT HAVE A RESET! ? lol seriously....who?
also, sub's b+2 is not escapable by not pressing block :S ...what ur talkin about?
if this was a controllable reset, it would be simply amazing! because reptile will take control (like for example Subzero b+2, were subzero forces the pressure). but this is completely OPPONENT dependable IF OPPONENT DID A MISTAKE OF BLOCKING WHILE REPTILE IS JUGGLING.
so how can i depend on such reset where it's opponent dependable?
it's exactly as if ur saying...i will do a combo, after i land it i will rush and do the same combo. the first combo did 30%, then the second will also do the same leading to a total of 60%. ...well ya right! if! opponent will get hit by the second combo lol :S so ur basing opponents FAULT which is completely AVOIDABLE, by saying i can use this every time because their might be the SLIGHTEST chance that i can close pressure after, while gambling whole Oki follow up for this ....a risk of wasting guaranteed Oki follow up/setup for 7% damage, or a chance that my opponent is an idiot and block while i am juggling him in the air
This oki in my opinion is only useful in corner only! the only chance were u can have extra damage and pressure guard after wards whether against play dead, regular wake up or Opponent blocks...
PS: i wanna tell u, i only saw it gettin blocked once or twice through out my whole time playin with reptile (whether offline or online)
take care cat, hope u got my point or what i mean actually
gnight man