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Name your top 5 MKX Characters in order & List one hypothetical Nerf for each

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
you could like... make a read read in those cases? if I guess wrong I wasted my meter or get a full combo punished, while if you guess wrong you either get pressure or actually get punished for like 25 percent with 1 bar... and that's always WHEN he has meter, because he is also the most meter dependent character in the game.

plus I can react to it, so I don't even have to make a read, use the lab guys!
by the way i play my fair of shinnok, since necromancer is my secondary
 

SaSSolino

Soul Stealing Loyalist
no because you can react to people unblocking since that mb is insanely leaniant and gives you a lot of time to mb, and i could argue some other characters that are either just as or more meter dependant than shinnok, im not denying that meter is very very important to his game
"you can react to people unblocking" :DOGE
 

The_Tile

Your hole is mine!
he is also the most meter dependent character in the game.
Not going to argue against this exactly, but he's definitely not up there on his own. Warlock Quan instantly comes to mind when thinking about this, him and BS are pretty similar characters.
 

SaSSolino

Soul Stealing Loyalist
Not going to argue against this exactly, but he's definitely not up there on his own. Warlock Quan instantly comes to mind when thinking about this, him and BS are pretty similar characters.
Warlock is my secondary and belive me, he's not even close.
 

The_Tile

Your hole is mine!
At least you have meterless combos.
We don't have jack.
While yeah, Quan does have meterless combos, they both have to spend meter for the same things: Making mixups plus on block, armored reversal, zoning and getting any high damage. I know that Quan gets better damage meterless than Shinnok but that's literally the only difference in their meter game. I'd also argue that BS Shinnok's meterbuild is a tad better than Warlock, but I haven't played BS in a while so I could be wrong on that one.

Warlock is my secondary and belive me, he's not even close.
I dunno dude, I'm not seeing that much of a difference.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
Hell Spark, the move is called Hell SparkS, so I guess the single little ball is called a "Hell Spark".
wouldnt the abbreviation be HS then? since capital letters represent different words usually. but yeah you can still mb if they dont continue to block they will get hit by the MB so they have to respect your hellsparks when you have meter so therefor whenever you have meter as long as you end blocked strings with hellsparks, you are safe
 

Braindead

I want Kronika to step on my face
While yeah, Quan does have meterless combos, they both have to spend meter for the same things: Making mixups plus on block, armored reversal, zoning and getting any high damage. I know that Quan gets better damage meterless than Shinnok but that's literally the only difference in their meter game. I'd also argue that BS Shinnok's meterbuild is a tad better than Warlock, but I haven't play BS in a while so I could be wrong on that one.



I dunno dude, I'm not seeing that much of a difference.
Well the meterless combos are kind of a huge deal. ~30% with Warlock compared to ~15% with BS is considerable to say the least.
Also you talk about both of them needing meter to get any high damage. Bone Shaper and high damage? Don't make me cry :( His 1-bar BnB does as much as your meterless BnB. Anyway this is isn't related to meter-dependency so back to the point...

Without meter BS loses his Hell Sparks which is a big chunk of his neutral/midscreen gameplay. I think Warlock can handle himself better without meter in the neutral.
 

SaSSolino

Soul Stealing Loyalist
wouldnt the abbreviation be HS then? since capital letters represent different words usually. but yeah you can still mb if they dont continue to block they will get hit by the MB so they have to respect your hellsparks when you have meter so therefor whenever you have meter as long as you end blocked strings with hellsparks, you are safe
good point on the abbreviation, I always used HLs, but maybe HSs is more correct.

but to answer you:

you could like... make a read read in those cases? if I guess wrong I wasted my meter or get a full combo punished, while if you guess wrong you either get pressure or actually get punished for like 25 percent with 1 bar... and that's always WHEN he has meter, because he is also the most meter dependent character in the game.

plus I can react to it, so I don't even have to make a read, use the lab guys! (for punishing HLs I mean)
 

The_Tile

Your hole is mine!
Well the meterless combos are kind of a huge deal. ~30% with Warlock compared to ~15% with BS is considerable to say the least.
Also you talk about both of them needing meter to get any high damage. Bone Shaper and high damage? Don't make me cry :( His 1-bar BnB does as much as your meterless BnB. Anyway this is isn't related to meter-dependency so back to the point...

Without meter BS loses his Hell Sparks which is a big chunk of his neutral/midscreen gameplay. I think Warlock can handle himself better without meter in the neutral.
I do agree with what you said, just not quite to the same degree. BS is definitely more meter dependant than Warlock I can see that much now, I still don't think it's by a huge margin though. BS damage is pretty ass but Warlock's meterless damage isn't great midscreen either. In the corner it's a bit of an improvement but midscreen he gets low 30s off his low (which is decent I admit) but I don't think he even cracks 30s off his unsafe B2.

Actually scratch that, just thought of a better way of articulating what I mean. Quan is slightly less meter dependant than BS but Quan still gets more when he does decide to spend meter. In terms of what they actually require meter for though I still think they're very comparable.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
good point on the abbreviation, I always used HLs, but maybe HSs is more correct.

but to answer you:
but even though you laughed at me for saying it but look at the opponent and if they stop blocking react to it and you can punish them for not respecting you. nubcakes does it to me all the time, i do it to other people all the time ONLINE on reaction all the time. so yeah, safe
 

RM NoBrows

Supah hawt fiyah
1. Tempest lao
Make hat spin more negative, but still safe

2. Summoner quan
Put autoblock back on skull and make all of puggles attacks breakable

3. Kobu Tanya
First hit of her mid OH string to high OH, can't stagger that stupid special or string

4. Hw cassie
Can't think of any

5. HQT predator
Make far low laser neutral on block rather than +7 or whatever it is.
 
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SaSSolino

Soul Stealing Loyalist
but even though you laughed at me for saying it but look at the opponent and if they stop blocking react to it and you can punish them for not respecting you. nubcakes does it to me all the time, i do it to other people all the time ONLINE on reaction all the time. so yeah, safe
do f4xxHLs on block to me, I garantee that you will get punished if you don't MB it.
 

WiseM0nkey

welcome to the ButtSlam
1. Tempest lao
Make hat spin *more negative, but still safe

2. Summoner quan
Put autoblock back on skull and make all of puggles attacks breakable

3. Kobu Tanya
First hit of her mid OH string to high OH, can't stagger that stupid special or string

4. Hw cassie
Can't think of any

5. HQT predator
Make far low laser neutral on block rather than +7 or whatever it is.
FTFY :p
 

WiseM0nkey

welcome to the ButtSlam
i'd say this.

every character in the game should have an anti air option like ex spin... or at least more priority on s1s.