The only thing he's missing is that those players from the rest of the FGC who casually pick up other games and register for them only do so for 3-4 months. You can look at our competitive player base picking up/streaming T8, and that's about how long they lasted.I'm just going to leave this right here. It's timestamped for your own convenience btw.
I consider Max as a pretty neutral source when it comes to FGC politics. He has nothing to gain, and arguably, he is too diverse to care if NRS blacklists him.The only thing he's missing is that those players from the rest of the FGC who casually pick up other games and register for them only do so for 3-4 months. You can look at our competitive player base picking up/streaming T8, and that's about how long they lasted.
So if it's more than 3-4 months away from release of a smaller game, you will never have the same numbers that you would with a tournament in the first few months.
Other than that, he's spot-on about serious players liking the gameplay, and how a meta featuring extra elements (someone called it "complex" in another thread) is not really targeted at casuals. To me, as far as fighting games go, MK1 is not particularly complex. But I guess to someone that's not used to any fundamentally necessary mechanics in MK games outside of moving back and forth and doing combos, something like an assist or the mechanics of Sento is a big mental leap.
Maximilian is obviously right, but I would argue that everyone hates the kameo system, not just the casual gamers. Visually speaking, the number one problem with the kameo system is monotony, and if there is one thing casual gamers despise, it is watching the same one or two moves being used ad infinitum.Any comment from the opposition? I'm impartial btw@M2Dave
That's a bold statement.I would argue that everyone hates the kameo system, not just the casual gamers
Hard pass on MKX for me. The epitome of party game. More mash, more 50/50s, more scrub mechanics. The logical step forward for MK. Lock in!a fusion between Mortal Kombat 9 and X
Honestly the contradiction you bring up is one of the biggest issues with the discussion for me.That's a bold statement.
Hard pass on MKX for me. The epitome of party game. More mash, more 50/50s, more scrub mechanics. The logical step forward for MK. Lock in!
Personally, I don't mind criticism at all. What I do mind, is when people take things personally and when they're clearly unable to be constructive. Instead, they result in endless drama and sentimentality which makes discussion impossible. That's precisely the reason why I think it's important to call out the hypocrisy. In a respectful manner, of course. Since discussion is clearly impossible, point out the hypocrisy and move on.Honestly the contradiction you bring up is one of the biggest issues with the discussion for me.
No one is truly doing that though, it's just that each one is dealing with things they don't like differently. I hate speaking for others, but let's take Crimson for example. He clearly stated in his latest post that even though he didn't love MKX' meta, he tried playing the game and still supported the scene. That's one way of dealing with it. Me. I didn't care. When MKX was a thing, I just didn't care to be around anything MK because I realised that game wasn't for me at all. That's another way.Stop making excuses for Mortal Kombat 1 and demand that NRS design a fighting game that the NRS scene (and others) actually gives a damn about.