The one thing actually driving me to play MK competitively (I'd still play it regardless cause I grew up with it since MK1 Subz) is the fact that NRS is constantly working to keep the game balanced and not have unuseable characters at tournament level. Yes, some characters will be better than others by design, and matchup issues will occur, but it seems they're on top of it. Three months from now, I hope this turns out to be "the fighter" for other fighters to take note of when it comes to balance issues. That's why I've been wanting to push the match ups chart to get done asap so that character weaknesses can be shown, discussed and if need be, brought to NRS attention instead of just being exploited, creating a potentially useless character, like how Sheeva or Jax used to be.no i knew it wasnt to be taken seriously. but it is a common problem among a lot of fighters.
i was just expressing how i felt towards tier lists in general.
We're starting to get into the whole theory fighting thing here and I partially agree with you. Yes if Nightwolf sees someone just crouching blatantly he'll just walk up and pressure, but the point is you've taken away his best move and he's left with just the basics of the MK9 engine. If you see him starting to creep up in your grill you can just start d+4'ing him/jump away. This will cause him to do something even further and more obscure from his basic strategy. It'd be one thing if his charge did significant damage or provided some really good wake-ups, but I actually don't mind eating a charge or two so I can duck one to get a spear.I don't see how Nightwolf is an inferior version of Scorpion. Nightwolf's game doesn't revolve around shoulder and lightning mix ups at mid range. The lightning is too unsafe to be used frequently. It's one of those moves that you use sparingly, but you always want your opponent to know that it's there. The shoulder can be used more often depending how your opponent responds to the move. Obviously, if you see somebody crouching without blocking at mid range, you wouldn't go for it. Aside from punishment, the shoulder is supposed to keep people in check. It's supposed to stop people from walking and dashing, so that Nightwolf can approach his opponent safely and apply pressure. Speaking of pressure, I wouldn't say that f+3,1~d,f+1 provides basic pressure. f+3,1~d,f+1 is definitely better than any string Scorpion has. It's actually one of the better strings in the game. Each hit after f+3 has "natural" delay and can fool people into attacking which results in a juggle. Once you train your opponent to block, you can do f+3 once and throw, for instance. f+3 is also one of the few attacks in the game that forces stand on grounded opponents. f+3 is useful after Nightwolf's throw because the throw disables rolling. It forces opponents to block f+3 or perform a wake up attack.
In my opinion, Nightwolf is the 3rd best character in the game at the moment. Kung Lao is 1st and Reptile is 2nd. I think the match up chart will eventually support these claims.
LOVE LOVE LOVE IT! lol!!!! Cataracts and Anti-Litter Crying Chief made my soul giggleWhen all is said and done, the match up chart will be something like this depicting tiers:
1. Thunder Queer
2. Bung Load
3. Johnny Carson
4. Geico Gecko
5. Speed Poppin' Sandperson
6. Anti-Litter Crying Chief
7. Frosty the Snowman
8. Yummy Mummy
9. Cataracts
10. Cuntana
11-32. Does it even matter? Blah. Pick one of them to win up there^^^^^^^^
..... Til patch Ver. 1.03 that is. FYI, Noob's top tier in that version. Safer tackles and a damage buff. Oh yeah. :evil:
i disagree 100% with this entire mentality. first of all, it is too early to conclusively put ANY matchup worse than 7-3. second, the LAST thing we want is for NRS to look at a 3 month in matchup chart and start blindly flailing their nerf bat. it baffles me that people consider themselves good or competitive players and then support and encourage balance changes and nerfs on a whim, when nobody has shown anything to be actually broken at a high level. how do we even know that sheeva was 'useless'? we can't assume to have figured out a character and all his/her options in such a small amount of time.The one thing actually driving me to play MK competitively (I'd still play it regardless cause I grew up with it since MK1 Subz) is the fact that NRS is constantly working to keep the game balanced and not have unuseable characters at tournament level. Yes, some characters will be better than others by design, and matchup issues will occur, but it seems they're on top of it. Three months from now, I hope this turns out to be "the fighter" for other fighters to take note of when it comes to balance issues. That's why I've been wanting to push the match ups chart to get done asap so that character weaknesses can be shown, discussed and if need be, brought to NRS attention instead of just being exploited, creating a potentially useless character, like how Sheeva or Jax used to be.
You make valid points. I agree that the conversation is becoming rather theoretic, so I will make this post short.Slips said:We're starting to get into the whole theory fighting thing here and I partially agree with you. Yes if Nightwolf sees someone just crouching blatantly he'll just walk up and pressure, but the point is you've taken away his best move and he's left with just the basics of the MK9 engine. If you see him starting to creep up in your grill you can just start d+4'ing him/jump away. This will cause him to do something even further and more obscure from his basic strategy. It'd be one thing if his charge did significant damage or provided some really good wake-ups, but I actually don't mind eating a charge or two so I can duck one to get a spear.
His 3 hit string is good but its the only avenue of offense you really gotta worry about. Its just chip damage and a throw is only 12%. Sure you can't roll after the throw but you have access to your wakeup attacks so its not like your stuck in a another 50/50 or something. Don't get me wrong, thats good and all, but I think Scorp is scarier up close. Scorp has the 111 string mixed with a throw with good wake-ups. A safe overhead, a launching overhead and a launching low. The damage potential is much scarier with Scorpion and there's more things to worry about. If he wants to play it safe he can use the 111 string for pokes/throws and safe overhead to condition his opponent's and see how they are reacting to his strings and go for the launchers when the time is needed. Or if he needs to make a big comeback he can do it in an instant with his high damage and vortex guessing game afterwards. Nightwolf's offense isn't nearly as scary.
If there's something more to Nightwolf I would love to be educated, but based on what I've seen and heard I'm not too impressed.
PEACE
All I can say is the people are overestimating Scorpion’s rush down, mostly portraying it as a total lock down. It is not and it (rushdown) is not top tier level either: it can be countered in the most cases, generally by down poking and character specific tools.Scorpion vs. JC is 5:5…
Scorps vs. Cyrax I agree is 6:4…
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People, do NOT underestimate the power of Scorpion's EN Hellfire after he lands a second spear in a combo. It's unblockable, inescapable, completely nullifies wake up attempts and is -1. That alone is great against wake up attack spam happy character's.
I guess in my eyes Scorpion is a higher risk/greater reward version of Nightwolf. I look at it like this.You make valid points. I agree that the conversation is becoming rather theoretic, so I will make this post short.
You are right when you say that the shoulder is highly punishable when it whiffs. You are also right when you say that its damage is not particularly threatening. Nonetheless, the move is one of the best special moves in the game when used correctly and patiently. Players would not be crouching without blocking. The fact that they do tells the Nightwolf player that they do respect the shoulder. Based on the reaction and response, the Nightwolf player can formulate strategies, so nothing that you have described in your first paragraph is "obscure" to me. You take what the opponent gives you. Sometimes I wait about 10-15 seconds at mid range doing nothing but whiffing jabs to study what exactly my opponent is doing before I proceed to do shoulders or lightnings.
I have to disagree about f+3. f+3,1~d,f+1 does solid chip damage and builds meter well. It is also safe on block and you can follow up with a combo that does 37% of damage afterwards. The string has "natural" delay and forces stand on grounded opponents. It is also unparriable by Cyber Sub Zero and Liu Kang. There is almost no risk to doing f+3 strings. Scorpion, on the other hand, relies on laughably unsafe mix ups to do serious damage. I doubt Scorpion's strings are even the same league. Maybe if 1,1,1 actually hit mid.
Sorry dude I didn't see your post until now. The Quan Chi being 6-4 I can see but I honestly haven't played one to know the extent of it for sure so I just put it as 5-5 to be safe. The way I see it with Raiden is that he's a two move character with teleport and superman. Both moves Scorp can punish pretty hard by spearing teleport and simply blocking superman. If your unsure you can typically jump back to test the waters somewhat safely. Plus if your really on point Scorp can EX spear both of Raiden's main strings.Basically me being lazy again. I changed some match ups to what I think they are. If discussion is needed on them, then so be it. :scorpion:
I kind of agree with you. Ideally, I would like to see every character having their tough matchups. I am not saying nerf Kung lao and Raiden right now! but it is disappointing on a personal level to see two characters winning so many of their matchups and losing so few, and then we have characters like Jax. I mean, why is anybody at a competitive level going to pioneer Jax? To show how much better than everybody else they are by winning with a character who's just bad?And you guys fail to see a problem when you look across a character match-up guide and see 5, 6, 7, 5, 6, 7, 6, 7, 5, for one character and 3, 4, 4, 3, 4, 4, 5, 5, 3 for another?
Because, realistically, that's what it's gonna be to compare Raiden/Nightwolf/Kung Lao/Reptile to Sheeva/Baraka/Quan Chi/Jax ... =-/
By the way, do you believe that Nightwolf has any losing match ups?
i do feel like a character like jax or quan chi will never win a major but it doesnt make them bad, just that they run into more match up problems then others
From my stand point (which I think can be called common sense) it’s a contradiction:Yes, some of these characters don't have losing matchups and some don't have winning ones.
no game has it where any character is equally capable of winning a major tournament. i did not say these characters have no winning matches, they have a few winning ones and a lot of 5-5s and then they also lose several matches. they arent bad characters, they have tools, there are just better characters.From my stand point (which I think can be called common sense) it’s a contradiction:
Being not able to win major or any other tourney and not having winning match-ups is exactly what makes characters bad.
I understand you can't have a completely level playing field all of the time in a game where you have so much variety, but I think overwhelming trends tend to make certain characters look bad relative to others, and that's really what the matchup charts show. It may be that a lot of these characters just have quite a few close losing matchups (4-6, for example), but when the scores are tallied up and you see one character has 108 points in the matchup chart and another has, 140+, you know which character is going to have to work so much harder to advance beyond multiple opponents in competitive matches. We all agree on this. Personally, I don't know how you'd address the disparity between the best and worst characters in the game because small changes to help with specific matchups can affect a lot of other matchups, too.no game has it where any character is equally capable of winning a major tournament. i did not say these characters have no winning matches, they have a few winning ones and a lot of 5-5s and then they also lose several matches. they arent bad characters, they have tools, there are just better characters.
Baraka, Jax, Quan Chi, etc, who have no winning matchups are just basically balanced against each other because the lower tier characters have lots of 5-5 matchups against one another. Wouldn't it be better if they had one or two of these 5-5's against the higher tier characters, because it's almost like you have a separate league of competition at the bottom of the tier list at the moment.For the characters with no losing matchups, take a look at where the 5-5s are.
Ok, Tom it’s understandable that you will advocate this game no matter what. However, defending the flawed game design by the fact that other games have the same flawed design is counterproductive.no game has it where any character is equally capable of winning a major tournament. i did not say these characters have no winning matches, they have a few winning ones and a lot of 5-5s and then they also lose several matches. they arent bad characters, they have tools, there are just better characters.
I don't think he's that terrible. Remember, when we say certain characters look bad in comparison to others, we mean in light of the matchup chart and at the highest level of play. It's quite possible to become beastly with Quan Chi and do very well against people who have not put as much time into their character as you, regardless of who they play, so I wouldn't EVER say don't use a certain character. Use who you want to use. If it's Quan Chi, it's Quan Chi.I just started using Quan Chi, and I can already tell he isn't top tier, but can someone who is more familiar with him and his matchups breakdown why he's at such a disadvantage? I really don't want to put anymore work into him if he is unable to mix it up with most characters. I know he isn't top tier, but in my short time with him, he seems to have some ok options, mixups, etc.
Thanks in advance for any info.