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Name your top 5 MKX Characters in order & List one hypothetical Nerf for each

Braindead

I want Kronika to step on my face
actually armor doesn't work because the 2nd ball jails into the MB. I use f2 to punish HLs.
If you don't have long-reaching armor I can easily condition you to block the 3rd Hell Spark and not punish me even if I don't MB it. You're a Shinnok player and this is kind of a big deal of his game play you should know this lol.

Against characters with long reaching armor, Shinnok must always MB the 2nd hell spark. Otherwise he doesn't have to (that applies to like half the cast).
 

SaSSolino

Soul Stealing Loyalist
If you don't have long-reaching armor I can easily condition you to block the 3rd Hell Spark and not punish me even if I don't MB it. You're a Shinnok player and this is kind of a big deal of his game play you should know this lol.

Against characters with long reaching armor, Shinnok must always MB the 2nd hell spark. Otherwise he doesn't have to (that applies to like half the cast).
dude we are talking about when the 3rd spark whiffs. (unless they are blocking low)
 

WiseM0nkey

welcome to the ButtSlam
I'm glad people are now seeing that it's not AA's that need buffing but it's Jump ins that need adjusting ...... Again
im for both.

either buff AAs or adjust jump ins.

they can give less priority to jump ins so it's easier to s1 aa, if you space it correctly
 
I disagree, he still has stagger pressure with 112124. The Lao player really should be hitconfirming into hat spin, not just throwing it out all the time then if it hits "Oh boy, it hit! Time to 4,4". It would only be full combo punishable in a block string where he cancels into it, but on knockdown if he puts the hat spin out the then the opponent get up into it he wouldn't be punishing it because Lao can still move.

I'm not sure why he'd be mediocre tier, he can still combo off of the hat spin. Mind expanding on your thought? I'm no Lao main but I'd like to know.
Except good players are hitconfirming it. Good lao players rarely do 112124 into hatspin on block
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
oh yeah by the way @SaSSolino im not saying that shinnok needs to be nerfed, i think he is overall fine, i just firmly believe he is top 5 easily. i dont think anyone needs nerfing
 
There's plenty examples of Foxy and King and other Lao players doing it on block.
Not to shit on other lao players, but I really think the way foxy plays kung lao is the most effective way to play it. Most of the time you dont want to cancel 112124 into hat spin on block because it removes the threat of armor and his other moves that require the hat like jump back 2. You just do it sometimes when people keep mashing buttons after 11212 and sometimes you just mess up your confirms.
 
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Also its not about hat spin being punishable after 112124. Its about f2 hat spin and b2 hat spin which you cant hitconfirm. Making those two full combo punishable is really overkill. F2 hat spin can also already be armored out of. Making his overhead punishable when he doesnt have a low is just too much.
 

IrishMantis

Most humble shit talker ever!!!
im for both.

either buff AAs or adjust jump ins.

they can give less priority to jump ins so it's easier to s1 aa, if you space it correctly
why not both man? buff AAs and destroy JIs. plus I'd nerf jump frames.
Yeah I understand , make them to where it requires execution, but where its possible to win trades all times once timed correctly.... I think MK9 AA system but too easy in this games wth universal jumps
 

just_2swift

MK1 is the best MK period.
I dont want to nerf anyone but for the sake of fun discussion, here goes.
1. Temp Lao- regular orbiting hat is -8 on block. Still safe sometimes but -3 is dumb its a fucking option select basically. Raiden cant have em lao cant.
2. Summoner quan- overall damage reduction
3. Sorcerer quan-^
4. HW cassie- ex flip kick is full combo punishable
5. Tanya kobu- b1 is a high, or if it must remain a mid it becomes 10 frames.
I want to see LK dragons fire fly kick mb 0 on block. It would keep him from totally locking you down, and it wouldnt hurt his cancels.
Hold up. Lao hat spin shouldn't even be compared to what raiden had with the OS b2. That's an unfair comparison.
 

coolwhip

Master
I disagree, he still has stagger pressure with 112124. The Lao player really should be hitconfirming into hat spin, not just throwing it out all the time then if it hits "Oh boy, it hit! Time to 4,4". It would only be full combo punishable in a block string where he cancels into it, but on knockdown if he puts the hat spin out the then the opponent get up into it he wouldn't be punishing it because Lao can still move.

I'm not sure why he'd be mediocre tier, he can still combo off of the hat spin. Mind expanding on your thought? I'm no Lao main but I'd like to know.
In this game hat spin not being safe is huge. I mean, think about Cage's f3 for a second. It's a fast advancing mid that leads to a full combo on hit and is plus a billion on block due to run cancels. I'd argue that's way better than hat spin being safe. Not to say Cage's entire game is as good as Lao's, but tools shouldn't be assessed in isolation to the game.
 

Scott The Scot

Where there is smoke, there is cancer.
Not to shit on other lao players, but I really think the way foxy plays kung lao is the most effective way to play it. Most of the time you dont want to cancel 112124 into hat spin on block because it removes the threat of armor and his other moves that require the hat like jump back 2. You just do it sometimes when people keep mashing buttons after 11212 and sometimes you just mess up your confirms.
Also its not about hat spin being punishable after 112124. Its about f2 hat spin and b2 hat spin which you cant hitconfirm. Making those two full combo punishable is really overkill. F2 hat spin can also already be armored out of. Making his overhead punishable when he doesnt have a low is just too much.
I didn't say anything about 12124 specifically, I'm just saying Lao can just throw hat spin out and be safe after anything then hitconfirm into a combo. No risk whatsoever.
 

Scott The Scot

Where there is smoke, there is cancer.
In this game hat spin not being safe is huge. I mean, think about Cage's f3 for a second. It's a fast advancing mid that leads to a full combo on hit and is plus a billion on block due to run cancels. I'd argue that's way better than hat spin being safe. Not to say Cage's entire game is as good as Lao's, but tools shouldn't be assessed in isolation to the game.
Why is hat spin not being safe huge? I think Cage's F3~SKRC is ridiculously good but that's the nature of run cancels. Lao is not run cancelling.
 

SylverRye

Official Loop Kang Main
My friend just sent me a video of him hitting someone with a 52% no bar summoner quan combo that ended in a hard knock down and allowed him to raise the bat for another setup.. why....
 

Dankster Morgan

It is better this way
Hold up. Lao hat spin shouldn't even be compared to what raiden had with the OS b2. That's an unfair comparison.
I agree, I just wanted to make an analogy everyone would understand. Being able to make everything -3 is stupid though and that's what I wanted to get across.
 

coolwhip

Master
Why is hat spin not being safe huge? I think Cage's F3~SKRC is ridiculously good but that's the nature of run cancels. Lao is not run cancelling.
But what does it matter if you're run canceling or not? I mean, yeah I guess run cancels require some stamina (in Cage's case it's not even that much), and a minimal amount of execution (if someone can't do f3~run cancel, then they're kinda hopeless), but that's about it. The result is what counts. You're still having access to a safe mid launcher that is super plus on block. And I'd argue that this isn't really the nature of run canceling for everyone (see: Pion, Scor).

So let's just say for arguments sake, that hat spin required run cancels, would it somehow be less good? I just don't see your point.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Seriously? Why not buff everyone else so that they can deal better with top tier instead of suggesting unnecessary nerfs on top tier?
Why buff like 23 characters when you can just nerf about 3? Especially since if you happen to miss the mark on one of those characters and go over slightly which will inevitably happen, you'd have to buff all the rest again if we too, this approach. The power creep is silly as is we don't need 24 Summoner level characters during it out, there is a healthy balance for the majority of the cast atm, doesn't need to be completely thrown out, just tone up or down a couple of major weights from each end
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
But what does it matter if you're run canceling or not? I mean, yeah I guess run cancels require some stamina (in Cage's case it's not even that much), and a minimal amount of execution (if someone can't do f3~run cancel, then they're kinda hopeless), but that's about it. The result is what counts. You're still having access to a safe mid launcher that is super plus on block. And I'd argue that this isn't really the nature of run canceling for everyone (see: Pion, Scor).

So let's just say for arguments sake, that hat spin required run cancels, would it somehow be less good? I just don't see your point.
Isn't F3 RC pretty much the same thing for Scorp?