@x TeeJay o
@Made Capo
@Take$$$
2 more things about the D2~Df3d possible vortex I wanna run by you guys.
First of all, Canary can combo 2u3 into D2~DF3d. So we have a meterless option. 2ndly I think I've found a way that will display that and how we can get over on Supergirl and her Rising Sun Strike.
Look.... I went through the list of things 1121+3, J2/J3 can beat and I didn't see it vs SG' Rising Sun Strike. I think I know why.
Because it kills it......
It doesn't matter when we jump or how soon or late we do a move or what move we do..... If Canary jumps after the 1121+3, the SG player will see it, they'll do Rising Sun Strike, and we'll get hit. No if, ands, or butts.
Which brings me to my video......
Empty jump after a juggle into D2~DF3d is safe to Rising Sun Strike. And J2 beats everything else. If you want, you can even touch a button when you land (I used the God Normal) but if SG wakes up with RSS, you'll block it and the sweep won't come out. It's kinda like an option select. Another thing is, you're blocking the RSS. That means that SG CAN'T METER BURN IT INTO A HOVER. The thing is about D2~DF3d in a juggle, is that you're closer to the opponent than 1121+3. You're gonna cross them up, land sooner, and you recover faster from the DF3d than from the 1121+3. And forward dash is also killed by empty jump, lvl2 CC (like empty jump lvl 2 CC kills all forward dashes vs this tech)
In closing...... Fuck you too Supergirl.