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My current Top 10 in Mortal Kombat XL

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21122

Noob
EX after teleport is -15.

It's not the same as regular EX that you would do in another situation. Look under teleport in the frame data.
Oh wait I think I messed up. I meant air dash.

Like teleport into ex-dash to stay safe on block.

Woops lol.
 

21122

Noob
Lolz holy shit. I would have never known that reading the Smoke forum and that's my boy. I'm so out of touch. Brb with my top tier all of a sudden after the game has died main.
Smoke's a monster....unless you get matched with GM Sub....then he withers away into the smoke, never to be seen again.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
Hold on, Revet, you said Tanya loses only two matchups in this game and you place her as being number six to ten in this game?

So, in your opinion, are you suggesting that there's five to nine characters that also have two losing matchups or even less?
You are confused, Tanya loses 2 match ups at least 3-7, the rest she can handle in a 4-6 and no I'm not suggesting that at all, the only thing I study in this game is Tanya Tanya Tanya, I could careless about other mu's, I'm a character loyalist, sure I'll pick Sonya or Mournful Kitana in Koth's but in tournament mode, I only use Tanya, so I'm aware of EVERYTHING she has to offer, and what she doesn't have to offer. I know her match up chart from top to bottom and bottom to top, even if I've never played the character for example ( dualist), I'd be able to give a pretty solid guess because I know what my character can do and I now at least the basics of what another can do (dualist)
 

danny4mayor

Bonehawk
Displacer is bustedddd

He has plus 2 staggers that lead into combo and insane mobility in this variation. He's almost one of those characters that make you wonder why you're still playing the game.

Displacer has great damage, 50/50's and restands. His damage out put is soo broken, I don't see why this character isn't being used btw.
You are after Tweedy's neck in every thread. It doesn't take much to see this
Lol this whole thing with being able to link teleports into any string costing no stamina is bullshit
 

ismael4790

Stay focused or get Caged
Balanced beats GM still imo
New meta took away best Balanced move that worked wonders vs sub jumpins and stupid crossups. Now Sub can abuse of that a bit more, this fact can't be ignored, and affects the mu. Sub didn't lose anything relevant for this matchup though. That's main reason why I think it has become a 5-5.
 

Dankster Morgan

It is better this way
New meta took away best Balanced move that worked wonders vs sub jumpins and stupid crossups. Now Sub can abuse of that a bit more, this fact can't be ignored, and affects the mu. Sub didn't lose anything relevant for this matchup though. That's main reason why I think it has become a 5-5.
You still beat him midscreen and can keep him from kloning, you get a plus way off the ground for free in the corner, stamina changes helped Kenshi in this MU as well.
 

ismael4790

Stay focused or get Caged
You still beat him midscreen and can keep him from kloning, you get a plus way off the ground for free in the corner, stamina changes helped Kenshi in this MU as well.
Midscreen is the same, except jump distance.

Stamina changes didn't affect that much matchups like sub, rep or cyber sub where a slide goes under whiffed teleflurry and keeps the slider safe, plus or even allows a full punish depending on when it's done. Sub never got problems to get in vs Kenshi besides impatience from Sub player.

Expush was -1 before, it was safe anyway. Corner time is worse now, since jump option from sub became more threatening since the mentioned loss of exkarma. Risk reward favors sub in the corner now every time.

Sub matchup (Tanya and Kung Lao too, for example), is one of those matchups where exrk loss is vital.

And don't tell me to antiair Sub jp1 crossup with standing 1, please xD
 
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Dankster Morgan

It is better this way
Midscreen is the same, except jump distance.

Stamina changes didn't affect that much matchups like sub, rep or cyber sub where a slide goes under whiffed teleflurry and keeps the slider safe, plus or even allows a full punish depending on when it's done. Sub never got problems to get in vs Kenshi besides impatience from Sub player.

Expush was -1 before, it was safe anyway. Corner time is worse now, since jump option from sub became more threatening since the mentioned loss of exkarma. Risk reward favors sub in the corner now every time.
Kenshi players should only be using teleflurry to react to SZ placing a klone in this matchup, Kenshi doesn't have THAT much trouble anti airing Sub if the Sub player really abuses his jump ins like you say. Kenshi's D2 actually does pretty well vs Sub's J1. And actually ex karma is still useful vs Sub since it's a safe launcher that goes through the klone.
 

ismael4790

Stay focused or get Caged
Kenshi players should only be using teleflurry to react to SZ placing a klone in this matchup, Kenshi doesn't have THAT much trouble anti airing Sub if the Sub player really abuses his jump ins like you say. Kenshi's D2 actually does pretty well vs Sub's J1. And actually ex karma is still useful vs Sub since it's a safe launcher that goes through the klone.
Even if d2 was to some extent consistent antiair vs sub jumpin (or crossup, specially it), which is not the case, it's shit damage in comparison to old antiair/anticrossup power and threat of Balanced variation. If that doesn't affect mu number...

Using a bar in exkarma is a very bad idea in almost every situation with new Kenshi. I realized that in a few days after patch. Canceling a poke into it is the gimmicky use that often catches people.
 

Second Saint

A man with too many names.
When you get an A-, is that the same as an A? I mean they are both As, right? No. Just because you didn't do that one thing like a blackboard posting or a homework assignment on time. The small menial things add up in the overall academic level. My summation stems from that and yes I am a stickler with grades.

Example, I believe Reptile Vs. Sub is an even 5-5 match up but doing something as trivial as a delayed punish would get me into a 36% life deficit.

Certain situations are just bound to happen and in even match ups, I feel like most of those match ups Sub-Zero must play a certain way or else it would becone confodununfly or slightly unfavorable. This goes for either character in that match up, the even match up is worse IMO than an unfavorable or favorable match up. Just because you don't know what to expect what your opponent might do because the tools you have and your opponent have are either the same or you have something they do not and vice versa.
It seems to me you're mixing what you find personally vexing with matchup numbers. Whether you find a certain matchup or strategy annoying or not doesn't effect the interaction of character tools used to their best ability that determines matchups. I don't think you can have a +5/5 or a -5/5. That is all personal taste and playstyle, not the character itself.
 

Pan1cMode

AUS FGC represent!
Yeah high tech gets murdered but how does full auto lose? I think she wins slightly in shotgun also
She has no way to keep him out; he can slide ON REACTION to her guns which either nets him a punish or puts him right up close to her. She gets absolutely destroyed in the corner (double armour on ex bf1 means nothing since it gets low profiled lol) while she always has to be wary of subs wakeup when applying her oki. Subs d4 is really obnoxious for her to deal with because her poor range means she can't poke back. His stupid blocking hitbox also makes some of her frame traps whiff on block which is nice I guess.

When you get an A-, is that the same as an A? I mean they are both As, right? No. Just because you didn't do that one thing like a blackboard posting or a homework assignment on time. The small menial things add up in the overall academic level. My summation stems from that and yes I am a stickler with grades.

Example, I believe Reptile Vs. Sub is an even 5-5 match up but doing something as trivial as a delayed punish would get me into a 36% life deficit.

Certain situations are just bound to happen and in even match ups, I feel like most of those match ups Sub-Zero must play a certain way or else it would becone confodununfly or slightly unfavorable. This goes for either character in that match up, the even match up is worse IMO than an unfavorable or favorable match up. Just because you don't know what to expect what your opponent might do because the tools you have and your opponent have are either the same or you have something they do not and vice versa.
No, 5-5 means even. You can't have a "bad" 5-5 matchup, it defeats the entire purpose of being even. If the matchup is slight disadvantage, it's 4-6.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
She has no way to keep him out; he can slide ON REACTION to her guns which either nets him a punish or puts him right up close to her. She gets absolutely destroyed in the corner (double armour on ex bf1 means nothing since it gets low profiled lol) while she always has to be wary of subs wakeup when applying her oki. Subs d4 is really obnoxious for her to deal with because her poor range means she can't poke back. His stupid blocking hitbox also makes some of her frame traps whiff on block which is nice I guess

No, 5-5 means even. You can't have a "bad" 5-5 matchup, it defeats the entire purpose of being even. If the matchup is slight disadvantage, it's 4-6.
Yung monster and Buffalo, which are the best Representatives of those characters atm, agree that Jacqui and sub zero is a 5-5 mu, and I can see it tbh
 

Wigy

There it is...
Kitana is good, like I said, she's not a bad character at all, but I just don't see her in a placement of any top 10 list, she's just not there yet, and let's not go over board, Kitana is not better than scorpion.
Would you rate hellfire or ninjitsu higer?
 

Dankster Morgan

It is better this way
Even if d2 was to some extent consistent antiair vs sub jumpin (or crossup, specially it), which is not the case, it's shit damage in comparison to old antiair/anticrossup power and threat of Balanced variation. If that doesn't affect mu number...

Using a bar in exkarma is a very bad idea in almost every situation with new Kenshi. I realized that in a few days after patch. Canceling a poke into it is the gimmicky use that often catches people.
D2 does alright vs J1. 14% isn't that bad and it'll make him think twice about jumping like a psycho
 
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