D. R.
Kombatant
:facepalm: No one said anything about them nerfing anything. If anything, there's minor tweeks that could be made to balance out some of these character match ups. Read more carefully if you're gonna quote me otherwise I'mma call you an idiot. Now, how hard is MK, really? If you're a competitive player, you can easily breakdown any fighting game. You have your basic pokes, strings, dash cancellable moves, special moves, combos and resets. The game is not that hard to sit down with someone and practice set ups and frame advantage off of moves, and combos are relatively easy for each character. That being said, when you can learn to break down what character A has vs. what character B has, you can then see where match ups should go. How hard is that for you to do? Do you need to read it off a thread instead because you can't breakdown a game for yourself? Fuck, comeon now. There is no hidden tech that will be found or anything if competent people sit down and play the game, then share their findings. That's why these block string infinites, bomb traps, etc. are gone because people are finding them and sharing. An example of unlocking a characters potential would be my main, Noob. Noob was thought to be a damage light zoning character when the game first came out, so people quickly dropped him in favor of heavy hitters and more rushdown oriented characters. Trying to prove Noob had some tools, I went to training mode and messed around with every tool he had in different situations. The result showed he has a ridiculous corner pressure game and that his zoning actually helps this. Also, he actually has a very solid mini rushdown in his b+2, f+33, 12, d+3, upknee moves. This only took me a couple hours to figure out. With Ver. 1.02, the blackhole then became a viable tool of Noob's as well and I found numerous set ups that force the opponent to move or eat a blackhole reset into a 28%+ combo. I feel I've maxed out Noob's potential for now until frame data comes out so then I can work more on a mathematic level with dealing with punishment, tackle options, upknee options, exact frame advantage, etc. My playing Tekken competitively has me spoiled when it comes to frame data because that game is so heavy in it, but once you now it, you can breakdown a character in seconds, especially on the fly. Someone says, "that's 15 frames punishable on block," you best believe next time I block it, I'm punishing it. Now, your logic of someone with an underpowered character working harder to win is fucking stupid. Who wants that and who the hell enjoys it? It's like you've already potentially accepted defeat because of "your character choice." That's a bitchmade logic if I've ever seen one. I enjoy playing Noob, but I don't like throwing money away at a major, so if I'm fighting against a Raiden, I'm changing characters.i disagree 100% with this entire mentality. first of all, it is too early to conclusively put ANY matchup worse than 7-3. second, the LAST thing we want is for NRS to look at a 3 month in matchup chart and start blindly flailing their nerf bat. it baffles me that people consider themselves good or competitive players and then support and encourage balance changes and nerfs on a whim, when nobody has shown anything to be actually broken at a high level. how do we even know that sheeva was 'useless'? we can't assume to have figured out a character and all his/her options in such a small amount of time.
hell, even if they do turn out to be grossly underpowered, that will only serve as motivation for people to work harder at them and still win. what happened to these dynamics? what happened to wabi-sabi balancing? i hope to god that if the NRS staff actually does read this thread, they do us all a favor and completely ignore it for at least another 6 months.
You got 8wayrun in your sig, so you must play SC4. Let's use that as an example. How supportive where you of that garbage ass game? Easy ass God tier Hilde doom combos? Fun to deal with, uh? Oh yes, that made the game so much fun at competitve level. Hell, even people watching the finals at Evo were booing because they knew how dumb and easy that shit was. With your mentality, let's have that for MK too, people booing the gameplay at a major. Get the fuck outta here with that shit. That scene died fast because the wrong people were saying what "takes skill" and what doesn't. That bitch shoulda been banned way early on when that broke shit was discovered, but instead was allowed and thus turned away alot of players, including myself. Is that where you want MK to go? Let's promote any broke shit and broadcast it on streams in front of thousands of people. Ok, lets just go back to Ver. 1.01 Cyrax bomb traps, block chain infinites, KL and Raiden release day. Fun times. I'd drop this game too if that were the case.
:stupid: Agree away! And please stop with the sage wisdom bullshit, speaking of youngins with no xp. Lol ok grandpa, enlighten us of the days of STSF2 or X-Men vs. SF. As I said, MK is not a technical game. That doesn't make it bad, but it's not hard to understand what's going on in certain situations at a competitive level. And yes, as I stated in my post that you didn't fully quote, making me have to call you an idiot as well for not reading probably, even with all your sage wisdom, characters will have issues with other characters by design. Raiden's teleport vs. Noob's tackle is a great example. Noob is zone heavy with tackles, it's mainly how he's played. Raiden is all around good, but is a great anti zoner. Noob throws a tackle, Raiden teleports, Noob's losing 30%. Little risk to reward for raiden in the match, but it's the character design, nothing broken. That's not a weakness to overcome when a character can shutdown another character's playstyle, that becomes a counter pick. Simple fix? Make Noob recover fast enough to block, not move, and still keep the same cooldown on tackle spam. Understand now? Fighting games 101 for ya taught by Prof. D. R.i agree lobo, 100%
i think these days with our new fighters, the majority of the people playing them are all just youngins without much competitive experience, or like you said people who claim to be good. Everyone just complains rather then get better and learn, instead they just want nerfs here and buffs there to completely undiscovered characters. I cant believe how many hot fixes and patches go out to characters deemed broken or shit like that. I support fixing glitches and bugs that would render a character banned, but to fix shit constantly is ridiculous.
"that's why I've been wanting to push the match ups chart to get done asap so that character weaknesses can be shown, discussed and if need be, brought to NRS attention"
aren't characters suppose to have weaknesses? and whats the point to make everyone balanced with everyone? I mean sure if you want to play chess. But this is a fighter where some characters have weaknesses that can be exploited, and the player with that weaker character is playing them for a reason. They will learn to overcome the weaknesses as well.. Thats true learning.
When you both can provide examples to your arguments in these match ups instead of just quoting someone with your two cents on what they said, then we may have viable discussions going on. If you want to talk legitimately on something, shoot. Otherwise, don't waste my time, keep my misinterpreted quotes out of your posts and continue on playing online. Capiche? noffrant:
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