Hmm Cat from MKU told me to get here.
first off, this is not new to me to be honest. and I DID mention this before as well. and THTB , dude are u drunk? lol remember when we were talkin about f+3? and i said the only good use for it is for corner pressure in combos? other wise no use?
"about the f+3. i actually felt the same. Though i did put it to the test...and seriously i cant find a SOLID reason to use except for corner ender (for just a change of mix ups) or in general a combo finisher. it has the same Time doin Oki FB, even better in my opinion in some cases due to the ground stagger"
http://testyourmight.com/forum/showthread.php?4816-CHOMP-CHOMP-HISS!-The-Reptile-Matchup-Thread/page19
secondly, good finding anyways. but here's some stuff so people understand before going crazy over nothing....and no this is far from being OP or that it requires nerf at all :S
-This is not a reset. simply it's a block OTG
-in general if u want this stagger effect, opponent have to block!! why would opponent EVEN block in a middle of a juggle like this?
Smoke, kenshi or jade OTG resets Requires that U MUST block or else u will eat a re cycle of corner combos, or even mid screen (Smoke and Kenshi).
for reptile case, why would u even block? :S ....u dont block....
-f+3,1+2. if block, yes it has quick recovery, but it nulls the frames to zero afterwards. By means it's completely frame war...a simple poke or a quick special move will stuff reptile in case of reptile blocking or not.
-If you think this is Useful mid screen, then i would like to tell ur wrong. Opponent might fall for it once or twice TOPS! afterwards, whether block or not, it's seriously a SERIOUS GAMBLE due to the faster frame war afterwards.
-A
s of Oki wise on hit/midscreen.
it's Okay ....but it's exactly as if ur doing : 1,2,2,1. dash in f+2,b+1~ OKI FB. or a simple dash elbow x4 trap. or 3,2,1~Elbow dash~ NJP, 3,2,~ FB, 3,2,1~Dash/ SFB non EX
this Oki wont give Reptile advantage like his other setups due to the fact Reptile will be able to control ONLY defensive and not offensively.by means u cannot follow up with dash and pressure after
due to the Distance. making it easily escapable by Armors, some wake up specials moves, or even a simple jump forward on wake up.
i am not saying it's bad, but it's not as strong as the other OKI setups form mid screen hands down.
so to conclude on hit while used in mid screen, the only viable Pressure after wards is 2 or 3x dash, which is a gamble in it's nature. the same case like a simple dash knockdown followed by 3xdash.
any FB oki afterward, are simply Rolled back easily, and reptile wont be able to go Offensive with dash. due to the distance, it will shorten the Capabilities of pressure afterwards as well as easier escape window
so the only follow ups are:
A
) FB wait and bait
B) FB if opponent roll, DASH...though be aware if they woke up with a move, reptile will be countered in most of the situations (Example any teleport in the game)
C) Easier escape from opponent
D) the perfect use would be either dash in cr+4~ acid hand after FB (which escapable by jump), or a Multiple elbow dash setups
-
As of Oki on block in midscreen.
It's really easily countered due to the frame reset after. yes can be used for baits, and yes can be used to confuse. but whats the point when u can do EXACTLY the same effect after a simple 3,2,1~njp, 3,2~fb, 3,2~regular SFB Oki..... or even as an ender 3,2,1~ Dash x3.
instead due to the block effect, it makes it slightly a threat! a mistake from reptile, and opponent gain regain strength back if countered correctly :S
and trust me.....it's Counter able by a LOOOOOOOOOT.....LOOOOOOOOOO......etc
so by means, it's a simple Gamble like any of the other string guard gambles
-Major dis advantage is the distance if f+3,1+2 hit . making it a more Oki defensive setup than offensive UNLESS IF BLOCKED, and in such case, it's completely gamble
Now into the usefulness of this setup:
1-Corner pressure like his other regular Combo setups/ or Oki setups
2-Anti play dead like the regular Oki setup or combo setups. by means, u will still be able to either dash or cr+3~ Acid hand or cr+3~ 3,2,1 corner pressure. though like any regular anti play dead, escapable by pokes or jumps.
3-On block, if not expected, it can keep the flow still goin on by 3,2,1~ acid or slide mix up or simple 3,2 gaps into throws or singular hits. though like regular combo setups, it reset frames, making it the faster frame or move have the advantage
so to conclude from all of this. f+3,1+2 in combos, is simply ANOTHER way of doin either
A) combo ender with regular SFB Oki.
B) simple dash bait traps/confusion if it hit
C) in corner IF BLOCKED! it can be very tricky depending on opponent response. though the same situation can be applied on his regular combo setup. in fact the other will score a guaranteed knock down without a chance of standing block after. making it a regular combo setup whether to anti wake up game after or simply cr+3 anti play dead (like the other setups)
so.....making regular combo finisher of 3,2,1~ FB way better due to distance control, whether defense or offense. unlike f+3,1+2 in mid screen.
to conclude again:
1-Dont block if u goin to cry about it
2-simply another way of preforming any of his regular oki
3-Only useful in corner, which is NOT that rewarding at all as well in case of Block....simply will be used more as of damage instead of slide Finisher or the desired action by the player.
4-if u have EX meter, WHY THE HECK, would u finish ur combo with such a move(f+3,1+2) anywhere beside corner? simply regular FB after 3,2,1 finisher will make better Pressure effect due to distance control. and also using Meter for the ACTUAL complete pressure after, is tons better(EX SFB).
hope i was informative. and anyways, great stuff showtime....keep up the reptile discoveries guys.
PS: just dont block :S