Ok so, continuing on with the DF3d KD tech I decided to see what it looks like vs one of our biggest MU pains are. IMO, one of them is WoWo.
Well, basically, unless she dashes forward, she ain't getting out. She has to block or she gets owned. None of her moves lets her escape. She takes the J2. The only thing that comes close is Up Almathea Bash.
vs Up Almathea Bash, it's a safe jump if we jump IMMEDIATELY after the sweep
Or if we kill a couple of frames and then jump, it completely whiffs
Not sure what to do vs forward dash. Yet.
EDIT* CORRECTION! The bitch can't escape with a forward dash! Why?
Because of Empty jump > CC lvl2
The way this tech goes, you can do the J2 late and it'll cremate most of WoWo's wakeup options if the opponent gets up at their normal time. So if they forward dashe, they're doing it in anticipation of the J2. They won't know if the J2 is out or not. So when they get up, their sending the forward dash. I know this because I set the computer to do the combo ending in DF3d and I was WoWo. If you empty jump CC lvl 2, it catches her forward dash before she has time to recover.
And look at the trait meter. If you start the combo with trait anywhere at lvl 1, by the time the combo finishes, you'll have enough trait for CC lvl2. This is also true if you start the combo with 23 or 112 or 11.