I sort of stumbled into an interesting mind game/mix up with Lex, today. If you end a combo in such a way that you can get a trait dash off, you can time a Corps Charge (bf+2) to hit their wakeup. Since you'll have a level 3 trait shield, they have kind of a no-win situation. If they wake up with anything but a block, they get hit by the charge and you get an untechable knockdown. If they block, they can't really punish the charge because you'll ignore their first attack. As a result, you can almost always either block or counter-attack their attempted punish, usually with armor or a throw. Just thought I'd share in case this turns out to be useful tech!
It's nice, but I'm relatively certain there are some characters that will still punish you for that due to rather quick, multihitting strings. Like Nightwing.
On a setup note, what do you think about near unblockable setups with the mine?
(Any ground starter) db2+MB b3 j2 d2 (dd3/dd3+f) ji3.
You have enough time after the mine to jump in with 3 without fear of reversal from most of the cast. The spacing will put them directly in front of the mine and the ji3 will push them immediately into it, making it slightly harder to block than Doomsday's high-low. The dd3+f variant is for catching tech rolls. The roll will put them at a distance at which they will be tipped by your axe if they try something, and on hit or block will still push them into the mine. Alternatively you can leave the mine after a close setup and go for a pushblock unblockable. With either setup, you're guaranteed to hit second with the mine, meaning you will get a combo if they get hit. Works rather well, gets you roughly 60% and a fully charged trait + advantage with a d2 ender on the second combo after b3 j2.
One way or another, you get a mine out with advantage so I'm willing to lose a little damage for this. Also, someone was asking about MB airstrike a page back. Fullscreen, the strike has enough knockdown time to let you guarantee a laser against most of the cast. On stages like Ferris Airfield, you can hit someone with the left corner pendulum into guaranteed missiles into laser.
I've been using these a lot, so if anyone finds some glaring problems with them, it'd be handy to know.